Arrival Cities
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Arrival Cities
being an immigrant or living in a "slum" is a feature not a bug
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Connecting Citizens To Their Government By Turning It Into A Game

Connecting Citizens To Their Government By Turning It Into A Game | Arrival Cities |

PlanIt is a game about the issues that face local government, designed to get people (especially young people) more involved and understanding of what goes in to managing their communities.


It works like this: A group--say, a planning commission or small business--puts up a few hundred dollars for community investment. Players register on the PlanIt platform, and take part in three "missions." To win pledgeable "coins," they complete "challenges" within each mission. Then the projects with the most pledged coins get real cash to spend.


About half the players so far have been under 18. Gordon says younger people add a lot of competitive spirit, and are important for encouraging others to play. "This is their first introduction to anything to do with civic engagement. They provide really meaningful input into these issues. And not only that, they also tend to motivate the adults."

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Students Become Immersed in History with Augmented Reality Games

Students Become Immersed in History with Augmented Reality Games | Arrival Cities |

The next generation of learners will have access to an astounding array of tools -- including augmented reality games.

The interactionist view of game-based pedagogies holds a situated learner players with their own understandings, identities, and questions, and through interaction with the game system, develop along trajectories toward more expert performance.

Thus, educational games are systems of potential interactions (more or less) carefully orchestrated to guide user’s experience (and learning), with academic knowledge, skills, values, and identities developing as a result.

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New York's real-world 'Sim City'

New York's real-world 'Sim City' | Arrival Cities |
Betaville is a multi-person open source platform which allows participants to build on empty spaces in New York City, like a real-life version of the popular game Sim City.

Players can walk around New York's streets - or fly over them - and stop at empty spaces which are shown by inverted yellow pyramids hovering over the vacant spot.

Users can also see the energy usage of some of the buildings in lower Manhattan and Brooklyn, as well as whether there is the capability of heating these using alternative fuels.

Betaville allows players to re-imagine the glamorous New York skyline
As one person designs a building on a spot, others can not only see the proposal but can also modify it. And this isn't just a fantasy world of wacky ideas; Betaville's developers are hoping to turn these designs into real buildings in the city.

Nastaran Tavakoli-Far
BBC World Service
02 Oct 2012
ddrrnt's insight:

Will future citizens be empowered with gaming technology to steer the sustainable development of their cities?

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