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Artist: "On this page I have provided some free clipart images you are welcome to use these graphics for your lenses, web- pages, arts and crafts or whatever you would like."
Wonderful free clip art for your presentations, hundreds of images! Via Baiba Svenca, Ádila Faria
It's time to stop ignoring poverty and the realities that disadvantaged students face. We must instead address the factors that can and do impede student achievement and well-being.
Our students today are digital natives. They have never known a time without computers, cell phones or even cell phones without cameras. For educators to teach them effectively, we have to meet the... Via Cornélia Castro
learning world - As crianças oriundas de famílias de migrantes deparam-se, regra geral, com grandes obstáculos na aprendizagem de uma nova língua e na integração numa cultura desconhecida, antes…...
Comunicação do Prof.Paulo Dias, Reitor da Universidade Aberta, na sessão ""Inovação e Aprendizagem na Sociedade Digital", no âmbito do Ciclo de Seminários em Educação a Distância e eLearning da UAb (SemEDEL2012), que decorreu no dia 5 de Maio, no ...
Video games can be used to educate through repetition and feedback, but they can also have some less-than-positive side effects. Learn about how video games can improve the educational experience as well as hinder it. Via Donna Browne, Official AndreasCY, Kumuda Gururao, João Greno Brogueira
Sparkol is free - try it now. Download the desktop version for PC or Mac, or use now in your web browser. Via Baiba Svenca
What is digital storytelling? Digital storytelling is using technology and media to bring a story to life.
Jesse Schell, Chief Executive and Creative Director - Schell Games. Jesse Schell believes that the future of learning is beautiful. Renowned video game desig...
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A theme based presentation on how visual storytelling could be used in an educational context. Presented as part of the WOW 12 Virtual Technology Conference. Via José Carlos
Conselho Nacional de Educação...
In the last decade of the twentieth century we are witnessing a proposed curriculum change in the teaching of probability at all educational levels. In curriculum design, not only in Spain but in other countries, it is suggested to start this education at a younger age and introduce the probability in its meaning frequency. The recommended methodology is based on experimentation and simulation of random experiments. For example, the NCTM standards indicate that students should explore through situations and actively probability models. "Basic Laboratory Gaming, Probability and Combinatorics" (First Prize for Educational Materials _ITE_2010. Spain) enables this methodology. Via Cornélia Castro
New research suggests that far from disengaging young people from real life, virtual worlds can provide unique environments that can help them learn and negotiate new situations. Via Fernando José Cassola Marques
gafanhoto, jornal da Escola Secundária da Gafanha da Nazaré, Aveiro
The work of cognitive scientists is becoming increasingly important to the work of teachers as we seek more effective ways to engage learners. This week, I’ve started reading John Medina... Via Heather Peretz
Que biblioteca na era pós-pc?...
OECD Reviews of Evaluation and Assessment in Education: POrtugal 2012
Today's book has changed, but reading to children hasn't.
Children no longer need to flip a page, but can tap a screen on an electronic reader to continue reading. Electronic books are now more interactive than traditional books. But that doesn't mean sitting down with a child with a book in your lap should end, according to some educators. Via Carisa Kluver, Alison Kay, Ádila Faria
Parenting expert and family tech and toy guru Scott Steinberg's The Modern Parents Guide books, among the best book series on technology for kids, Mom and Dad.
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