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Técnicas usadas en videojuegos para motivarte a cambiar conductas propias

Técnicas usadas en videojuegos para motivarte a cambiar conductas propias | APPs Design | Scoop.it
¿Has pensado que puedes usar los videojuegos para cambiar conductas? Hoy te ofrecemos una guía básica para gamificar tu vida y ayudarte a alcanzar tus metas

Via Joaquín Paredes
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Rescooped by Deglaucy Jorge Teixeira from Publishing Digital Book Apps for Kids
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Once Upon a Time … An Overview of the Children’s Book App Market – Guest Post by Julie Brannon | The Digital Media Diet

Once Upon a Time … An Overview of the Children’s Book App Market – Guest Post by Julie Brannon | The Digital Media Diet | APPs Design | Scoop.it

This post originally appeared in the December 2011 edition of The Social Media Monthly. Author Julie Brannon is a marketing specialist with a focus on book apps.

 

Readers of online newspapers are accustomed to finding interactive media interspersed with their daily reading which can now include videos, interactive graphs, social feedback and other enhancements. Publishers of digital books are beginning to experiment with mixing various media into their books as well. A great place to glimpse existing innovations that move toward this digital future is in iOS children’s book apps.

 

Parents love the guilt-free relief of turning over an entertaining yet educational iPhone book app to a child to keep them quiet while waiting in line at the grocery store or enduring a long road trip. Many apps are specifically suited to be bedtime stories and can be read aloud by the child, the parent, or the device in read-to-me mode. Some apps even have the capability of recording a parent’s voice as the narrator so that when they are absent their child still has the comfort of hearing their parent’s voice read the story.

 

There is a wealth of apps targeted to the preschool and early reader set. Now there is a trend to develop apps for older children, tweens, and teens. Children delight in the interactivity of children’s book apps and as parents purchase more smartphones and tablets the market will grow exponentially ...


Via Carisa Kluver
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Rescooped by Deglaucy Jorge Teixeira from Publishing Digital Book Apps for Kids
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Some Advice Before Turning Your Children's Book into an App | Authorly Blog

Some Advice Before Turning Your Children's Book into an App | Authorly Blog | APPs Design | Scoop.it
Authorly wants to help children's book authors make the best decisions when turning their books into apps.

Via Carisa Kluver
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Doug Crowe's curator insight, December 8, 2013 6:12 PM

As a publisher of non-fiction, creating apps and vertical products is easy (and expected). Fiction verticals, on the other hand, has normally been relegated to Hollywood.

By considering an app, game or plush toy for chilren's books, author's open up massive revenue at affordable development costs.

Rescooped by Deglaucy Jorge Teixeira from Transmedia & Storytelling
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Game of Thrones Case Study

HBO needed to raise awareness for it’s new show "Game of Thrones", an adaptation of George RR Martin’s epic fantasy novels.

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Rescooped by Deglaucy Jorge Teixeira from AUTISM NEWS
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One Idea to Save Illustrated Ebooks: Gamification | Digital Book World

One Idea to Save Illustrated Ebooks: Gamification | Digital Book World | APPs Design | Scoop.it

Gamification is one of the hot new concepts in children’s enhanced ebooks. The general idea is simple: To get kids to eat their broccoli (i.e., read books), let’s put some cheese on it (make them fun — cheese on broccoli > broccoli alone) ...


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Carisa Kluver's comment, February 25, 2013 10:31 AM
Great summary of issues and styles of gamification in digital kid lit ...
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App Store - Storytelling Children's 100 Books

Read reviews, get customer ratings, see screenshots and learn more about Storytelling Children's 100 Books on the App Store. Download Storytelling Children's 100 Books and enjoy it on your iPhone, iPad and iPod touch.
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Rescooped by Deglaucy Jorge Teixeira from The many ways authors are using Apple's iBooks Author and iBooks2
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Making eBooks Smarter: Responsive Page Design at SXSW Interactive 2012 | Lanyrd

Making eBooks Smarter: Responsive Page Design at SXSW Interactive 2012 | Lanyrd | APPs Design | Scoop.it

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Rescooped by Deglaucy Jorge Teixeira from Learning Technology News
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How Interactive Ebooks Engage Readers and Enhance Learning

How Interactive Ebooks Engage Readers and Enhance Learning | APPs Design | Scoop.it

Enhanced ebooks (ePUB3) are a new digital publication standard that allows easy integration of video, audio, and interactivity. I expect this format to advance the future of textbooks and other educational material. Future textbooks might be able to “read themselves” with audio narration, perhaps preventing students from actually reading. But the benefits outweigh the downsides; for example, the new text books might also offer the ability to make and share annotations without destroying the book, interactive self-tests throughout the chapters, and generally a much more enjoyable learning experience.


