"The fields of interactive (or 'computational') design and digital art have been progressively juxtaposed since the two fields began to use the same tools, producing comparable output, eventually posing the question if a distinction between these two fields is still needed (actually, yes, it is). This luxurious, thick and glossy book is that kind of gift from god for curators when they have to deal with contemporaneity: it contains an impressive amount of artworks which would work very well (practically all of them) in any art/design exhibition. It's very well researched, selecting western projects ranging from some big corporate commissioned works to pure artworks and with a lot of experiments in between, making it a remarkable reference. It's divided into five chapters but the homogeneously content shares a stronger background: the 'touch of code.' It implies that..."