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Rescooped by Sean Stoakes from Machinimania
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Paperman and the Future of 2D Animation


Via Henrik Safegaard - Cloneartist
Sean Stoakes's insight:

the video discusses the way that animation has evolved and about the animation in the select short "paperman". It discusses the use of both traditional and CG animation into one project. that feature length films in this style are possible

 

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Henrik Safegaard - Cloneartist's curator insight, December 27, 2012 4:46 AM

Animators and animation fans can see the future of 2D animation in this inside look of "Paperman", the animated short film that is now playing in front of "Wreck It Ralph". The behind-the-scenes featurette demonstrates some of the techniques used to combine 2D animation and 3D animation. The technique uses traditional hand drawn 2D animation by carrying the information with the 3D CG using a program dubbed "Meander" created by Eric Daniels.

"Paperman" director John Kahrs has described the process: "It's not like a texture map. It's just like painting on the surface of the CG. It acutally moves on a 2D layer that's driven by the CG."

John Kahrs goes on to describe the working process of animating: "...folds in the fabric, hair silhouettes and the like come from of the commited design decision-making that comes with the 2D drawn process. Our animators can change things, actually erase away the CG underlayer if they want, and change the profile of the arm."

2D animation has, for some time now, taken a backseat to 3D computer graphics but John Kahrs has stated that although he does not believe they are ready to do a feature length film using the technique that it is a direction that they are eventually going to move toward and that Disney believes there is a strong future ahead for this technology.

"Paperman" is one of the 10 animated shorts being considered for an Oscar at the next Academy Awards.

Animation and Graphic Design
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Rescooped by Sean Stoakes from THE SLAM GUY'S SLAM NEWS
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The effect of technology upon the quality of animations

The effect of technology upon the quality of animations | Animation and Graphic Design | Scoop.it
Here is a small article I found in 3DWorld magazine – March 2011 that highlights, through a rather long rant, the implications on future design and animation with such cheap, accessible and m...

Via John Parker
Sean Stoakes's insight:

The article discusses how as technology advances the quality of the product created will become worse.. It talks about how sometimes releasing great technology is actually a terrible thing.

 

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Rescooped by Sean Stoakes from EFL-ESL, ELT, Education | Language - Learning - Teaching - Educating
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Flash Animations for the English class

This website is dedicated to Flash animations for use in the English class.(...) You (or your students) may either watch directly the selected animations (...) or download them to your hard drive for future use (...).

On the menu : Environment  ; Renewables ; Science & Tech ; Space Exploration ; Slideshows ; Literature ; Around the world ; History ; Fun...


Via Monica MIRZA
Sean Stoakes's insight:

Another website which shows the use of animation in a learning/teaching enviroment. this website prooves that creativity is useful to learn and use to learn

 

 

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Rescooped by Sean Stoakes from Machinimania
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Paperman and the Future of 2D Animation


Via Henrik Safegaard - Cloneartist
Sean Stoakes's insight:

the video discusses the way that animation has evolved and about the animation in the select short "paperman". It discusses the use of both traditional and CG animation into one project. that feature length films in this style are possible

 

more...
Henrik Safegaard - Cloneartist's curator insight, December 27, 2012 4:46 AM

Animators and animation fans can see the future of 2D animation in this inside look of "Paperman", the animated short film that is now playing in front of "Wreck It Ralph". The behind-the-scenes featurette demonstrates some of the techniques used to combine 2D animation and 3D animation. The technique uses traditional hand drawn 2D animation by carrying the information with the 3D CG using a program dubbed "Meander" created by Eric Daniels.

"Paperman" director John Kahrs has described the process: "It's not like a texture map. It's just like painting on the surface of the CG. It acutally moves on a 2D layer that's driven by the CG."

John Kahrs goes on to describe the working process of animating: "...folds in the fabric, hair silhouettes and the like come from of the commited design decision-making that comes with the 2D drawn process. Our animators can change things, actually erase away the CG underlayer if they want, and change the profile of the arm."

2D animation has, for some time now, taken a backseat to 3D computer graphics but John Kahrs has stated that although he does not believe they are ready to do a feature length film using the technique that it is a direction that they are eventually going to move toward and that Disney believes there is a strong future ahead for this technology.

"Paperman" is one of the 10 animated shorts being considered for an Oscar at the next Academy Awards.

Rescooped by Sean Stoakes from Daily Content Highlights
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Pas a Pas: A stop-motion animation tool for the classroom

Pas a Pas: A stop-motion animation tool for the classroom | Animation and Graphic Design | Scoop.it

Ishac Bertran's Pas a Pas is not only a device for teaching children the fundamentals of stop-motion animation (and a little geometry for good measure); it ...

 

Functionally, the most important aspects of the Pas a Pas are its screen and camera, with which children can create a stop-motion animation with a series of simple steps. The screen displays an arrangement of colored shapes. A child arranges corresponding colored blocks over the shapes, directly on the screen. With the pieces in place, the "record" button is pressed, and the camera above, which points down at the screen, takes a snapshot. The screen then cycles to the next frame of the animation, with the child moving the relevant pieces. So on to completion. 