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Rescooped by Deglaucy Jorge Teixeira from Young Adult and Children's Stories
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Transmedia Project Pitch Sheet

Robert Pratten:  'Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it"'


Via The Digital Rocking Chair, Jeni Mawter
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Dr. Pamela Rutledge's comment, May 27, 2013 4:26 AM
LucaVanin - It can have the same connotation of untruth in the west; just depends on context (and who's paying!) In Entertainment, of course, no one worries about superficial truth. Even (especially?) in Reality TV. What matters is the universal truth that stories can deliver. That is the real litmus test of truth.
Dolly Bhasin 's curator insight, June 1, 2013 1:06 AM

Excellent article, a must ready for digital story tellers of the 21st century!

Gav Morris's curator insight, June 18, 2013 3:10 AM

Interesting tool that could be adapted, I guess... 

Rescooped by Deglaucy Jorge Teixeira from Transmedia: Storytelling for the Digital Age
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How interactive technology is transforming storytelling

How interactive technology is transforming storytelling | APPs Design | Scoop.it

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Jeni Mawter's curator insight, July 16, 2013 10:44 PM

With a considerable (and thankful) push from the Gaming industry ...

Sushma Sharma's curator insight, July 17, 2013 4:39 AM

Amazing 

Ryan Burwell's curator insight, July 19, 2013 11:42 AM

Video game control, GPS tracking, and a zombie themed storyline combine to create a new way of participating in narrative.

Rescooped by Deglaucy Jorge Teixeira from Artículos, monografías y vídeos. Documenta 32
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Lectura en digital


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Documenta 32's curator insight, March 5, 2013 4:53 AM

Lectura en digital [PDF/6,8 MB]. Departament d'Ensenyament de la Generalitat de Catalunya, 2012. 82 p.

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La población digital en España en 2012

La población digital en España en 2012 | APPs Design | Scoop.it
Desde papaya10.com nos envían esta nueva infografía presentando algunos números que nos ayudarán a conocer mejor la población digital en

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Documenta33's curator insight, March 25, 2013 9:20 AM

Polo, Juan Diego: La población digital en España en 2012 [Infografía]. En: wwwhatsnew, 12/02/2013.

Rescooped by Deglaucy Jorge Teixeira from Noticias de actualidad. Documenta 32
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Ha llegado la hora del libro digital para niños, según Deborah Forte

Ha llegado la hora del libro digital para niños, según Deborah Forte | APPs Design | Scoop.it

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Documenta 32's curator insight, March 5, 2013 5:38 AM

Parece que ya le ha llegado el momento a los libros digitales infantiles tras las cifras de ventas y el excelente nivel de acogida que han alcanzado entre los lectores norteamericanos en el último año. Deborah Forte, presidenta de Scholastic Media, habla sobre este avance, sobre Storia, la nueva plataforma de venta de libros electrónicos de la compañía y otros aspectos del tema.

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8 princípios da gamificação produtiva

8 princípios da gamificação produtiva | APPs Design | Scoop.it
O uso dos jogos na educação tem feito dos games uma das tendências de ensino mais importantes da década

Via Jose Moran
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Jose Moran's curator insight, May 13, 2015 10:09 AM

Texto muito objetivo e esclarecedor sobre a importância dos jogos e da gamificação na educação. Tem mais de um ano, mas vale a pena voltar a lê-lo. Abraço, Moran

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Infographic: It’s an apps world

Infographic: It’s an apps world | APPs Design | Scoop.it

"It’s an apps world, the web just lives in it, that’s according to the infographic, which charts the history of some of the most popular apps in the world."


Via Beth Dichter, Nuno Magalhães Ribeiro
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Beth Dichter's curator insight, July 22, 2014 10:06 PM

Are mobile devices taking over? Will apps rule over web tools? This infographic provides lots of information about where things stand in this new mobile world.
Learn more about:

* Statistics on the mobile devices, including the number of devices worldwide, the number of SmartPhones, time spent on the Internet and much more!

* The largest app stores

* Messaging apps used worldwide

* The most popular apps

* Time spent on mobile apps

* Most popular app categories

* App predictions

Plus they include references!

Nuno Magalhães Ribeiro's curator insight, July 30, 2014 5:39 AM

As apps mais populares para os 3 grandes sistemas operativos mobile: uma representação gráfica muito interessante da respetiva evolução. vale a pena analisar!

TWCLibrary's curator insight, August 1, 2014 3:13 AM

Interesting infographic with references. 

Rescooped by Deglaucy Jorge Teixeira from Publishing Digital Book Apps for Kids
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Is there a “right” amount of interactivity in children’s book apps?

Is there a “right” amount of interactivity in children’s book apps? | APPs Design | Scoop.it

Our guest post is written by  Shoham Drori, a mom-with-app from Tel-Aviv who created “The Magnificent Traveling Place” storybook. Her article addresses the debate on the purpose of interactivity in storybooks. Thanks Shoham!

