One of the coolest visualization techniques to come along in recent years is the careful forensic reconstruction of likely facial features of deceased people from their bony remains, based on subtleties in bone structure and the knowledge of what each variation means, on average. Originally developed so police could put a face to unknown human remains (an application where it has been quite successful), the technique has spilled over into anthropology.
Recreating a face from the underlying bone involves painstaking work with myriad precision measurements so the muscle and skin will have the correct thickness and placement. It also involves having access to a database of enough samples so that the assigned features have a statistical likelihood of being correct. These are not wild guesses or dreamy-eyed artists impressions, but a reasonable recreation of a face that actually existed.
Done with: Timelapse 3D scanning of skull; Python Photogrammetry Tools; 3D Sculpting; Blender Screen capture; FFMPG Video edigint; Kdenlive.