Via Scott Capito
Sean Stoakes's insight:

Is a tool created to teach children/students about stop motion animation and how to make it. another example of how animation can be used in a teaching method

 

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Rescooped by Sean Stoakes from 3d Animation and graphic design
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2d vs 3d Animation: A Brief History of the Animated Feature Films Industry

2d vs 3d Animation: A Brief History of the Animated Feature Films Industry | Animation and Graphic Design | Scoop.it

Over 60 years ago Walt Disney wow the world with his Mickey mouse and snow white and seven dwarfs animated movie, it was a huge success and it soon scaled up to a billion dollar industry making Walt Disney one of the richest guy in the world.


Via aidanwatson
Sean Stoakes's insight:

The articles disscusses the differences between classic animation and more modern 3D animation. It also talks about the true lack of competition between the twi styles of animation

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Rescooped by Sean Stoakes from Medical Animation
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Huntington's Disease Medical Animation by Polygon

Huntington's Disease Medical Animation by Polygon | Animation and Graphic Design | Scoop.it

This video shows the overstimulation of glutamate receptors due to increased release of glutamate into the synaptic cleft.

 

http://www.polygonmedical.com/huntingtons.html


Via Polygon Medical Animation
Sean Stoakes's insight:

This video not only shows what it shows but also communicates that animation can be used to do more than short cartoons

 

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Rescooped by Sean Stoakes from Top CAD Experts updates
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3D Villa, 3D Walkthrough, Animation, FUTURE VILLE, chennai, india - BRAIN TRUST

FUTURE VILLE - Go on, discover the future. Discover 31 magnificent villas spread over 2 acres designed keeping in mind every aesthetic and functional need of...

Via João Greno Brogueira
Sean Stoakes's insight:

This website shows another type use of animation in the modern world

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Rescooped by Sean Stoakes from Transmedia: Storytelling for the Digital Age
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Expression That Inspires: The role of animation storytelling in our future? Look at how movie title sequences have inspired us

Expression That Inspires: The role of animation storytelling in our future? Look at how movie title sequences have inspired us | Animation and Graphic Design | Scoop.it

Frank Mertens: "It used to be that movie title sequences were the forums for incredible animation innovation and creative expression."


Via The Digital Rocking Chair
Sean Stoakes's insight:

The page shows how animation can be used and how animation could be used as a narrative tool. It shows examples of ways animation can and has been used.

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Rescooped by Sean Stoakes from Digital Cinema Tools
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Is the First ‘Instant’ 3D Modeling and Motion Capture Camera the Future of CG Animation? By Dave Kendricken (06:19)

Is the First ‘Instant’ 3D Modeling and Motion Capture Camera the Future of CG Animation? By Dave Kendricken (06:19) | Animation and Graphic Design | Scoop.it

Posted by Dave Kendricken on February 13, 2013 • 


"In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or ‘performance capture’ when facial expressions are the focus (see: Avatar). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft XBox 360′s Kinect technology is actually able to recognize shape and motion on its own, turning you into a full-body video game controller in real-time. The new Lynx A Camera looks to take this a step further. Meet the world’s first ‘point-and-shoot’ camera that can model and capture the geometry, texture, and motion of anything you aim it at, right before your eyes."

...


NoFilmSchool.com


Via Thierry Saint-Paul
Sean Stoakes's insight:

The article talks about the future of Mo-Cap and the possibilty of realtime 3d CG modelling. It also talks about a product that they are working on that can do this

 

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Rescooped by Sean Stoakes from How to find and tell your story
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The Literacy Shed

The Literacy Shed | Animation and Graphic Design | Scoop.it
A website for teachers filled with ideas for literacy teaching using visual resources such as film, animation, photographs and picture books.

Via Jean Anning, Petra Pollum, Kim Zinke (aka Gimli Goose)
Sean Stoakes's insight:

A website created for teachers and eductors to use animations and films as a teaching resource. The website shows that animation could be used a teaching tool

 

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Pippa Davies @PippaDavies 's curator insight, December 11, 2012 8:47 AM

Awesome resources for teaching literacy, or book club related discussions.  

Kim Zinke (aka Gimli Goose)'s curator insight, December 16, 2012 11:01 PM

Even though this site is aimed for young school aged children, a lot of the  information is related to storytelling that could be used by any age group.

Stacey Py Flynn's curator insight, December 23, 2012 5:32 AM

Nicely done archive of short videos and animation for teaching and learning. 

Rescooped by Sean Stoakes from 3d Animation and graphic design
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3D Animation and its impactful influence on the Virtual World

3D Animation and its impactful influence on the Virtual World | Animation and Graphic Design | Scoop.it
Animation has reached a point where a user can have his unique avatar in the virtual world. The avatar is just a projection of oneself in the virtual world. This virtual image of user in the virtual world is the main medium of entertainment.

Via aidanwatson
Sean Stoakes's insight:

The article talks about how the increases in animation quality and graphics has had a large impact on the the world. It discusses how animation has evolved into other forms of media

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