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New Museum Preserves “Extinct” Noises

New Museum Preserves “Extinct” Noises | arslog | Scoop.it

«Growing up, I had a cockatiel that could mimic the bleeping cacophony of a dial-up connection with dead accuracy. I never stopped to think that my bird (still alive) preserves a valuable trace of our pre-broadband heritage. Just like Boa Sr, Thud the cockatiel could be the last “speaker” of an otherwise forgotten set of sounds.

Stepping into the void of noise is Brendan Chilcutt’s Museum of Endangered Sounds. This online repository preserves defunct sounds as diverse as a Nokia ring tone, a fax machine and the preloaded game that came with Encarta encyclopedia. Rich in memory and resonance to members of a certain generation, these noises are a mere curiosity to younger people. “Curiosity” might even be a strong term. Without any cultural connections, the majority of these sounds have no intrinsic interest.

The museum skews towards technologies created within the last 20 years. It...»

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Rescooped by arslog from Transmedia: Storytelling for the Digital Age
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6 Ways Virtual Reality Will Change Filmmaking

6 Ways Virtual Reality Will Change Filmmaking | arslog | Scoop.it

Via The Digital Rocking Chair
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Troy Coster's curator insight, March 25, 9:40 PM

I believe this article is very opinion based as there is a strong lack in solid evidence for each claim they make. Though, the ideas are very realistic, and could be very possible should VR reach film making. However, some of these changes do not need VR to happen e.g. the first point has very weak quote "Viewers aren't watching a story, they're in a story." Viewers can be engaged into a story from just a book, if it is written well enough. Virtual reality isn't necessary to make this happen.

RENE FIORI's curator insight, Today, 4:47 AM

réalité virtuelle

Stephen Lee's curator insight, Today, 9:01 AM

The next step in both the film and video game industries, virtual reality (or VR) provides so many new perspectives and an even deeper layer of immersion. Even training and education will benefit greatly as people will be able to learn and practice more accurately before being put in the field for volatile professions such as heart surgery or the military.

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Drones insectes, super-oreilles, cape d'invisibilité... quand la science s'inspire de la nature

Drones insectes, super-oreilles, cape d'invisibilité... quand la science s'inspire de la nature | arslog | Scoop.it

SCIENCE - Pour imaginer les révolutions scientifiques de demain, les chercheurs se tournent de plus en plus vers le passé. Plus exactement, vers les millions d'années d'évolution qui ont permis aux organismes vivants de s'...


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second edition – open entries

second edition – open entries | arslog | Scoop.it
⏈ 3G@ 2015 ruralinterMedia electro-mechanics and integrated circuits in network [on~off]   rural.scapes - Lab in Residency is a rural residency program focused on research, articulation, reflection, interdisciplinary artistic practices and critic production in a productive rural environment. Since its first edition in 2014, the rural.scapes - Lab in Residency program offers Local Rural Environment…
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33rd Square | Researchers Create the First-Ever Quantum Device That Finds and Corrects Its Own Errors

33rd Square | Researchers Create the First-Ever Quantum Device That Finds and Corrects Its Own Errors | arslog | Scoop.it
The promise of quantum computers has a big obstacle to overcome—the environments of the devices easily introduce error to the system. Now researchers have created a small quantum computing array that for the first time performs with a Sudoku-like error correction method that might pave the way toward practical devices. The team behind the breakthrough have also just joined Google, to further their research.
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33rd Square | Inside DeepMind

33rd Square | Inside DeepMind | arslog | Scoop.it
Ahead of the publication in Nature of Google DeepMind's new research on advanced neural networks, the journal has released a video featuring interviews with company founder Demis Hassabis, and some of the developers behind the breakthrough.
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Sounds, Images and Data (SID)

Sounds, Images and Data (SID) | arslog | Scoop.it
Sounds, Images and Data 2015 is a conference that analyzes the role of the artists and curators in creating new experiences and aesthetics in the 21st century. By mixing a series of contemporary technologies, social media practices and innovative approaches both to curating and artistic practices, contemporary creators and commentators are envisaging and constructing a different world where different strands collide. These practices could be defined as convergent, but they actually bring a compl
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The Philosophical Concept of Algorithmic Intelligence

The Philosophical Concept of Algorithmic Intelligence | arslog | Scoop.it
Proper quotation: « The Philosophical Concept of Algorithmic Intelligence », Spanda Journal special issue on "Collective Intelligence", V (2), December 2014, p. 17-25. The original text can be foun...
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We may have found Web 3.0 — it’s Virtual Reality

We may have found Web 3.0 - it's Virtual Reality - The Mediaquake - Medium
Shortly after the acquisition of Oculus was announced, Facebook’s Mark Zuckerberg made a spot-on statement in April 2014…

Via Jean-Philippe BOCQUENET
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Rescooped by arslog from Digital #MediaArt(s) Numérique(s)
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#Festival RVBn 2015 / Rendez-vous Arts Numériques - 24 >> 29.03.2015

 

RVBn, le rendez vous des arts numériques à Bron

 

RVBn, comme Rendez-Vous Bron, puissance numérique!

