"Genspace is a nonprofit organization dedicated to promoting education in molecular biology for both children and adults. We work inside and outside of traditional settings, providing a safe, supportive environment for training and mentoring in biotechnology."
Future timeline, a timeline of humanity's future, based on current trends, long-term environmental changes, advances in technology such as Moore's Law, the latest medical advances, and the evolving geopolitical landscape.
10TB solid state drives may soon be possibleConsumer virtual reality will grow exponentially 200GB microSD card announced by SanDisk"The Vive" – new VR headset being developed by HTC and ValveTesco becomes first UK retailer to launch a Google Glass-enabled serviceLaying the foundations for 5G mobileClothes that can monitor and transmit biomedical info3-D haptic shapes can be seen and felt in mid-airAI software can identify objects in photos and videos at near-human levelsDARPA circuit achieves speed of 1 terahertz (THz)3D printer which is 10 times faster than current modelsCreating DNA-based electrical circuitsWi-Fi up to five times faster coming in 2015Long-distance virtual telepathy is demonstratedThe Internet of Things: A Trillion Dollar MarketBrain-like supercomputer the size of a postage stampProject Adam: a new deep-learning system
Via Dr. Stefan Gruenwald
Much of the art made today has some kind of digital component, but the movement known as net art—the Internet-based artwork created in the 1990s, the first decade or so of the World Wide Web— still looks radical. Taking to heart early net artist Heath Bunting's credo “do something different,” net artists took advantage of suddenly ubiquitous personal computers and the first user-friendly web browsers to evoke a de-physicalized existence with infinite possibilities. ...
The philosophy of Gilles Deleuze and/or Félix Guattari has become increasingly relevant to the field of artistic research. It acts as a key reference for many artist-researchers, who engage with kn...
"The philosophy of Gilles Deleuze and/or Félix Guattari has become increasingly relevant to the field of artistic research. It acts as a key reference for many artist-researchers, who engage with knowledge across academic and non-academic fields of practice. At the same time, the term artistic research remains suspended in its definition in order to highlight immanent modes of knowledge creation. The extent and depth of Deleuze and/or Guattari’s influence on this emerging field is largely unchartered, nor has their philosophy been evaluated from the perspective of artists who work at the borders of philosophy. DARE 2015 is the first international conference entirely dedicated to the relation between artistic research and Deleuze and/or Guattari’s philosophy, and welcomes both artistic presentations and scholarly papers that investigate this relation."
Derived from petrochemicals boiled into being from the black oil of a trillion ancient bacterioles, the plastic used in 3D Additive manufacturing is a metaphor before it has even been layered into shape. Its potential belies the complications of its history: that matter is the sum and prolongation of our ancestry; that creativity is brutal, sensual, rude, coarse, and cruel. 1 We declare that the world’s splendour has been enriched by a new beauty: the beauty of crap, kipple 2 and detritus. A planet crystallised with great plastic tendrils like serpents with pixellated breath 3 …for a revolution that runs on disposable armaments is more desirable than the contents of Edward Snowden’s briefcase; more breathtaking than The United Nations Legislative Series.
In an essay titled What Can a Network do?, Alexander Galloway discussed the need for humans to adopt machine-like capabilities for reading networks. Instead of treating a network as a text—as humanities scholars would want—we should instead read it as a machine would, through a process of parsing. This procedure takes data and sorts it into categories of relevance in order to create a meaningful analysis. The parsing machine par excellence is the algorithm, and it dominates much of our digital lives. In recent years, algorithms have been telling us what music to listen to, who we should date, what stocks we should buy, and even what we should eat. It comes as no surprise, then, that it should also tell us what art we should view. But what happens when the art we are looking at becomes the algorithm itself?
The recent “adjunct walk out day” has reminded people outside academia—at least those who paid any attention—of the decaying state of American higher education, a condition driven in part by a searing undercurrent of anti-intellectualism in U.S. political culture.
