There’s something exciting about the concept of the flipped classroom, especially when you consider how effective it can be. Doing hands-on work while at school and delivering video lessons at home may feel a little uncomfortable at first, but it is a proven method of improving learning outcomes.
In the age of rampant mobile media consumption and rising YouTube personalities, classroom flipping gives teachers a way to interact with students on their own level, and in a format they are both familiar with and deeply interested in.
This is the precise reason why so many teachers are attempting their own version of a flipped classroom. Of course, if you are new to this, the nuts and bolts of the flipping process may be unfamiliar. The following five tips can help you flip your classroom in a way that is effective and fun.
Cada año que acaba o cuando comienza el nuevo, leemos un montón de publicaciones que nos cuentan cuáles serán las tendencias que se van a ir viendo en nuestras aulas a lo largo del recién estrenado año.En el ODITE (Observatorio de Innovación Tecnológica y Educativa) de Espiral y Didactalia, hemos es...
Aprovechando el tiempo libre durante las vacaciones, os dejo tres libros gratuitos e inspiradores sobre la educación del futuro y cómo construirla entre todos: 1) Viajes al futuro de la educaci.ón, 2) Deja de robar sueños. ¿Para qué sirve la educación?, 3) Educación expandida..
In today’s post we have curated for you a collection of some wonderful iPad games to boost students critical thinking skills and enhance their cognitive abilities. Playing these games, students will be able to engage with a variety of mental and abstract forms of reasoning where they will need to use their strategic and problem solving skills to find answers. While they are so much fun to play they are also a great way to help students approach the world from a critical thinking perspective. Have a look and share with your colleagues.
By Steven Isaacs Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum? Gamification and game-based learning have become buzzwords in education yet some general confusion still exists regarding what each is and what each is not. I would love to clear up any misconceptions. Gamification Gamification is the idea of adding game elements to a nongame situation. Corporate reward programs are a good example. They reward users for certain behaviors. Starbu
I am a proud geek and father of three young children. I taught myself to code Basic at the age of 12 on my father’s Commodore 64, and I actively encourage my children to be enthused by the notion of building with digital tools. But I don’t necessarily agree with the notion that every child must learn how to code.
Así que por suerte hay gente que tiene tiempo y nos aporta buenos tutoriales para aprender a utilizar las herramientas de Google, así que hoy queremos compartir con vosotros una lista de 27 video-tutoriales para aprender a usar mejor los servicios de Google. Hay fundamentalmente de todo lo relacionado a la academia así que no dejen de echarle un vistazo, seguro que algo nuevo van a aprender.
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