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Why do people insist on viewing the Standards as inconsistent with teacher creativity and choice? I am baffled by such uncreative thinking. That's like saying the architect cannot be creative because every house has to meet ...
While young people are often adept at navigating networked spaces for social purposes in their everyday lives, it is less clear what role schools and teachers should play in that process.
Via Gust MEES
KAWC VIDEO: The Future Of Wearable Technology NPR (blog) Off Book, a Web video series from PBS, explorers the future of wearable technology — from devices that help you figure out why you can't sleep to "smart" fabrics.
How do we choose the 10 technologies? We want them to reflect the full range of our interests, which uniquely amongst technology media companies encompass every domain: information technology, communications, energy, biomedicine, materials, and so on. But, even more, we are interested (like our owner, MIT) in how technologies can solve really hard problems. We look first for difficulty: we select problems whose intractability is a source of frustration, grief, or comedy and whose solution will expand human possibilities. The breakthroughs are variously mature. Although we insist that every technology possess some plausible path to widespread use, some are still in the lab, some are in commercial development, and others are being sold by companies.
Earlier this month, I wrote 5 Low-Tech Innovations That Make A Difference where you can creative problem-solving at its finest, in my view.
Perhaps it is the collaborative nature of the web that has allowed people to think bigger, to think in new ways. We see someone do a cool project over at Instructables and not only do they show their work, but they give you detailed instructions on how to do it in your shop or at your kitchen table. That’s the beauty of that popular project-sharing online community that provides publishing tools to help passionate, creative people share their most innovative projects, recipes, skills and ideas.
New York Times Building a Better Tech School New York Times She invites important innovators in the field to poke holes in conventional wisdom and get the students thinking about questions that go far beyond the curriculum. Information technology is the common thread through the eight degrees the school plans to offer. Three will be dual master’s degrees from Cornell and the Technion, based on three “hubs” rather than traditional departments. One hub program, “connective media,” has largely been mapped out — though professors warn that it is subject to change as technology changes — and will deal with designing the mobile, fragmented and endlessly malleable technology that makes everyone a media creator as well as consumer. The other hubs, still under development, are being called “healthier life” (systems to improve health care delivery as well as personal technology) and “built environment” (computing applied to the physical world around us, from robotic devices to smart building design to real-time traffic information).
E-readers and tablets are becoming more popular as such technologies improve, but research suggests that reading on paper still boasts unique advantages How the design of books, paper vs. e-books, affects reading, remembering, and building knowledge. Are e-books a new medium that should be used and analyzed differently?
“The cure for boredom is curiosity. There is no cure for curiosity.” Dorothy Parker Many people believe the nature of the average formal education can have the effect of shutting down imagination in favor of standardized learning. Albert Einstein famously said, “It’s a miracle that curiosity survives formal education.”
Teacher educator Peter Skillen reflects on the role of passion in learning, highlighting the research and reminding us that emotion energizes the brain. Mesmerize!
The following take on 21st century learning developed by TeachThought is notable here because of the absence of technology. There is very little about iPads, social media, 1:10 laptops, or other tech-implementation. In that way, it is closer to the “classic” approach to “good learning” than it is the full-on digital fare we often explore.
Via Miguel Zapata-Ros
Finding a job is so 20th century. That is why young people today need to be more “innovation ready” than “college ready.” “Teachers,” says Tom Friedman, “need to coach students to performance excellence, and principals must be instructional leaders who create the culture of collaboration required to innovate.
From The Art of Scientific Investigation (public domain) by Cambridge University animal pathology professor W. I. B. Beveridge — the same fantastic 1957 compendium that explored the role of the intuition and imagination in science and how serendipity and “chance opportunism” fuel discovery — comes a timeless meditation on the art of observation, which he insists “is not passively watching but is an active mental process,” and the importance of distinguishing it from what we call intuition.
The ever-expanding definition and cultural role of design in the age of sensors, data, and responsive interfaces.
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A classroom for the 21st century: where are the best places for learning? Since compulsory primary education was introduced nearly 140 years ago, what children learn and the way they learn has changed dramatically. Yet the environment in which most children learn remains the same: a building, divided into classrooms and linked by corridors. Classrooms consist of tables and chairs, usually arranged so that children face a teacher and an interactive whiteboard – the technological equivalent of the Victorian blackboard.