 

RVB, comme Rouge, Vert, Bleu  !

 

RVBn est un projet porté par la Ville de Bron, en étroite collaboration avec les associations et structures culturelles de la ville, en partenariat avec des acteurs de l’agglomération lyonnaise qui s’investissent sur le champ des arts numériques.

 

Chaque édition se décline en plusieurs Rendez Vous, sur plusieurs mois, autour des arts numériques :

 

- les Rendez vous des Fabriques : pour participer à la création numérique
- les Rendez Vous des Accroches : pour surprendre les publics
- les Rendez vous de Cogitations : pour expliquer les arts numériques
- le Rendez vous du Festival RVBn : pour montrer les multiples facettes des arts numériques

 

RVBn, le rendez vous des arts numériques à Bron

RVBn, comme Rendez-Vous Bron, puissance numérique!

RVB, comme Rouge, Vert, Bleu  !

RVBn est un projet porté par la Ville de Bron, en étroite collaboration avec les associations et structures culturelles de la ville, en partenariat avec des acteurs de l’agglomération lyonnaise qui s’investissent sur le champ des arts numériques.

Chaque édition se décline en plusieurs Rendez Vous, sur plusieurs mois, autour des arts numériques :

- les Rendez vous des Fabriques : pour participer à la création numérique
- les Rendez Vous des Accroches : pour surprendre les publics
- les Rendez vous de Cogitations : pour expliquer les arts numériques
- le Rendez vous du Festival RVBn : pour montrer les multiples facettes des arts numériques

- See more at: http://blogs.ville-bron.fr/rvbn/rvbn-kesaco/#sthash.RtAxef16.dpuf
Via Jacques Urbanska
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Rescooped by arslog from Digital #MediaArt(s) Numérique(s)
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Les arts numériques : Reset all? What’s next? - Mirage Festival - Open Creative Forum - 27-02-2015

Les arts numériques : Reset all? What’s next? - Mirage Festival - Open Creative Forum - 27-02-2015 | arslog | Scoop.it
On ne présente plus les « arts numériques », ces formes artistiques nées du croisement avec les technologies. En quelques années elles ont conquis la presse, joué sur les plus grandes scènes, charmé les sponsors des plus grandes marques et fait leur entrée dans le vocabulaire des Ministères. Tandis que ses protagonistes maturaient dans l’ombre des « alternatives culturelles » depuis plusieurs décennies, ils se révèlent au grand jour et, tel Icare, s’approchent vertigineusement du soleil. Le Mirage Festival s’est appuyé sur l’expertise de l’association AADN pour organiser cette journée qui propose de réflechir ensemble au devenir des arts numériques en conviant artistes, acteurs et observateurs dans une ambiance conviviale et débridée.

Via Jacques Urbanska
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Artificial intelligence and nanotechnology 'threaten civilisation'

Artificial intelligence and nanotechnology 'threaten civilisation' | arslog | Scoop.it
Technologies join nuclear war, ecological catastrophe, super-volcanoes and asteroid impacts in Global Challenges Foundation’s risk report
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Rescooped by arslog from Knowmads, Infocology of the future
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The 3D Additivist Manifesto

The 3D Additivist Manifesto | arslog | Scoop.it

Derived from petrochemicals boiled into being from the black oil of a trillion ancient bacterioles, the plastic used in 3D Additive manufacturing is a metaphor before it has even been layered into shape. Its potential belies the complications of its history: that matter is the sum and prolongation of our ancestry; that creativity is brutal, sensual, rude, coarse, and cruel. 1 We declare that the world’s splendour has been enriched by a new beauty: the beauty of crap, kipple 2 and detritus. A planet crystallised with great plastic tendrils like serpents with pixellated breath 3 …for a revolution that runs on disposable armaments is more desirable than the contents of Edward Snowden’s briefcase; more breathtaking than The United Nations Legislative Series.


