Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms.
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Figure for iPhone

Download Figure in the App Store now: https://itunes.apple.com/app/figure/id511269223?ls=1&mt=8&at=11lGe2&ct=youtube World-class synths? Sure. Beast of a dru...
Maria Raggett's insight:

Figure is an iphone and ipad app for creating music and sound loops.  To create music, you simply drag your finger across an instrument to create a pattern.  You can combine patterns across drums, bass and lead guitar.  Each pattern can be adjusted for tempo and key.  The volume of each pattern can also be adjusted individually, then blended with others.  When your happy with the music you have designed and created, you can export it to sound cloud or itunes, or send it to your classmates and teacher  via email.  It is a good app for students from grades 3 - 6 to use for designing and creating soundtracks to use in video/movie projects or to use as bumper music in podcasts.  

 

 

Year 3 and 4 Content Descriptions: Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016).

 

Year 5 and 6 Content Description: Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024). 

 

Numeracy: Elaborations:

Observing natural patterns in the world around us.

Creating and describing patterns using materials, sounds, movements or drawings.

 

The Arts: Music: Elaboration:

Practise singing, playing instruments and improvising msuci, using elements of music including rhythm, pitch, dynamics and form in a range of pieces, including in music from the local community (ACMUM085)  

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Kiddo - Animated Coloring book for Kids - Android

Download from Google Play for Free : https://play.google.com/store/apps/details?id=com.axl.kiddo Animated coloring book KIDDO is designed for phones & tabets...
Maria Raggett's insight:

This animated colouring book application allows students to design and create pictures.  Students from Foundation to Year 2 can construct images and choose their colours to  create their own individual interpretations as visual artists.   

 

F-2: Design and Technologies knowledge and understanding:

Explore the characteristics and properties of materials and components that are used to produce designed solutions (ACTDEK004)

F-2: Design and Technologies processes and production skills:

Use materials, components, tools, equipment and techniques to safely make designed solutions (ACTDEP007)

 

Elaboration:

Visual Art: students create visual representations that communicate, challenge and express their own and others’ ideas as artist and audience. They develop perceptual and conceptual understanding, critical reasoning and practical skills through exploring and expanding their understanding of their world, and other worlds.

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Apps - Google Goggles

Google Goggles is a FREE app by Google. The concept of it is the same as Google glasses and it can search for and identify whatever is put in front of the ca...
Maria Raggett's insight:

With Google Goggles students in the middle years (4 - 7) can scan the room for objects and get instant Google searches on them without actually having to press the shutter button. Additionally, Google has added text recognition to search, which I think is even more valuable for the eLearning community.

Imagine you are given a handout in a classroom with an excerpt from a magazine or other printed publication. You would like to share the excerpt with your fellow students.  With Google Goggles, just scan part of the text  and, if there is an online version, Google will find it, allowing you to link to it for all to see.  This app can be used for document creation and sharing such as power point presentations, posters and assignments.  In general this technology provides students with various opportunities to consume, create, and communicate. 

Year 4:

Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016). 

Year 5-6:

Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024). 

Year 7:

Critique needs or opportunities for designing and investigate, analyse and select from a range of materials, components, tools, equipment and processes to develop design ideas (ACTDEP035). 

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036). 

 

Elaboration:

Plan, draft and publish imaginative texts demonstrating increasing control over text structures and language features and selecting print,and multimodal elements appropriate to the audience and purpose.

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Use TinyTap to Create Your Own iPad Games

Use TinyTap to Create Your Own iPad Games | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
TinyTap is a free iPad app that allows you to create simple games based on pictures that you take. The purpose of the games you build is to help young students (pre-K through grade 4) practice iden...

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Maria Raggett's insight:

A simple way to design stunning pages for your games, with great drawing tools, an intuitive type tool, web search, camera and beautiful stickers and backgrounds. Parents, teachers and kids use artist to teach children mathematical concepts of recognising shapes and patterns.

 

Design and Technologies processes and production skills:

Foundation to Year 2 Content Descriptions: Use materials, components, tools, equipment and techniques to safely make designed solutions (ACTDEP007).

 

Year 3 and 4 Content Descriptions: Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016).

 

Numeracy: Elaborations:

Observing natural patterns in the world around us.

Creating and describing patterns using materials, sounds, movements or drawings.

Focusing on geometric features and describing shapes and objects using everyday words such as 'corners', 'edges' and 'faces'.

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Try ABCya's New App for Creating Word Clouds On Your iPad - iPad Apps for School

Try ABCya's New App for Creating Word Clouds On Your iPad - iPad Apps for School | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
ABCya's latest iPad app (currently free) makes it easy to quickly create word clouds on your iPad. To create a word cloud with Word Clouds by ABCya just type or paste text into the text field. Afte...