Les biotechnologies promettent pour très bientôt des découvertes fondamentales et des développements majeurs au niveau des traitements médicaux, de l'accroissement de la production agricole, de la cartographie complète du génome de plusieurs espèces, de la reconfiguration de l'humain sur mesure. Leur puissance annoncée fascine et inquiète.
Ces technologies soulèvent de nombreux doutes et posent des questions qui ne connaissent pas de réponses simples. Des théoriciens et des artistes internationaux abordent ces questions en présentant des recherches et des réalisations artistiques situées au croisement de l'art, de la science et des systèmes artificiels.
Conçu et réalisé par Jason Martin, un DVD accompagne le livre et compile près de mille œuvres produites par plus d'une centaine d'artistes.
Le dévédérom inclus avec ce livre peut être lu avec Windows® 2000 et XP. Configuration minimale : Pentium III, 128 Mo de RAM. Macintosh OS X : Power Mac G3, 128 Mo de RAM.
Human Harp is an instrument that clips to suspension cables, enabling us to hear and play a bridge’s song. Founded by artist Di Mainstone in partnership with Queen Mary University of London, Human Harp is also supported by Arts Council England, Arup, Roundhouse and Sennheiser. Now a global collaboration, Human Harp connects engineers, dancers, designers, musicians and bridge lovers from around the world…
“The Human Harp performances at the Roundhouse were both beautiful and engaging, inspiring our visitors young and old” Rachel Nelken, Senior Producer, Roundhouse
While expected applications of Modular Robotic Systems (MRS) span various workspaces, scales, and structures, practical implementations of such systems lag behind their potentials in performing real-world tasks. Challenges of enhancing MRS capabilities not only are limited to designing reliable, responsive, and robust hardware, but also include developing software and algorithms that can effectively fulfill tasks through performing fundamental functions like shape-formation, locomotion, manipulation, etc. Thus, MRS solution methods must be able to resolve problems arising from the tightly-coupled kinematics of interconnected modules and their inherent limitations in resources, communication, connection strength, etc. in performing such functions through domain-specific operations including Self-reconfiguration, Flow, Gait, Self-assembly, Self-disassembly, Self-adaptation, Grasping, Collective actuation, and Enveloping. Despite the large number of developed solution methods, there is no inclusive and updated study in the literature dedicated to classifying, analyzing, and comparing their specifications and capabilities in a systematic manner. This paper aims to fill in this gap through reviewing 64 solution methods and algorithms according to their application in each operation and by investigating their capabilities in (1) modeling and simplifying MRS problems through Abstraction methods, (2) solving MRS problems through Solution and Control methods, and (3) coordinating actions of modules through Synchronization methods. Challenging issues of each solution approach along with their advantages and weaknesses are also analyzed and open problems and improvement outlooks are mentioned. Overall, this paper aims to investigate the research areas in MRS algorithms that have been evolved so far and to explore promising research directions for the future.
Modular robotic systems: Methods and algorithms for abstraction, planning, control, and synchronization Hossein Ahmadzadeh, Ellips Masehian
Ce dictionnaire couvre les divers aspects, techniques, esthétiques et historiques, entourant les arts développés par les technologies : art par ordinateur, vidéo, musique électroacoustique, holographie, copigraphie, installations interactives et multimédias, dispositifs de réalité virtuelle, etc. Il comprend plus de 2500 définitions, des descriptions de procédés, des références historiques, des noms de pionniers, des références bibliographiques, un index bilingue anglais-français et plus de 500 illustrations graphiques.
SCIENCE - Pour imaginer les révolutions scientifiques de demain, les chercheurs se tournent de plus en plus vers le passé. Plus exactement, vers les millions d'années d'évolution qui ont permis aux organismes vivants de s'...
⏈ 3G@ 2015 ruralinterMedia electro-mechanics and integrated circuits in network [on~off] rural.scapes - Lab in Residency is a rural residency program focused on research, articulation, reflection, interdisciplinary artistic practices and critic production in a productive rural environment. Since its first edition in 2014, the rural.scapes - Lab in Residency program offers Local Rural Environment…
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