Agent-Based Modelling & Architecture
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experimental design of a table using agent-based algorithm in IronPython

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a little play with agent-based algorithm modelling a table

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composite swarm - kokkugia_roland snooks

COMPOSITE SWARM KOKKUGIA | ROLAND SNOOKS The Composite Swarm installation is an architectural prototype exploring the relationship of robotic fabrication, composite…
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An Introduction to Agent-based Modeling

An Introduction to Agent-based Modeling | Agent-Based Modelling & Architecture | Scoop.it
An Introduction to Agent-based Modeling: Modeling Natural, Social, and Engineered Complex Systems with NetLogo
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Incredible library of the core concepts of Agent Based Modelling, methods, and applications including downloadable NetLogo models. Time to play!

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Living Mushtari – 3d-printed and generatively grown microbial factory

Living Mushtari – 3d-printed and generatively grown microbial factory | Agent-Based Modelling & Architecture | Scoop.it
Developed at the MIT Media Lab's Mediated Matter group, Living Mushtari is a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory that uses synthetic microorganisms to convert sunlight into useful products for the wearer.
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Video showing the concept behind the process  of a new development of Wanderers project with focus on Mushtari, a 3D printed wearable with 58 meters of internal fluid channels designed to function as a wearable microbial factory.

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Self-organising structure based on autonomous agents

Randomised autonomous agents self-organise to build a structured pattern based on their ability to seek out a target and to adjust their velocity and acceleration…
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Agent-Based Modelling in Architectural Context

The goal was set up to blow bubbles one by one in random directions from a “Bubble popper”, which has a fixed location. Each popped bubble moves all other earlier…
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An Agent-Based Model of Organic Network Development

The video shows a single-run for a model I developed in Processing to simulate the development of an organic network from the spatial activity of distributed communities…
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Supercomputing (GPGPU) Research at UCL Bartlett // Part 4: Agent Based Structures

Implementation of an agent based flocking algorithm and a neighbour search algorithm for creating adaptive structural networks. 100.000 agents simulated in real…
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ICD/ITKE ResearchPavilion14-15

Institute for Computational Design - Prof. Achim Menges Institute of Building Structures and Structural Design - Prof. Jan Knippers SCIENTIFIC DEVELOPMENT …
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Simply Stunning: ICD/ITKE ResearchPavilion14-15
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Chronomorphologic Modeling by Madeline Gannon

Chronomorphologic  Modeling by Madeline Gannon | Agent-Based Modelling & Architecture | Scoop.it
Created by Madeline Gannon, a doctoral student studying generative fabrication and computational design in the CMU School of Architecture, Reverberating Across the Divide project aims to reconnect digital and physical contexts through a custom chronomorphologic modeling environment.

The process includes a three phase workflow (3D scanning, 3D modeling, and 3D printing) to enable a designer to craft intricate digital geometries around pre-existing physical contexts. Using Processing and Toxiclibs, Madeline designed a virtual agent, resembling a squid like form, which through interaction with Kinect is pulled through space and time leaving traces to create intricate geometries. These complex geometries can be then exported and finally 3d printed.
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Created by Madeline Gannon, Reverberating Across the Divide project. A virtual agent, resembling a squid like form, which through interaction with Kinect is pulled through space and time leaving traces to create intricate geometries. 

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Schwarm – Autonomous drawing agents by Andreas Nicolas Fischer

Schwarm – Autonomous drawing agents by Andreas Nicolas Fischer | Agent-Based Modelling & Architecture | Scoop.it
Schwarm by Andreas Nicolas Fischer is a Processing application that uses a swarm of particles to gradually create an abstract composition from photographs. The
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Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model)

Background and update on BOIDS, the 1987 model of group motion in
flocks, herds, schools and related phenomena. Includes a Java-based
demonstration and many links to related research and
applications.
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Agent-Based Modelling basics and more

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