Anytime Anywhere Learning
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Anytime Anywhere Learning
Thoughts on curiosity, creativity, innovation,technology, and design & their connection to learning & the reshaping of School.
Curated by Susan Einhorn
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A Slow School is a Creative School

A Slow School is a Creative School | Anytime Anywhere Learning | Scoop.it

One thing always constricted that raw creative development: time. Whatever we did had to take place for one hour every Monday morning. Find me a musician in the world that works like that (or an architect, mathematician, dancer, or journalist for that matter)! The creative process becomes secondary to ‘classroom management’. Even if someone did find inspiration on a clarinet one lesson, they’d then have to stop and go to their next lesson, only to return one week later when you can be sure that the moment of inspiration had diminished considerably.

 

 If the creativity was to be the learner’s own, and not mine or the teachers, they would need time to become interested, to deliberate, to experiment, to get things wrong and try again. And not just in hourly slots every Monday morning. The same is of course true of all learning.

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5 Principles of Creativity

5 Principles of Creativity | Anytime Anywhere Learning | Scoop.it
'Creative geniuses tend to be less the ones with the quickest answers and more the ones who keep working till they get it right.' (RT @jarabil: A must read on the 5 Principles of Creativity http://t.co/Xds9hOeF...
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In praise of failure: the key ingredient to children’s success | Canada | News | National Post

In praise of failure: the key ingredient to children’s success | Canada | News | National Post | Anytime Anywhere Learning | Scoop.it
While more people are talking about embracing failure, the status quo has a powerful hold on the institutions charged with educating North American children
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In Teaching Math, What’s the Right Mix of Content and Context?

In Teaching Math, What’s the Right Mix of Content and Context? | Anytime Anywhere Learning | Scoop.it
Getty “Polynomial functions!” “Trig identities!” “How about the properties? Commutative, associative, distributive.” So unfolded a laundry list of what a group of math teachers considered the more...
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Building Motivation, Instilling Grit: The Necessity of Mastery-Based, Digital ... - Forbes

Building Motivation, Instilling Grit: The Necessity of Mastery-Based, Digital ... - Forbes | Anytime Anywhere Learning | Scoop.it

Building Motivation, Instilling Grit: The Necessity of Mastery-Based, Digital ...
Forbes
Competency-based, digital learning executed well is tailor made for the purpose of intrinsically motivating all students."

 

Interesting in terms of why kids are unmotivated and in terms off building 'grit', but doesn't really hit at real core of motivation problem. But an interesting starting point.

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Now Hiring: The Most Liberal Art - Huffington Post

Now Hiring: The Most Liberal Art - Huffington Post | Anytime Anywhere Learning | Scoop.it

Now Hiring: The Most Liberal Art
This triangulation of technological advancement, the "experience economy," and the offshoring of manufacturing has recast the word "design," and positioned design as a fundamental discipline for managing the complexity of the future. Simply, designers humanize technology. Designers are trained to embrace chaos and complexity, to hold multiple and often competing ideas in their heads at one time, to be flexible and nimble in the face of changing constraints, and most importantly, to visualize concepts, systems and services that don't yet exist. Designers tell stories about how the future ought to be.

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School Design May Affect a Child's Grades - Wired

School Design May Affect a Child's Grades - Wired | Anytime Anywhere Learning | Scoop.it

Wired
School Design May Affect a Child's Grades

Susan Einhorn's insight:

A study of school design has discovered that school layouts can influence a child’s development by as much as 25 percent — positively or negatively — over the course of an academic year.

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STOP STEALING DREAMS: Seth Godin at TEDxYouth@BFS

STOP STEALING DREAMS: On the future of education & what we can do about it. Seth Godin asks the question "What is school for?" 

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Buildings that changed the world - The Guggenheim Museum, Bilbao | Architecture | Agenda | Phaidon

Buildings that changed the world - The Guggenheim Museum, Bilbao | Architecture | Agenda | Phaidon | Anytime Anywhere Learning | Scoop.it
How Frank Gehry revitalised a city and its arts scene by using a computer programme he didn't quite understand. Where form, function, vision, and technology meet.
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Could Minecraft be the next great engineering school?

Could Minecraft be the next great engineering school? | Anytime Anywhere Learning | Scoop.it

Teachers are looking at Minecraft as a way to fuel self-learning and exploration in the classroom, from elementary school to higher levels.While serious games have been used for some time for education and awareness, Minecraft seems different, a particular tool for a particular moment when computing skills, clever engineering solutions and the ability to engage distributed groups for social good all converge. Game designer and media philosopher Ian Bogost has called Minecraft a “game about resilience…a masterful magic crayon” after a term used by Chaim Gingold to describe tools that unlock new kinds of creativity.

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The Hitchhiker’s Guide to the Genre

The Hitchhiker’s Guide to the Genre | Anytime Anywhere Learning | Scoop.it

In 1997, LSA Professor of English Eric Rabkin was invited to a Michigan seminar to discuss the emerging field of complex systems, a method of study that allows researchers from a variety of disciplines to use advanced mathematics and computer modeling to solve difficult, dynamic problems. Two professors—one math, one English—collaborated on a 14-year project to record and study American science fiction short stories, from 1926 to 1999.