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Wildcat2030's curator insight, March 25, 9:27 AM

A fascinating manifesto.. go read

Alessio Erioli's curator insight, March 25, 12:48 PM

"There is nothing which our infatuated race would desire to see more than the fertile union between a man and an Analytical Engine. Yet humankind are the antediluvian prototypes of a far vaster Creation. 4 The whole of humankind can be understood as a biological medium, of which synthetic technology is but one modality. Thought and Life both have been thoroughly dispersed on the winds of information. 5 Our power and intelligence do not belong specifically to us, but to all matter. 6 Our technologies are the sex organs of material speculation. Any attempt to understand these occurrences is blocked by our own anthropomorphism.  7 In order to proceed, therefore, one has to birth posthuman machines, a fantasmagoric and unrepresentable repertoire of actual re-embodiments of the most hybrid kinds. 8"

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Are Algorithms Conceptual Art’s Next Frontier? by Nicholas O'Brien

Are Algorithms Conceptual Art’s Next Frontier? by Nicholas O'Brien | arslog | Scoop.it

In an essay titled What Can a Network do?,  Alexander Galloway discussed the need for humans to adopt machine-like capabilities for reading networks. Instead of treating a network as a text—as humanities scholars would want—we should instead read it as a machine would, through a process of parsing. This procedure takes data and sorts it into categories of relevance in order to create a meaningful analysis. The parsing machine par excellence is the algorithm, and it dominates much of our digital lives. In recent years, algorithms have been telling us what music to listen to, who we should date, what stocks we should buy, and even what we should eat. It comes as no surprise, then, that it should also tell us what art we should view. But what happens when the art we are looking at becomes the algorithm itself?


Via Jacques Urbanska
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Read Chez Foucault, the 1978 Fanzine That Introduced Students to the Radical French Philosopher

Read Chez Foucault, the 1978 Fanzine That Introduced Students to the Radical French Philosopher | arslog | Scoop.it
The recent “adjunct walk out day” has reminded people outside academia—at least those who paid any attention—of the decaying state of American higher education, a condition driven in part by a searing undercurrent of anti-intellectualism in U.S. political culture.
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Euphoria & Dystopia

Euphoria & Dystopia | arslog | Scoop.it
Purchase on Amazon.ca, Indigo, Kobo
arslog's insight:

This publication is a compendium of some of the most visionary thinking about art and technology to have taken place in the last few decades.

Based on the research of the Banff New Media Institute from 1995 to 2005, the book celebrates the belief that the creative and cultural sector, in collaboration with scientists and humanists, have a critical role to play in developing participatory technologies that work toward human betterment. Included with the book, is a DVD based on the electronic journal produced at Banff—HorizonZero, documenting BNMI events and co-productions.

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Stamatia Portanova: Moving without a Body: Digital Philosophy and Choreographic Thoughts (2013) — Monoskop Log

Stamatia Portanova: Moving without a Body: Digital Philosophy and Choreographic Thoughts (2013) — Monoskop Log | arslog | Scoop.it
Writings on art, culture, and media technology
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ENTROPIA : un pas dans la performance électronique immersive et l’architecture sonore en temps réel

ENTROPIA : un pas dans la performance électronique immersive et l’architecture sonore en temps réel | arslog | Scoop.it
Lauréat de la bourse France-Québec de l'Institut Français, Fraction, de son vrai nom Eric Raynaud était récemment en résidence à la Société des Arts Technologiques de Montreal pour developer dans la satosphère, un espace de projection audio visuel immersif unique au monde, les base d'Entropia, une nouvelle performance électronique, ambisonic et en temps réel, reposant sur une complicité entre le Spat et le séquenceur graphique Iannix. Dance cette tribune, retour sur la génèse du projet et son
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Final call for entries: artvideoKOELN - audiovisual experiences 01

Final call for entries: artvideoKOELN - audiovisual experiences 01 | arslog | Scoop.it
Final call for entries
Deadline: 2 March 2015

[b]artvideoKOELN - audiovisual experiences 01[/b]
@ TENRI - German - Japanese Cultural Centre Cologne
16 May 2015
http://www.nmartproject.net/netex/?p=6267

----------------------
artvideoKOELN international
http://artvideo.koeln
artvideoKOELN (at) gmail.com
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Printing Things. Visions and Essentials for 3D Printing - we make money not art

Printing Things. Visions and Essentials for 3D Printing - we make money not art | arslog | Scoop.it

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Tristan Garcia: Form and Object: A Treatise on Things (2011–) — Monoskop Log

Tristan Garcia: Form and Object: A Treatise on Things (2011–) — Monoskop Log | arslog | Scoop.it
Writings on art, culture, and media technology
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