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Maria Raggett's insight:

A useful app for grades 3 - 7.  By copying the text of a document into a word cloud generator, students can quickly see the words that appear most frequently in that document.  

Word clouds can also be used to help students see which words that they have frequently used in their own works. Have your students create word clouds of their work during the revision process of writing a story or essay. The word cloud will quickly show students which words they have used a lot. Then ask them to think about synonyms for the words that they have used most often in their writings.  Creating word clouds with the ABCya's easy to use iPad app is also a useful tool for enhancing students' assignments and projects.  It allows students to design and create, to generate and produce (ACARA, 2013).

 

Year 3-4:

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)

Year 5-6:

Generate, develop, communicate and document design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)

Year 7:

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)

 

Elaboration:

Plan, draft and publish imaginative texts demonstrating increasing control over text structures and language features and selecting print,and multimodal elements appropriate to the audience and purpose.

 http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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Things to Think About - A Free iPad App Built By Students for Students

Things to Think About - A Free iPad App Built By Students for Students | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
Things to Think About is a free iPad app that offers 100 writing prompts created by students for students. The prompts were created by 2nd through 5th grade students in Jackson County, Michigan. The app itself was built by ...
Maria Raggett's insight:

Students will investigate, generate, produce, evaluate, collaborate and manage (ACARA, 2013) their activity using this piece of technology.  This app has writing prompts spread across twelve categories. Each prompt has a picture drawn by a student. A short audio recording of a student reading each prompt can be heard also.  It challenges students to dream about the future, think through “what would you do..” scenarios and make decisions about interesting topics. If you're looking for a way to get your students thinking and writing this is the technology tool to use!  This technology supports the improve ment of students' literacy skills as well as enhancing knowledge and understanding and skills in using technology systems and applications (ACARA, 2013).

Year 2:

Visualise, generate, develop and communicate design ideas through describing, drawing and modelling (ACTDEP006)

 Year 3-4:

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)

Year 5-6:

Generate, develop, communicate and document design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)

 

 

Elaboration:

Plan, draft and publish imaginative, informative and persuasive texts demonstrating increasing control over text structures and language features and selecting print,and multimodal elements appropriate to the audience and purpose.

 http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

 

 A follower of -  Richard Byrne: www.freetech4teachers.com

 

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Veggie Bottoms: The iOS app for kids that makes healthy eating fun!

On the iPhone: https://itunes.apple.com/us/app/veggie-bottoms-for-iphone/id626564583?ls=1&mt=8 On the iPad: https://itunes.apple.com/us/app/veggie-bottoms-fo...
Maria Raggett's insight:

 

Although it states that this piece of technology is suitable for all ages, it is mainly a fun iPad app useful for students in prep - 2, Veggie Bottoms is a cute interactive story designed to teach students about fruits and vegetables. On each page of the story students learn about the characteristics and health benefits of a new vegetable or fruit. Students can manipulate the image of each fruit and vegetable in the app. For example, on the page about peas students open the pea pod. Each image talks to students.  From this, the app allows students to design and create their own pictures of fruits and vegetables, as well as labeling their images to create posters.

 

Students will investigate, and evaluate situations; make informed and ethical decisions about the role, impact and use of technologies in the economy, environment and society for a sustainable future as well as engage confidently with and responsibly select and manipulate appropriate technologies − materials, data, systems, components, tools and equipment.

F-2: Design and Technologies knowledge and understanding:

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepared for healthy eating (ACTDEK003)

F-2: Design and Technologies processes and production skills:

Visualise, generate, develop and communicate design ideas through describing, drawing and modelling (ACTDEP006)

 

Explore how plants and animals are grown for food, clothing and shelter and how food is selected and prepare for healthy eating (ACTDEK003).
*  Elaboration:  Identifying and categorise a wide range of foods, including Aboriginal bush foods, into food groups and describing tools and equipment needed to prepare these for healthy eating.

 

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Avokiddo Emotions -- Playful learning for kids by Avokiddo [ages 1+, iPad,iPhone]

An interactive play app for younger kids. 3 animals (giraffe, sheep, zebra), 100 unique objects to play with (toys, instruments, food etc). Offer various obj...
Maria Raggett's insight:

 

 

 

Playful learning for kids is an interactive and creative iPad app. It is mainly aimed at educating students from Foundation to year 2, but I think the higher grades to Year 7 would enjoy this fun loving activity.

 

From the start, Avokiddo Emotions is fun! The animal characters invite kids to play, and to explore emotions and reactions. Music is very well chosen. Kids can design their animals to play different instruments, all tuneful and appropriate to the settings. The art work is very attractive. I love that the developers went for goofy, not garish. There are no instructions, but plenty of interactivity brought about by little hands experimenting. Kids can be creative with this app. By pulling a lever, new props arrive, and when children are happy with the way a chosen character looks, they can take a photo of it, and save it. What fun to go on to create stories about the photos!