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If School is Not Relevant

If School is Not Relevant | Anytime Anywhere Learning | Scoop.it

Imagine if schools were judged not by how well students achieved while they were in school, but in how well they achieved once they left. 

 

If schools gauged themselves not by how many kids passed a test, but in how well it prepared those kids who did not pass the test to see themselves as worthy of respect and ready to take on the challenges of life. In fact, if schools worked to make entrepreneurs and role models of every kid who failed a standardized exam. If failure became a calling card for innovation.

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The Inside-Out School: A 21st Century Learning Model

The Inside-Out School: A 21st Century Learning Model | Anytime Anywhere Learning | Scoop.it

The Inside-Out School: A 21st Century Learning Model: wendell berry, digital literacy, citizenship, transfer (The Inside-Out School: A 21st Century Learning Model

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Alexander Graham Bell on Originality, Plagiarism, Language, and Education

Alexander Graham Bell on Originality, Plagiarism, Language, and Education | Anytime Anywhere Learning | Scoop.it

"Our most original compositions are composed exclusively of expressions derived from others."

After Helen Keller was accused of plagiarism, Bell argued that it is “difficult for us to trace the origin of our expressions” and “we are all of us … unconscious plagiarists, especially in childhood” — a notion neurologist Oliver Sacks has affirmed more than a century later with his recent insights on memory and plagarism.

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PBL Experts Are All Around Us!

Susan Einhorn's insight:

From Brenda Sherry "

This is the drama teacher’s struggle: listening, watching, setting up situations that will foreshadow the direction of the journey, knowing when to intervene, when to use a particular strategy to open up discussion, to move the students into action, to cause them to pause, to reflect, to rethink, and all this without predetermining the learning, the content, the meat of the lesson.

 

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Design Your Life - Huffington Post

Design Your Life - Huffington Post | Anytime Anywhere Learning | Scoop.it
Design Your Life
Huffington Post
Vince Voron and I met last November when we were both speakers at the World Innovation Convention in Cannes.
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New Publication: You say you want a revolution? « MindShift Integral

New Publication: You say you want a revolution? « MindShift Integral | Anytime Anywhere Learning | Scoop.it
Karen O'Brien, Jonathan Reams, Anne Caspari et al. (2013): You say you want a revolution? Transforming education and capacity building in response to global change. Environ. Sci.Policy A b s t r a c t This paper considers ...

Via Anne Caspari
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Anne Caspari's curator insight, February 1, 2013 3:36 AM

...we know that the challenges for education and capacity building in the context of global environmental change cannot be met by ‘‘business as usual,’’ or by extrapolating experiences from the past into the future. There is a need to think differently, and ironically the way to do this is through experiential processes, where individuals are encouraged to release assumptions and question underlying beliefs. Such changes will normally not result in a revolution, but rather an evolution, or a continuation of improvements to the logic and operational attributes of existing systems.

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Women Were First Computer Programmers | Womens eNews

Women Were First Computer Programmers | Womens eNews | Anytime Anywhere Learning | Scoop.it
In this excerpt from "The Computer Boys Take Over," historian Nathan Ensmenger explains that the first computer programmers were women because managers expected programming to be low-skill clerical work.
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VPR News: Computers May Someday Beat Chefs At Creating Flavors We Crave

VPR News: Computers May Someday Beat Chefs At Creating Flavors We Crave | Anytime Anywhere Learning | Scoop.it
An IBM computer that analyzes flavor molecules and develops recipes is on the way in five years.
Susan Einhorn's insight:

Another interesting intersection: computers, cooking, and creativity. 

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Game Theory: A Playwright on the Art of Video Games - New York Times (blog)

Game Theory: A Playwright on the Art of Video Games - New York Times (blog) | Anytime Anywhere Learning | Scoop.it
New York Times (blog)
Game Theory: A Playwright on the Art of Video Games
New York Times (blog)
So it's the end of 2012, and it feels like gaming is pushing through its creative adolescence. There are glimpses of what it might become.
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Design Science: UCSF Project Applies Innovative Thinking to Research - Equities.com

Cellular imaging isn't usually top-of-mind when parents buy the popular LEGO(TM) building blocks for their kids, but the two have converged in a UCSF experiment that applies design thinking to science.

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Are We Becoming Cyborgs?

Susan Greenfield, Evgeny Morozov and Maria Popova on what technology and the Internet mean for our brains, our relationships and our future.
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The Power of Failure

Taking a cue from Silicon Valley, nonprofits are learning to use their failures as an integral part of the process of innovation and, ultimately, progress.
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Top Ed-Tech Trends of 2012: The Maker Movement

Maker Faire, an event created by MAKE Magazine, is a little bit science fair, a little bit hobbyist and hacker expo, and a whole lot of celebration of the DIY and “Maker” culture. (There were plenty of other science fairs this year — including ones at the White House and at Google — but Maker Faire is fairly unique, I’d argue, in its culture, creativity, and community.)

 

That type of learning that is all too often missing from classrooms today. We need more learning by making, through projects and inquiry and hands-on experimentation. Not learning by clicking, or learning by worksheet.

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My Kids are Illiterate. Most Likely, Yours Are Too

My Kids are Illiterate. Most Likely, Yours Are Too | Anytime Anywhere Learning | Scoop.it
Learning and literacy are absolutely shifting, and that means the roles of schools and teachers are going to have to shift as well.
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