This website is dedicated to Flash animations for use in the English class.(...) You (or your students) may either watch directly the selected animations (...) or download them to your hard drive for future use (...).
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the video discusses the way that animation has evolved and about the animation in the select short "paperman". It discusses the use of both traditional and CG animation into one project. that feature length films in this style are possible
Ishac Bertran's Pas a Pas is not only a device for teaching children the fundamentals of stop-motion animation (and a little geometry for good measure); it ...
Functionally, the most important aspects of the Pas a Pas are its screen and camera, with which children can create a stop-motion animation with a series of simple steps. The screen displays an arrangement of colored shapes. A child arranges corresponding colored blocks over the shapes, directly on the screen. With the pieces in place, the "record" button is pressed, and the camera above, which points down at the screen, takes a snapshot. The screen then cycles to the next frame of the animation, with the child moving the relevant pieces. So on to completion.
Over 60 years ago Walt Disney wow the world with his Mickey mouse and snow white and seven dwarfs animated movie, it was a huge success and it soon scaled up to a billion dollar industry making Walt Disney one of the richest guy in the world.
"In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or ‘performance capture’ when facial expressions are the focus (see: Avatar). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft XBox 360′s Kinect technology is actually able to recognize shape and motion on its own, turning you into a full-body video game controller in real-time. The new Lynx A Camera looks to take this a step further. Meet the world’s first ‘point-and-shoot’ camera that can model and capture the geometry, texture, and motion of anything you aim it at, right before your eyes."
Animation has reached a point where a user can have his unique avatar in the virtual world. The avatar is just a projection of oneself in the virtual world. This virtual image of user in the virtual world is the main medium of entertainment.