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The Failure of One Laptop Per Child

The Failure of One Laptop Per Child | Anytime Anywhere Learning | Scoop.it

There remains a strange tension between dropping in a Western technological "solution" and insisting doing so is "non-invasive."

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Anytime Anywhere Learning
Thoughts on curiosity, creativity, innovation,technology, and design & their connection to learning & the reshaping of School.
Curated by Susan Einhorn
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No Chalkboard Needed: J-Schools Experiment with Blended Learning - PBS MediaShift

No Chalkboard Needed: J-Schools Experiment with Blended Learning - PBS MediaShift | Anytime Anywhere Learning | Scoop.it

 There are a number of models, but popular blended learning methods include swapping brick-and-mortar class time for time spent reporting in the field  or on site visits, rolling back time spent in class in favor of online activities like blogging or taking a quiz, and having students learn a new program on their own ahead of in-person meetings, so they are primed for discussion.

 

Teaching students how to use social media in their reporting lends itself well to experimenting with ways to break up the “monotony of lecturing,” Sue Robinson, an associate journalism professor at UW-Madison, said.

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The MOOC Completion Conundrum: Can ‘Born Digital’ Fix Online Education? | Innovation Insights | WIRED

One of the great ironies of online learning is that a tool created to foster personalized learning is actually quite impersonal, in practice. It doesn’t have to be that way. MOOCs (Massive Open Online Course) are based on a simple premise: deliver free content from the world’s greatest professors to the masses, and a global…
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Will Your Children Be Able To Get A Good Job In The Age Of The Smart Machine? - Huffington Post

Are you aware that smart robots and other smart machines have skills that we used to think of as exclusively human? Machines powered by artificial intelligence are reading MRIs and writing news articles; robots are helping the elderly perform daily tasks; and driverless vehicles are being deployed in the mining industry. It might sound like science fiction, but it's actually science nonfiction. And the next five to ten years are expected to bring yet more stunning technology advances. Carl Frey and Michael Osborne of the University of Oxford predict that 66 percent of the current U.S. job force has a medium to high likelihood of being replaced by technology over the next decade or two. Good jobs could well be in short supply.

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Cultivation of Curiosity in Children Linked to Later Aptitude in Science - Education Week News (blog)

All children have some level of innate curiosity that drives them to explore the way things work.

 

"Exploration is the central foundation of scientific endeavors," Gottfried said. So children who've learned to search for answers without the promise of an extrinsic reward may be more skilled at it or drawn to it.

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Art Everywhere | TechCrunch

Art Everywhere | TechCrunch | Anytime Anywhere Learning | Scoop.it
If you start noticing an unusual crop of artwork on your daily commute, that would be the work of Art Everywhere U.S.
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Making change - MIT News

The idea for Fab Lab Egypt was sparked in 2010, during the second year of El-Zanfaly's Fulbright-funded master's program in the Design and Computation Group at MIT, where she is now a PhD student.

 

While El-Zanfaly identifies as a natural maker, her research at the Design and Computation Group takes an academic look at the processes of designing and building. Computational design is a field that asks, essentially, how formal rules or algorithms can be used in the design process. “Usually people consider design or art [to be] ambiguous process,” El-Zanfaly says. “But we look at how we can describe it and enhance it using these computational tools.”

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The 10 most important work skills you'll need in 2020 - Daily Genius

The 10 most important work skills you'll need in 2020 - Daily Genius | Anytime Anywhere Learning | Scoop.it
It doesn’t seem like far away – no more than, say 6 years – but the work skills you’ll need in 2020 are going to be very different. The change is, of course, driven by technology.
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A School That Ditches All the Rules, But Not the Rigor

A School That Ditches All the Rules, But Not the Rigor | Anytime Anywhere Learning | Scoop.it

How can we make school a joyful experience without sacrificing rigor? What's the best way to measure true learning? What's the purpose of school? The founders and teachers at the PlayMaker School,  an all-game based school in Los Angeles, are asking those big, abstract questions that all teachers grapple with. And they’re trying to find their own answers through their constantly morphing, complex experiment....

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Inside Singularity University: Talking Technology, Innovation, and ...