 

Following 18 intensive months of producing my book app “The Magnificent Travelling Palace” I have finally reached the hardest part of promoting and marketing the app. As previous stages in the development, it is challenging, expensive, and filled with opportunities for mistakes. But in addition, for me, it is the most unpredictable part of the process.

 

So far the responses for the app were really great, showing a lot of enthusiasm and support. Nevertheless, one of the comments really stirred up my emotions. It said:“We have decided not to review the app; our editor felt it was not interactive enough to fall under our review scope”.  A simple, sentence yet I found it to be a cause of concern ...

 


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Rescooped by Deglaucy Jorge Teixeira from Digital Storytelling
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Resonate: Present visual stories that transform audiences (html5 free book)

Resonate: Present visual stories that transform audiences (html5 free book) | APPs Design | Scoop.it

Via José Carlos
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ghbrett's curator insight, November 7, 2013 8:57 AM

"resonate" is an amazing multimedia book... and experience. It is well worth the time to just explore the user interface!

Rescooped by Deglaucy Jorge Teixeira from Transmedia: Storytelling for the Digital Age
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Freedom and Engagement in Interactive Narratives

Freedom and Engagement in Interactive Narratives | APPs Design | Scoop.it

A look at the various narrative structures of interactive documentaries.


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Christopher's curator insight, April 8, 2014 5:12 PM

Right! Game developers can help us think different about clusters in the funnel or retargeting drifters back to the funnel.

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Interactive eBooks and Reading Comprehension - I'll Meet You There

Interactive eBooks and Reading Comprehension - I'll Meet You There | APPs Design | Scoop.it

Editor's Note: Our next author, Sheila Frye (@sheila_frye), wears many hats: she is an educator with fifteen years' experience, a reading specialist, a literacy innovation researcher, and a doctora...


Via Charles Tiayon
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Rescooped by Deglaucy Jorge Teixeira from Tracking Transmedia
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"iPad Design Lab" trailer. Storytelling in the Age of the Tablet

NOW AVAILABLE ON THE iBOOKSTORE: http://itunes.apple.com/us/book/ipad-design-lab/id565672822 A new interactive ebook by Mario R.

Via siobhan-o-flynn
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Rescooped by Deglaucy Jorge Teixeira from Transmedia: Storytelling for the Digital Age
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Simplifying Transmedia

Simplifying Transmedia | APPs Design | Scoop.it

Maya Zuckerman:  'Over the years, I have been immersed in numerous talks and discussions centered on the question of "How can we streamline and simplify the concept of transmedia so that it is easy to understand?"'

 


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Denyse Drummond-Dunn's curator insight, July 10, 2013 12:21 PM

I love it when someone simplifies complexity - wish I was as gifted!

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Children’s Picture eBook Infographic | KiteReaders eBooks & book apps

Children’s Picture eBook Infographic | KiteReaders eBooks & book apps | APPs Design | Scoop.it

Via Jeni Mawter
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Jeni Mawter's curator insight, July 11, 2013 11:14 PM

Of interest to children's writers.

Rescooped by Deglaucy Jorge Teixeira from APPs Design
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Lectura en digital


Via Documenta 32, Deglaucy Jorge Teixeira
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Documenta 32's curator insight, March 5, 2013 4:53 AM

Lectura en digital [PDF/6,8 MB]. Departament d'Ensenyament de la Generalitat de Catalunya, 2012. 82 p.

Rescooped by Deglaucy Jorge Teixeira from Noticias de actualidad. Documenta 32
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Children still prefer reading physical books, finds Scholastic

Children still prefer reading physical books, finds Scholastic | APPs Design | Scoop.it
Book Publishing Industry News. Regular news updates from The Bookseller's news desk. The latest press reports about the publishing sector and updates from the City

Via Documenta 32
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Documenta 32's curator insight, March 5, 2013 5:22 AM

El número de niños que han leído un libro electrónico casi se ha duplicado desde 2010, pero los niños siguen prefiriendo los libros impresos como lectura de ocio, según la cuarta edición del informe Kids and Family Reading Report, elaborado por Scholastic. El 46 % de los niños que respondieron la encuesta dijeron que habían leído un libro electrónico, frente al 25% de 2010.

Rescooped by Deglaucy Jorge Teixeira from Noticias de actualidad. Documenta 32
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Ebook Trends 2013. The New World of Ebook Publishing. Nancy K. Herther

Ebook Trends 2013. The New World of Ebook Publishing. Nancy K. Herther | APPs Design | Scoop.it

Via Documenta 32
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Documenta 32's curator insight, March 5, 2013 5:34 AM

Los cambios se suceden rápido en el mundo editorial, los precios caen y se desarrollan nuevos modelos y canales de publicación, distribución y venta. Se repasan estos aspectos que inciden en la modificación de la producción, en la expansión del mercado y en los hábitos de compra. El entorno digital determina el presente del sector editorial y dibuja un futuro irreconocible.