"Write! Writing, to knowledge, is a certified check." The quest for intellectual growth and self-improvement through education has occupied yesteryear’s luminaries like Bertrand Russelland modern-day thinkers like Sir Ken Robinsonand Noam Chomsky. In 1936, at the zenith of the Great Depression, the prolific self-help guru and famous eccentric James T. Manganpublished You Can Do Anything! (public library) — an enthusiastic and exclamation-heavy pep-manual for the art of living.
Any system that cannot be put together from a simple formula is computationally irreducible. That means, computation of the final configuration requires the same effort as the system has gone through to create itself — there is no computational reduction or shortcut possible. This situation corresponds to what physicist and computer scientist Stephen Wolfram has defined as “computational irreducibility” (see his book A New Kind of Science, 2002).
music, technology, design. Using motion and technology to explore how to create music interesting to the audience and the musician.
Back in the 1990s, blogger, photographer, music producer and all round tech wizard Andrew C. Bulhak created a revolutionary computer program known as the Dada Engine. By combining some elementary grammatical rules with randomly generated bundles of text, the Dada Engine can spew out what sound like entirely plausible sentences of prose at will, sentences that sound so plausible in fact that they can easily be confused for those written by the human hand.
What I find far neater about Dada Engine variants, however, is that they can produce some pretty epic prose, not just bureaucratic drivel.
Consider what we can learn about the mind by examining how we view figurative art. This new approach to the science of mind not only promises to offer a deeper understanding of what makes us who we are, but also opens dialogues with other areas of study — conversations that may help make science part of our common cultural experience.
Ebooks alone may not require a traditional publisher, but simple ebooks only scratch the surface of the potential of this new realm. Whether we call it transmedia storytelling, interactive fiction, or any other semi-depressing buzzword, we are beginning to see the exciting possibilities: Serialization. Collaboration. Interactivity. Communal reading experiences. Location-aware storytelling. New narrative structures, serving classic storytelling values.
"Perhaps we need a paradigm shift. Perhaps we need to see technology and the humanities not as a binary but as two sides of a necessarily interdependent, conjoined and mutually consitutive set of intellectual, educational, social, poilitical, and economic practices.More to the point, we need to acknowledge how much the massive computational abilities that have transfomed the sciences have also changed our field in ways large and small and hold possibilities for far greater transformation..."
Tuesday is Arts Advocacy Day on Capitol Hill. With so many complex challenges facing America — in education, public health and the economy — should Americans care?
Harvard researchers took six years interviewing thousands of executives to find out “what makes innovators different.” They learned it’s all about making connections. Innovation expert Debra Kaye agrees: “Great innovators make connections between seemingly unrelated observations to uncover unique insights.”
Arts, like innovation, are all about making connections.
To make discoveries, you have to be curious about why the universe is the way it is.” In the summer of 1983, Muppet Magazine invited science fiction icon Isaac Asimov — sage of science, champion of creativity in education, visionary of the future, lover of libraries — to “a meeting of the minds,” wherein Dr. Julius Strangepork would interview Asimov. Despite the silly tone of German-inspired Strangepork-speak, the wide-ranging conversation touches on a number of timeless and surprisingly timely issues.
We Think in Linear Terms, but Technology Moves at an Exponential Pace.
While there is no lack of discussion about the digital age, I’m not sure that we’ve fully accepted the consequences of the transition from atoms to bits. It’s not just that technology is moving faster, the rate of change is actually accelerating and that alters the logic by which we need to operate. Our intuition and experience lead us to assume a much slower pace.
Further, as the informational content of products and services increases, the economics change. While material and energy costs become less important, the information component is becoming more exponentially more efficient. We’ve seen this in computer hardware and software, but now we’re seeing it in life sciences and even manufacturing.
Everywhere you look, efficiency is being automated. From robots in factoriesto pattern recognition software that automates analytical tasks, machine capabilities are replacing human ones in every area except one: our ability to interact with each other. That’s the essence of the new passion economy.
I hope this helps to dispel the myth that computer programmers aren't creative. 'Music By Programmers unites three of my greatest passions: music, programming and Bletchley Park,' Jason Gorman, founder of Codemanship, explains . Bletchley Park was once the UK government's top-secret code-cracking facility 'The album's a tribute to our computing heritage, evoking a classic era of electronica at the dawn of the home computing boom, epitomised by pioneers like Kraftwerk, Jean Michel Jarre and Tangerine Dream.
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