All Things EdTech
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All Things EdTech
All Things EdTech, Educational Technology, Instructional Technology, Instructional Design, eLearning, Gamification
Curated by Bryan Hauf
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The 6 Top Instructional Design Trends for 2017

The 6 Top Instructional Design Trends for 2017 | All Things EdTech | Scoop.it
Which are the hottest instructional design trends for 2017? Read on and discover the 6 top trends you should look out for in 2017!

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Chapter 6: Mechanics: Gamification at Work: Designing Engaging Business Software

"Game Mechanics are constructs of rules and feedback loops intended to produce enjoyable gameplay. They are the building blocks that can be applied and combined to gamify any non-game context." — The Gamification WIKI Mechanics are the most visible part of gamification and tend to be the primary focus of most gamification projects. We like to think of game mechanics as paints in an artist's palette. We cannot create great art just by adding many colors to our picture, unless we also hav
Bryan Hauf's insight:
While motivating learners to complete tasks and develop skills is at the core of gamifying learning and instruction, it is important to thoroughly understand the mechanics and how they can be combined and leveraged to build upon motivation, most importantly intrinsic motivation. Mechanics are the pieces that make gamification work smoothly, if used properly. Take a look at how mechanics shape gamified experiences.
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Free Fantasy Maps - Free Maps of Fantasy Worlds

Free Fantasy Maps - Free Maps of Fantasy Worlds | All Things EdTech | Scoop.it
Browse our collection of free Fantasy Maps including worlds, overland maps, cities, dungeons and more! Also learn how to get started on your own fantasy cartography.
Bryan Hauf's insight:
Looking to set the stage for your gamified elearning environment? Take a look at these free maps to help with inspiration. Or maybe you don't have the time to do that. Don't worry, these maps are free to use!. Part of gamification is immersing the user into the experience through aesthetics. What better way to do that then bringing your experience to life through visuals?
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D2L Releases Summer16 Edition of Brightspace -- THE Journal

D2L Releases Summer16 Edition of Brightspace -- THE Journal | All Things EdTech | Scoop.it
Desire2Learn, or D2L, today launched the Summer16 release of Brightspace, its popular cloud-based learning management system, with a new user interface optimized for mobile devices.
Bryan Hauf's insight:
While I am a Canvas LMS lover at heart, it is great to see a LMS company build gamification direclty into its system to make it easier to build instruction that motivate through engagement and interaction. While most LMSs can be configured or "hacked" to add gamification elements, it is often a complex process in figuring out how to make things work just the right way.
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Guest Blog: The Employee Rewards That Really Count

Guest Blog: The Employee Rewards That Really Count | All Things EdTech | Scoop.it
A guest blog from TechnologyAdvice exploring the power of intrinsic motivation in company employee rewards.
Bryan Hauf's insight:
Great article on how to leverage extrinsic and intrinsic rewards at the workplace. As with most needs analysis situations, always start with those who are impacted by these rewards directly: your employees. How do they want to be rewarded and how are they driven? The same method can be applied to learning gamification. Find out what truly motivates YOUR learners.
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Ow.ly - image uploaded by @AnCoppens

Ow.ly - image uploaded by @AnCoppens | All Things EdTech | Scoop.it
Bryan Hauf's insight:
In gamifying an experience, illustrating diagrams helps you conceptualize the experience you are trying to create. Does this flow logically? What does it look like? What does the user experience through the Mechanics, Dynamics and Aesthetics? Design is important to end users. It helps them more easily process and interact with things. 
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GE TV: Karl Kapp on Why Gamification Works

GE TV: Karl Kapp on Why Gamification Works | All Things EdTech | Scoop.it
In this interview with gamification expert Karl Kapp, find out why gamification and learning games work, and how to use them effectively

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David W. Deeds's curator insight, May 24, 2016 6:11 PM

Check this out! Thanks to Juan Doming.

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An Interactive Approach To Learning: Gamification And Microlearning

An Interactive Approach To Learning: Gamification And Microlearning | All Things EdTech | Scoop.it
Want to know about two tactics for interactive learning? Check why Gamification And Microlearning are the most effective interactive approaches to learning.