 

F-2: Design and Technologies knowledge and understanding:

Explore the characteristics and properties of materials and components that are used to produce designed solutions (ACTDEK004)

F-2: Design and Technologies processes and production skills:

Use materials, components, tools, equipment and techniques to safely make designed solutions (ACTDEP007)

 

General Capability: Personal and social capability:

Students with well-developed social and emotional skills find it easier to manage themselves, relate to others, develop resilience and a sense of self-worth, resolve conflict, engage in teamwork and feel positive about themselves and the world around them. The development of personal and social capability is a foundation for learning and for citizenship.

 

Literacy: Creating texts:

Foundation: Create short texts to explore, record and report ideas and events using familiar words and beginning writing knowledge (ACELY1651).

Year 1: Create short imaginative and informative texts that show emerging use of appropriate text structure, sentence-level grammar, word choice, spelling, punctuation and appropriate multimodal elements, for example illustrations and diagrams (ACELY1661).

Year 2: Create short imaginative, informative and persuasive texts using growing knowledge of text structures and language features for familiar and some less familiar audiences, selecting print and multimodal elements appropriate to the audience and purpose (ACELY1671).

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tellagami

Maria Raggett's insight:

With Tellagami, begin by creating and customizing a character.  Then choose a background either from a few in the app itself or your camera roll.  After you customize your character and background, you can choose how you want your character to talk, either by recording your voice or typing in text. If you record your voice, you have 30 seconds.  If you choose text to speech, there are male and female voices with a few different accents.

When you are all done, Gamis can be emailed, posted to Facebook, or Tweeted, which also generates a link to share. You can also view your movie online and get the embed code. I could see embedding a whole bunch of these on a class wiki or blog.

You can also save them to your iPad Photos, which is what I like to do. From there, Gamis can be combined together in iMovie or incorporated into other apps.

Some quick ideas you might try:

Have your character tell a story (Literacy)Pick a person in history and have them introduce themselves (History & Geography)Use a plant cell as the background and have the avatar name and discuss the function of each part of the cell (Science)Recite a famous poem or speech (Literacy)Read a poem they wroteTake a trip or go back in time and describe where the location/time period (History & Geography)Speak in Spanish, French, Mandarin or any language (LOTE)

 

Year 3-4:

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)

 

Year 4:

Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016).

Year 5-6:

Generate, develop, communicate and document design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)

Year 7:

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)

 

Elaboration:

Plan, draft and publish imaginative texts demonstrating increasing control over text structures and language features and selecting print,and multimodal elements appropriate to the audience and purpose.

 http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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Meet Science Teaches Kids About Electricity and Magnetism | iPad ...

Meet Science Teaches Kids About Electricity and Magnetism | iPad ... | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
Meet Science is a new iPad app through which elementary school and middle school students can learn about the basic concepts of magnetism and small electric circuits. There are four primary parts to the Meet Science app; ...
Maria Raggett's insight:

‘Meet Science’ inspires students from Prep - Year 7 to explore fundamental concepts of Magnetism and Electricity with variety of fun features such as animations, experiments, and mini-games.

Learn with fun, interactive animations and review what you’ve learned through OX and word quizzes.  Make predictions and observations on each experiment.  There are 3 different mini-games and a well designed Glossary to fully enjoy Physics.

 

Foundation - Year 2:

Explore the characteristics and properties of materials and components that are used to produce designed solutions (ACTDEK004)

Year 3-4:

Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011)

Year 5-6:

Investigate characteristics and properties of a range of materials, systems, components, tools and equipment and evaluate the impact of their use (ACTDEK023)

Year 7:

Analyse ways to produce designed solutions through selecting and combining characteristics and properties of materials, systems, components, tools and equipment (ACTDEK034)

Elaboration:

Lower grades: Science involves making predictions and describing patterns and relationships.

Upper grades: Science involves testing predictions by gathering data and using evidence to develop explanations of events and phenomena.

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A quick look at the Hopscotch App

Hopscotch is a new app to help kids learn to code. For more details - see http://www.gethopscotch.com/
Maria Raggett's insight:

Designed specifically for kids aged 9 - 12, Hopscotch is an open-ended, single-player iPad app, similar to Scratch, it is a free iPad app that introduces students to programming logic. In Hopscotch students put command boxes into order to make cartoon avatars move and draw lines. Students can program one or all of the cartoon avatars to move and follow commands, based on touch or on the movement of their iPads. As stated in the Australian Curriculum: Technologies (2013), with this app, students will design and create to generate and produce designed solutions for authentic needs and opportunities.

 

Year 3-4:

Select and use materials, components, tools and equipment using safe work practices to make designed solutions (ACTDEP016)

Year 5-6:

Critique needs or opportunities for designing, and investigate materials, components, tools, equipment and processes to achieve intended designed solutions (ACTDEP024)

Year 7:

Critique needs or opportunities for designing and investigate, analyse and select from a range of materials, components, tools, equipment and processes to develop design ideas (ACTDEP035)

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)

 

Elaboration:

Conduct chance experiments, identify and describe possible outcomes and recognise variation in results.