Inside Singularity University: Talking Technology, Innovation, and ... | Anytime Anywhere Learning | Scoop.it
lebanon-unicef-kids 1 Singularity University has a mission—use technology to positively impact the lives of a billion people in ten years. That's easy enough to say, but you don't make big changes without big ambition.
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Design for learning spaces — On learning, making and design — Medium

Design for learning spaces — On learning, making and design — Medium | Anytime Anywhere Learning | Scoop.it

Why education needs to embrace new design patterns for learning spaces.

 

If one looks at the classroom from a design perspective, some things are directly evident. It is clear that the design of the classroom is that of a learning space. But what learning does the classical classroom imply? What kind of activities does the learning space support? Who is the room designed for? What type of tools are the room designed to support the use of? When is the activity supposed to be carried out in the room? Who should be active, and who should be passive within the space?


In many schools where technology has entered the classroom, it is used to support the single function model. 

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Re-Designing Play, Re-Imagining Learning: 3 Players To Watch - Forbes

Re-Designing Play, Re-Imagining Learning: 3 Players To Watch - Forbes | Anytime Anywhere Learning | Scoop.it

“We’ve got an obsession in believing that literacy and numeracy and content acquisition are the principal objectives of school systems,” said Andrew Bollington, Global Head of Research and Learning at the LEGO Foundation. “We do have a world that, in reality, has a mismatch between what we know is important for us as human beings and for taking a full place in society versus what our education systems are optimized and set up to produce.”

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Surprising Insights: How Teachers Use Games in the Classroom

Surprising Insights: How Teachers Use Games in the Classroom | Anytime Anywhere Learning | Scoop.it

More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing.

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The Future of Digital Learning - Innovation Excellence (blog)

Steve Wheeler, an Associate Professor at Plymouth University brings you his thoughts on the future of digital learning.  

Susan Einhorn's insight:

Worth a look. An interesting narrative bringing together a number of ideas about learning now and in the future.

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Nerds Love Twitch Because There, They Can Be Heroes

Nerds Love Twitch Because There, They Can Be Heroes | Anytime Anywhere Learning | Scoop.it
 Why do so many people watch others play video games on Twitch? Because the fans don’t look much different from the celebrities. They all play the same games. 

 

Twitch’s real-time chat validates their interests. They don’t have to feel weird for thinking games are cool. It’s okay to nerd out. Go ahead and draw some fan art. The running dialogue makes the bleachers feel like a lively place to be. Unlike stale, asynchronous comment reels on YouTube, Twitch gives an immediate gratification of community 

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Evolving the definition of Computational thinking

Evolving the definition of Computational thinking | Anytime Anywhere Learning | Scoop.it

It could be tempting to reduce computational thinking to just another subject to be taught in schools. However, if we take a more aspirational viewpoint (again the examples here are very interesting long version of Jeanette Wing’s presentation)  – then the interplay between humans and computers will change the behaviour of both.

A more sweeping definition of Computational Thinking would call for new skills, new ways of thinking and make a radical change to the economies who adopt these principles.


Via Pierre Levy, Bonnie Bracey Sutton
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Apps and games help preserve Chukchansi language | Education | FresnoBee.com

Apps and games help preserve Chukchansi language | Education | FresnoBee.com | Anytime Anywhere Learning | Scoop.it

Holly Wyatt is surrounded by a dozen middle and high school students, all Chukchansi tribal members, with their eyes glued to the screen of a tablet, smartphone or computer. She doesn't see mere students — she sees the next generation of Chukchansi speakers.

 

Wyatt and the students were at Fresno State on Thursday and Friday to help create educational apps that teach the Chukchansi language. The students are creating the artwork and some programming for the apps, and Wyatt is providing the voice translation into Chukchansi.

The apps aim to teach children and adults the Chukchansi language in the style of an e-book. The stories are Chukchansi folklores originally published in English in 1944. Now, the tribe is translating the stories back into Chukchansi.

 

 

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Want a tech job? Study this. Advice from Mozilla, Reddit, Tumblr and more

Want a tech job? Study this. Advice from Mozilla, Reddit, Tumblr and more | Anytime Anywhere Learning | Scoop.it

As tech jobs evolve at the pace of light through fiber-optic cable, Saunders and other leaders of tech firms such as Mozilla, Reddit and Tumblr say students should consider schools that not only will teach them traditional skills like coding, but also the softer skills that aren’t listed in the course guide but are essential to the 21st-century workplace: working with others, problem-solving, the ability to pick up enough from disciplines other than their own to create products users believe are indispensable to their lives.


