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On this week's Futureproof, Jonathan spoke with computer scientist and social scientist Suzy Moat about FuturICT, a project competing for a €1 billion European research grant. In 2010, the European Commission put out a call for computing ideas whose impact would be on par with the moon landing or the mapping of the human genome.
6 projects that would change the way we think about the world shortlisted for further development, and the winner will be announced at the end of this month. FuturICT is one of these 6 projects, and it plans to map all of the different connections in our world and society in real-time - essentially a mega version of The Simms that we could use to virtually test real-world scenarios like climate change, economical collapse, or political shifts.
Via FuturICT
On August 12 2012 Design Scientist and Futurist Melissa Sterry hosted a Biomimicry workshop titled 'Close Encounters of the Biomimetic Kind' in the Natures tent at the Wilderness Festival, which took place at Cornbury Park, Oxfordshire, United Kingdom. Supported by a biologist and facilitators from her team at Earth 2 Hub, Sterry guided participants through the principles of Biomimetic Design, Technology and Engineering, working through an exercise designed to endow them with the knowledge and skills they need to explore this exciting emergent discipline for themselves. Ideas generated from the workshop included smart biomimetic chemistry and materials concepts, with a particular focus on building envelopes.
Via Bionic City
RAPP LA recently won the ThinkLA Interactive Award for Best Use of Mobile Media at the Interactive Awards Gala, held in June. RAPP LA took top honors for their work on the 2012 Toyota Camry launch direct mail, beating out fellow nominees 72andSunny and Initiative. The launch of the 2012 Camry was one of Toyota Motors' biggest, most important vehicle launches in the last decade. Totally redesigned to fit a driver's 21st century life, the Camry introduced new technology that connects drivers not only to the road, but the world around them. The creative resulted in a first-of-its-kind, smartphone-enabled experience that redefined the notion of direct. What was a traditional two-dimensional direct mail piece became an interactive, immersive experience that brought each page to life.
Via Tina Stock
QR Code PressAugmented reality apparel becoming more of a realisticQR Code PressAs technology becomes a more significant part of everyday life, the fashion industry is looking to respond by making clothes more compliant with emerging technology...
Via nubot
Get Facebook Pages Manager on the App Store. See screenshots and ratings, and read customer reviews.
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The latest augmented reality app designed to work with a print book is Guinness World Records 2013 Augmented Reality.
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Big data, 3D printing, activity streams, Internet TV, Near Field Communication (NFC) payment, cloud computing and media tablets are some of the fastest-mov...
Through the Internet, humans have connected the world. People are closer to each other than ever while still remaining apart. The next phase of the the Internet will be about connecting things.hink of a thing. Really, it could be anything. A chair, a toaster, parts of a car, the lights in your house, the electricity meter, the security cameras in your offices, a fire hydrant, traffic lights … really, anything or everything that can exist could be connected to the Internet. Another name for the Internet of Things is a network of things. The network can monitor your home, your car, infrastructure (utilities such as electricity or water), traffic patterns and a variety of other possibilities to create a more informed and responsive system through data analysis.
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TED Talks Matt Mills and Tamara Roukaerts demonstrate Aurasma, a new augmented reality tool that can seamlessly animate the world as seen through a smartphone.
Siliconrepublic.comMobile augmented reality apps could reach 2.5bn downloads by 2017 – JuniperSiliconrepublic.comA new report from Juniper Research predicts that mobile augmented reality (AR) apps could reach over 2.5bn downloads per year by 2017...
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Remember when you used to have a period at the beginning of every day to think about your schedule, catch up with friends, maybe knock out a few tasks? It was called home room, and it went away after high school.
Valve enjoys keeping secrets.And while I'm beginning to suspect that Half-Life 3 will ultimately turn out to be a giant ray gun that erases all memories of (GOOD READ: http://t.co/rbFBTer5
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Singularity Hub2013 -- The Dawn Of Wearable Computing?
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2DEGREES NETWORK: New Frontiers and a New Business Paradigm: Business Inspired By Nature Since the Industrial Revolution, we have achieved great feats of economic, social ... The circular economy builds on concepts like industrial ecology, natural capitalism and cradle-to-cradle to explore how a redesign in business models, product design,value chains, reverse logistics and product lifecycle performance can improve value for the ecosystem of stakeholders: manufacturers, customers, suppliers; community; and environment. It seeks to optimise total system performance, not just component parts and is at the fore-front of the sustainable business frontier, attracting many pioneering enterprises and service providers.... http://www.2degreesnetwork.com/groups/waste-management/resources/pursuing-sustainability-should-business-mimic-nature/
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Perhaps the best way to think about games in education is not to automatically call everything that looks like fun a “learning game.” Lumping all digital...
Via Dorian Love
CNN just made a special report “Gaming Reality“ to reveal the true stories of gaming in our current world. Here is the beginning of the stories: “Video gaming is a $90 billion bus...
Via Dorian Love
Sony zeigt auf der IFA 2012 ein interessantes Spielkonzept, welches das Thema "Augmented Reality" aufgreift.
Via nubot
I usually write some quick guides and snapshots of tools and trends but this one’s going to take more than just 60 seconds. Let’s say 100 seconds to be safe. That’s because it’s all about the massively popular (somewhat) new trend of gamification in education.
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The Smart+Connected Communities Institute has published the e-book Smart Cities Exposé: 10 Cities in Transition 2012.
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Humans have an innate ability, thanks to our eyes and brain, to look at any object - from a cat to a lamp to a river-bank - and recognise it and catalogue it.
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Bardowl, Betable, zeebox and Nosy Crow join ME's list of the most dynamic companies in the UK mobile space.
research mapping the future direction of locative media, which is essentially the convergence of our networked, real-time, digital world with the physical world we inhabit in our everyday lives. This was part of the "Best of Houston" panel showcasing some of the work from students in the University of Houston's Futures Studies graduate program. While all the content and slides are licensed under CC-Attribution, the audio recording is owned by World Future Society and Intelliquest Media. Audio has been provided with the express permission of both rights holders.
Via Gary Hayes
The Giant Screen Cinema, at the city’s Millennium Point science park, will host the larger than life event this Tuesday, and believe that it could be the first of many to come to town. Gamers of all ages will be invited to form teams and shifting alliances as they battle an alien menace from beyond the stars. At stake could be the very survival of Planet Earth itself. The game is called [Renga] and its creators describe it as “an interactive, cinematic game that mixes new technology, adventure and a wry sense of humour to turn the traditional hero’s journey on its head. “Ambushed and left for dead in deep space, the audience must work together to rebuild their ship and return home,” they say. “While fighting off satellite warships, harvesting asteroids and constructing defences, the audience must build consensus on a ship fraught with politics – and that’s before confrontation with the alien mothership.” Presented by wallFour, a new live event gaming company based at Birmingham Science Park, the action will be played out on the cinema’s giant digital screen, which is 95ft tall and 72ft wide.
Via Gary Hayes
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