 

 http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

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ChatterPix – Create Talking Pictures on Your iPad | iPad Apps for ...

ChatterPix – Create Talking Pictures on Your iPad | iPad Apps for ... | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
ChatterPix Kids is a free iPad app that you and your students can use to turn pictures into talking pictures. To create a talking picture just snap a picture with your iPad or import a picture from your iPad's camera roll.
Maria Raggett's insight:

Chatterpix Kids can make anything talk -- pets, friends, doodles, and more.  Simply take any photo, draw a line to make a mouth, and record your voice.   Students can then share their Pix with class mates, teachers and their families as silly greetings, playful messages, creative cards, or even fancy book reports. And best of all, it’s FREE!  Adaptable for students to use in grade 1 through to grade 7,  it allows them to design and create to generate and produce designed solutions for authentic needs and opportunities (ACARA, 2013).

Foundation-2:

Explore how technologies use forces to create movement in products (ACTDEK002)

Year 3-4:

Investigate how forces and the properties of materials affect the behaviour of a product or system (ACTDEK011)

Year 5-6:

Generate, develop, communicate and document design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)

Year 7:

Generate, develop, test and communicate design ideas, plans and processes for various audiences using appropriate technical terms and technologies including graphical representation techniques (ACTDEP036)

 

Elaboration:

Visual Art: students create visual representations that communicate, challenge and express their own and others’ ideas as artist and audience. They develop perceptual and conceptual understanding, critical reasoning and practical skills through exploring and expanding their understanding of their world, and other worlds.

 

 http://www.australiancurriculum.edu.au/technologies/rationale-aims/technologies

 

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GeoBee Challenge HD by National Geographic

GeoBee Challenge HD by National Geographic | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
Get GeoBee Challenge HD by National Geographic on the App Store. See screenshots and ratings, and read customer reviews.

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Maria Raggett's insight:

This iPad app, it is a challenging game, so its not for beginners...but do keep in mind that the National Geographic Bee is meant for kids in grades 4-8. The GeoBee Challenge iPad app from National Geographic is an excellent app that students can use to test and develop their knowledge of world geography.  It contains more than 1300 questions about physical and political geography. Each round of the game presents the questions in a different manner. In some rounds students see a picture of a landmark and have to tap the country containing that landmark. In other rounds students read a question and tap the answer on the map. And there are rounds that simply present the name of a location that students have to locate on the map.  

 

According to the Australian Curriculum Technologies Organisation Strand (2013), with the use of this app, students will strengthen their Technologies understanding and skills as they study the environmental characteristics of places, processes and human significance. Learning is further enhanced through authentic activities that focus on enterprising and innovative solutions to perceived needs.

 

Year 3-4:

Recognise different types of data and explore how the same data can be represented in different ways (ACTDIK008)

Year 5-6:

Acquire, store and validate different types of data  to interpret information and create information (ACTDIP016)

Year 7:

Analyse and visualise data using a range of software to create information, and use structured data to model objects or events (ACTDIP026)

 

Elaboration:

Geography:

Students use the concept of space to investigate the effects of location and distance on the characteristics of places, the significance of spatial distributions, and the organisation and management of space at different scales.

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Programming for Primary Schools Using iPad Apps - HappyNumbers

Programming for Primary Schools Using iPad Apps - HappyNumbers | Applying iPad Apps to Create and Enhance Design and Learning in 21st Century Primary Classrooms. | Scoop.it
With the introduction of Computer Science into the UK curriculum in 2014, learning to program is now an entitlement and a vital skill for children to learn.

Via John Evans
Maria Raggett's insight:

Programming for primary schools using iPad apps such as HappyNumbers is a creative and fun way to encourage students from year 2 - 7 to use design thinking and technologies to generate and produce designed solutions for authentic needs and opportunities.  Students will use computational thinking and information systems to define, design and implement digital solutions.

 

HappyNumbers allows students to be creators instead of consumers of computer science.” Learning to program enhances other areas of the curriculum; including problem solving, critical thinking and logical thinking and can be helpful in understanding other subjects, such as maths.

Foundation-year2:

Sequence steps for making designed solutions and working collaboratively (ACTDEP009)

Year 3-4:

Plan a sequence of production steps when making designed solutions individually and collaboratively (ACTDEP018)

Years 5, 6 & 7:

Develop project plans that include consideration of resources when making designed solutions individually and collaboratively (ACTDEP028)

 

Elaboration:

Develop an understanding of mathematical concepts and fluency with processes, and are able to pose and solve problems and reason in Number and Algebra (ACARA, 2014).

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