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Bryan Hauf's insight:
Simple, but effective way to begin gamification. Always make sure to build around sound instructional design. Start with the learning outcomes and ensure that your gamified experience translates to completing those outcomes!
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Rosemary Tyrrell, Ed.D.'s curator insight, June 21, 2016 12:49 PM
Some good take-aways for PD. 
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Badges for Learning | Canvas Community

Badges for Learning | Canvas Community | All Things EdTech | Scoop.it
At Instructurecon this year, I presented a session on badges. While there are several solutions for badging that integrate with Canvas and more being
Bryan Hauf's insight:
If you are a Canvas teacher, here is a great guide to help you get started with using Badges in your Canvas course. Suggest pairing this technology with other gamified techniques to really tap into learner motivation.
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Games vs Game-based Learning vs Gamification

Games vs Game-based Learning vs Gamification | All Things EdTech | Scoop.it
Scene: Sales meeting between executives of a leading learning service provider and an organisation planning to outsource its learning content
Bryan Hauf's insight:
Not that I don't like a good Game-GameBased Learning-Gamification breakdown, but I thought the purpose of applying gamified elements to situations is to use the research that indicates what intrinsically motivates people through games and incorporating those elements to be intrinsically rewarding. Maybe learning and business have different objectives for gamification, but I would make every effort to have a gamified learning experience intrinsically rewarding.
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Gamification in eLearning Facts Infographic - e-Learning Infographics

Gamification in eLearning Facts Infographic - e-Learning Infographics | All Things EdTech | Scoop.it
The Gamification in eLearning Facts Infographic presents how the experience of learning (recall and retention) can be enhanced through Gamification.
Bryan Hauf's insight:
If these statistics are true (why don't people source their statistics?), then this makes a great case for gamification. Although I wonder if the people surveyed truly know what gamified content looks like. It can't just be about rewards, badges, and points! Engagement, motivation, interaction.
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Gamification in Education: What Are We Doing Wrong? | Emantras.us

Bryan Hauf's insight:
It's great to see that a niche tool is gaining more traction in higher education. So what are we doing wrong with gamification? It seems that we are attempting to incorporate what seems to be the easiest element since technology already exists for it: rewards and badges. The other stuff takes time to develop. Adding in badging/reward structures in to learning environments seems to be easier than adding other elements. The others challenge us to rethink what is currently being taught.
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The Looming Gamification of Higher Ed

The Looming Gamification of Higher Ed | All Things EdTech | Scoop.it
What do we stand to lose by transforming learning into a quest for points?
Bryan Hauf's insight:
This article makes some critical points about gamification. One is that we need to start adapting to our future learners...those who are growing up with games in their everyday lives. Second is that gamification provides most of everything in what you look for in educational activities. Promotion of learning, engagement, active learning, motivation, and fun wrapped in technology. For me, the important thing to remember is that there isn't a magic pill in education. It takes a combination of approaches to make it just right for both teachers and students.
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5 Education Technologies to Watch

5 Education Technologies to Watch | All Things EdTech | Scoop.it

"t’s no secret that technologies come and go. In fact, the ever-changing technological landscape makes it incredibly difficult to keep up with the latest and greatest tech trends, let alone plan how new tools can be used to enhance course instruction and student engagement."


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How FarmVille uses Game Mechanics to become Winning & Addicting

How FarmVille uses Game Mechanics to become Winning & Addicting | All Things EdTech | Scoop.it
Yu-kai Chou explains how Farmville uses tricky game mechanics to become Winning & Addicting, and suggestions on how to apply Gamifications to real life.
Bryan Hauf's insight:
A deep dive into the game mechanics of farmville. While this is a game itself, it is important to understand game mechanics and how they impact games before creating a gamified experience that uses game elements. This resource explores the game mechanics and core drives of motivation that made FarmVille so addicting to some.
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Tools, Tips & Resources Teachers Must Know to Learn About Gamification of Education

Tools, Tips & Resources Teachers Must Know to Learn About Gamification of Education | All Things EdTech | Scoop.it
Great Tools for teacher to know, Resources to dig deeper, and Cherry On The Top Tips for Gamification of Education.
Bryan Hauf's insight:
A great list of gamified technologies that will help enhance your instruction. Don't stress on having to create something from scratch. Search the Internet for edtech gamification tools.
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This Is the Tech That Will Make Learning as Addictive as Video Games

