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In business, storytelling is all the rage. Without a compelling story, we are told, our product, idea, or personal brand, is dead on arrival.
Love this video primer to what an ARG is. Will be using this link to talk ARGs with folks.
A new platform from Fourth Wall Studios leverages technology to bring TV watchers into the story. Same team behind "The Beast."
White paper that synthesizes research on game based learning and principles of game design. Great principles for learning and how they are reinforced through gaming.
Focus on serious gaming in education with emphasis on games for engaging in trial and error.
Not about games, per se, but a great overview of how neuroscience should/could inform learning design. Relevant to games - need for multiple, creative tasks to improve mastery/confidence.
Overview of serious games on campus. Great quote: "An education simulation is how you'd want your doctor to learn, and a serious game is how you'd want to learn."
Column about the promise of gaming for global learning, engagement, and to "save the world." Highlights recent Catalysts for Change game from Institute for the Future.
Great bundle of links and resources on designing an ARG.
Love this definition/description of ARGs from one of the writers of The Beast. Great description of dismantling a story and scattering the pieces.
Toronto-based ARG hopes to bring the genre back closer to "live interactive performative narratives" rather than promotional vehicles.
The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Great analysis of game-based-learning from the perspective of neuroscience.
Profile of "Alternet Games," who infuse real-time drama into games through improv and live characters.
Love this description as an ARG and it's potential for immersive learning. Immersive experiences can "con" students into learning.
Infographic on "why gaming is good for you," includes section on education and brief mention of some ARGs.
Profile of ARG designer Jane McGonigal and her latest game - SuperBetter. Talks about role of instant feedback, collective intelligence in games.
Latest multi-player game from Jane McGonigal with social ambitions: relying on collective intelligence to solve the problem of global poverty.
Older example but still a great resource. (Inspired my first ARG!) Game from Smithsonian Art Museum featuring game artifacts and the final report.
Research on ARGs in education featuring four case studies. (Scroll down to download the full PDF.)
Great examples of how to weave together storytelling, discovery, and adventure for kids with ARGs.