Via Paul Herring
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Paul Herring's curator insight, August 11, 10:39 PM

"At the same time, colleges themselves are trying to figure out what they should be teaching....

“Coding, editing video, design — it really is just the tip of the iceberg,” says Mark Surman, executive director of the Mozilla Foundation, based in Mountain View, Calif.
“What’s below the tip of the iceberg is participation, critical thinking and being able to collaborate. You really need to be a well-rounded, Renaissance, Internet-era kind of person.”

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New Learning Times : Article Thinking Like A Scientist In World Of Warcraft

New Learning Times : Article Thinking Like A Scientist In World Of Warcraft | Anytime Anywhere Learning | Scoop.it
Can games help inspire scientific reasoning?

 

This study was designed to gather empirical data related to the theory that games could help do what inquiry activities in science classes could not, that is, foster scientific habits of the mind. The study defines scientific habits of mind as strategies for thinking such as sharing and debating hypotheses in light of evidence through the kind of discourse that mimics the methods used in scientific communities.

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Robots Are Everywhere! Learning About Technology From Robotics - Huffington Post

Robots Are Everywhere! Learning About Technology From Robotics - Huffington Post | Anytime Anywhere Learning | Scoop.it

If it seems like robots are everywhere today, that's because they are.

A quick glance at the weekly news and feature stories from the past couple of weeks has shown, among other things, a starfish shaped robot that cleans your rugs, curtains and floors; a newly-released X-Men movie featuring the giant assassin antagonists who happen to be robots; and a robot who is hitchhiking across Canada. Less well-known but well-worth knowing is some of the fascinating new research that uses robots and robotics to teach children about technology and a variety of educational concepts.

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What's in a game? - MaltaToday

What's in a game? MaltaToday “The pedagogical scenarios followed are already interwoven within the games we propose, and the interface allows the educator flexibility and control over the game content experienced.

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The Brave New World of Twenty-First Century Learning (A Riposte ...

I read your article in The Globe and Mail (Saturday, Jun. 28 2014) with dismay. In the article, you assert that “21st century learning is nothing more than warmed-over romantic progressivism” with absolutely no evidence to support its efficacy. And while I agree that, like most movements for change, there is a fair amount of bandwagoneering, I do disagree fundamentally with your conclusion that “twenty-first century learning zealots” are engaged in some kind of groupthink that bears no questioning and has no merit.

 

The core reason for my disagreement is that you mention that there are no measurable advantages to twenty-first century learning approaches. The problem with this is that you (like many academic researchers – specifically those who found 'no merit' in teaching kids to their preferred learning styles) are predicating this aspect of your argument on measuring the ability to recall and regurgitate facts. Implicit in this is the belief that education is tantamount to memorization.

Susan Einhorn's insight:

Sean, thank you for writing this excellent response. Definitely worth reading.

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Professor Papert and His Learning Machine

Papert poses this question: Why is it that "megachange'' has occurred in such fields as telecommunications, medicine, entertainment, and transportation, yet the modern elementary school classroom has evolved very little since the early part of the century? "The education establishment,'' Papert believes, "including most of its research community, remains largely committed to the educational philosophy of the late 19th and early 20th centuries, and so far none of those who challenge these hallowed traditions has been able to loosen the hold of the educational establishment on how children are taught.''

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If you want creativity, let artists and technologists work together - The Guardian (blog)

Forget those little headaches. There are some more fundamental problems rumbling underground, most of them triggered by the onward march of the digital world.

For a start there's the question of how to respond to the dinner-party truism that we're educating kids for jobs that haven't been invented yet. For 20 years smart folks like Ken Robinson have been saying there has to be much less emphasis on passing on knowledge and skills – much of which will be redundant by the time a student graduates – and much more on creativity, flexibility, teamwork and learning to learn.

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No Really, What Should Technologists Know About Education?

No Really, What Should Technologists Know About Education? | Anytime Anywhere Learning | Scoop.it

I do stick by the overarching and original argument that motivated “The Audrey Test” – one that several folks have pointed out on this thread: that there’s a dearth of knowledge about and experience in education among many in ed-tech, particularly among the latest surge of ed-tech entrepreneurs and among those who are suddenly interested in boosting technology education

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The Strange Promise Of Everyday AI

The Strange Promise Of Everyday AI | Anytime Anywhere Learning | Scoop.it
 In addition to the promise of flying cars and jetpacks, science fiction has taught us that we should have artificial intelligence by now.
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