This Is the Tech That Will Make Learning as Addictive as Video Games | All Things EdTech | Scoop.it
The way we learn today is just wrong. Learning needs to be less like memorization, and more like…Angry Birds. Half of school dropouts name boredom... read more
Bryan Hauf's insight:
A great example of how gamification can change the mindset of learning and instruction. This article mentions something interesting that I've only seen a few times: students starting out with nothing instead of an 'A'. Instead of losing points through negative reinforcement, they gain them through positive reinforcement which builds a better emotional experience for students. They are taught what to do right instead of what to avoid. #creativity.
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Gamification Technology Continues to Evolve in Government

Gamification Technology Continues to Evolve in Government | All Things EdTech | Scoop.it
A good gamification project can enable agencies to tap into a hugely powerful problem-solving resource.
Bryan Hauf's insight:
Gamification for solving problems? Count me in. Solving problems takes deep thought, critical thinking, and real-life situations, especially in a learning context. Gamification can add elements that help learners be immersed into a real life situation and make an emotional connection. It is important to have interactions that they would experience in the real world. In one word, it needs to be "authentic".
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The Game

The Game | All Things EdTech | Scoop.it
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A gamified experience using narrative to immerse into learning about empathy through a story of hope, struggle, and loss.
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Lifesaver

Lifesaver is a game-in-a-film which gets you to make the choices you'd have to make in a real emergency.
Bryan Hauf's insight:
Want to experience a gamified experience? Learn how to give effective CPR by watching this interactive movie. Warning, you will be asked to help perform some of the techniques and you may experience some stress due to time constraints and context, but it is worth the experience. It really helped with my retention in being able to perform psychomotor skills on the spot.
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Storyboarding Is A Total Waste Of Time - eLearning Industry

Storyboarding Is A Total Waste Of Time - eLearning Industry | All Things EdTech | Scoop.it
Is Storyboarding A Waste Of Time? Read why it isn’t and check the 5 Storyboarding Must Haves: Becoming Reacquainted With The Need Of Storyboarding!
Bryan Hauf's insight:
Looking to Gamify your learning experience. Storyboarding is an important piece of the process. It helps you start prototyping and visualizing your instructional design. Used correctly, storyboards can help dynamically alter sequence and flow on the fly as your walk through the learning experience.
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Renowned Psychologist on How to Generate Intrinsic Motivation - Ed Deci on Inside Quest

Ed Deci, renowned psychologist, the co-founder of Self-Determination theory, is one of the most quoted of all contemporary psychologists. Ed sits down wit
Bryan Hauf's insight:
While this video is a bit long for YouTube viewer standards, get some great insight on intrinsic motivation through Self Determination Theory. SDT has been used to explain learner motivation in games and gamified experiences.
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Gamification Facts Infographic - e-Learning Infographics

Gamification Facts Infographic - e-Learning Infographics | All Things EdTech | Scoop.it
Gamification Facts Infographic: Gamification is the concept of applying game mechanics and game design techniques to eLearning courses.
Bryan Hauf's insight:
Let's face it. Sometimes work and training in the workplace have their ups and downs like most other activities. I wonder if applying gamification to the workplace can help overall moral by making workers more cooperative, collaborative, and engaged in general.
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5 Game Elements That Create Effective Learning Games - eLearning Industry

5 Game Elements That Create Effective Learning Games - eLearning Industry | All Things EdTech | Scoop.it
Want to know how to utilize some game elements to create successful game-based learning? Check 5 game elements that create Effective Learning Games.
Bryan Hauf's insight:
Great starter list on how to incorporate gamification elements. I would also add technology to the list. You need to consider what tech is available to you, or what tech you will need to fit the parameters and mechanics of your gamified learning experience.
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Defining gamification - what do people really think?

Defining gamification - what do people really think? | All Things EdTech | Scoop.it
A crowd sourced definition of gamification
Bryan Hauf's insight:
A collection of definitions from those with experience in applying gamification elements into non-game contexts. The important takeaway is that gamifying an experience is not creating a game, but facilitating game-thinking, mechanics, engagement, motivation, etc. to make non-gaming contexts people-centered.
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