Here are a comparison of technologies adoption, thanks to the "google trends" tool, each comparing :
angularjs tutorial (in red) vs [techname] tutorial (in blue)
The word "tutorial" help here to avoid noise signal due to ambiguous name (jsf is a too generic acronym), and it also help to detect which technology people will in adopt in the very near future (thus avoiding noise due to maintenance on an old technology).
The date following indicates when AngularJS overrun the [techname] technology.
I couldn’t find a good complete introduction to writing unit tests for Angular, so I wanted to compile a newbie startup guide along with some useful tricks for Angular-specific problems that you will...
One of the most frequently asked questions we get is when would Angular be a poor choice to use as a framework. Our default answer is usually when writing games as Angular has it’s own event loop handling (the $digest loop) and games usually require lots of low-level DOM manipulation. This is an inaccurate description as there are manytypes of games where Angular can support. Even games that require heavy DOM manipulation can use the angular framework for the static parts, such as tracking high scores and game menus.
The basic angular-localize directive is used by adding the localize attribute to a tag. The text in the element will be used as the translation key, but you can uselocalize="key" to specify the key instead, which is useful if the final content hasn’t yet been copy edited.
The localize directive also observes data-* attributes and passes them as objects to translation functions, so data can be inserted into text dynamically.
04:46 – The Angular Team. 06:31 – Managing Angular as an Open Source Project. Igor Minar – Angular === Community (Keynote) – NG-Conf 2014. 09:05 – Why Open Source? 09:49 – Google, Money, and Notoriety.