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Former Hearthstone dev launching new storytelling engine that could change video games

Former Hearthstone dev launching new storytelling engine that could change video games | All things video games | Scoop.it
Brian Schwab is a former Blizzard employee best known for his work as senior AI and gameplay engineer on Hearthstone, but now he has moved on to experimental territory, he tells us. After working at...
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The Wolf Among Us – Saison 1 – Chro

The Wolf Among Us – Saison 1 – Chro | All things video games | Scoop.it
Après s’être penché sur les dilemmes moraux dans son troublant The Walking Dead, Telltale n’a pu s’empêcher de s’atteler à un autre pan de la psyché qui appelle le jugement : la justice. La lutte pour préserver un semblant d’humanité dans un monde qui s’est écroulé laisse sa place au récit d’une communauté à la recherche d’un justicier du
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No Man's Sky's Sean Murray Talks With Insomniac's Ted Price

No Man's Sky's Sean Murray Talks With Insomniac's Ted Price | All things video games | Scoop.it
In this video discussion, the founder of Insomniac has a candid talk about independent development and team morale with the ambitious managing director from Hello Games.
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How A Seemingly Impossible Game Is Possible

If there's one comment louder than all the praise that No Man's Sky has been getting, it's got to be something along the lines of, "Wow, how is that even possible?"
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Gamasutra: Wai Yen Tang's Blog - A field experiment on reactions to a woman's friend request in an FPS game

Gamasutra: Wai Yen Tang's Blog - A field experiment on reactions to a woman's friend request in an FPS game | All things video games | Scoop.it
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What did they do to you?: Our women heroes problem

What did they  do  to you?: Our women heroes problem | All things video games | Scoop.it
Spurred by the Rise of the Tomb Raider and Infamous: Last Light E3 trailers, Leigh Alexander reflects on the trend of seeing women heroes primarily through the trauma they've endured.
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S.EXE: Merritt Kopas On Porn, Pain, And Power | Rock, Paper, Shotgun

S.EXE: Merritt Kopas On Porn, Pain, And Power | Rock, Paper, Shotgun | All things video games | Scoop.it
This week's S.EXE entry is an interview with a person who speaks and writes regularly about sex in games and who has made games about relationships along the
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Gamasutra: Tanya X Short's Blog - 7 Ways Game Designers Break Their Own Hearts

Gamasutra: Tanya X Short's Blog - 7 Ways Game Designers Break Their Own Hearts | All things video games | Scoop.it
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Text Games in a New Era of Stories

Text Games in a New Era of Stories | All things video games | Scoop.it
Interactive fiction, which once went by the name “text adventure,” is having a moment.
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Dynamic Narrative in The Hit - Game Design - Articles - Articles

Dynamic Narrative in The Hit - Game Design - Articles - Articles | All things video games | Scoop.it
Ive been dreaming about a player-driven dynamic narrative system for the last 20 years, and trying to come up with a workable design for the last 5. The Hit will be the first part of that to see a public release. I’m going to need as much user...
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Women Are Not Too Hard To Animate

Women Are Not Too Hard To Animate | All things video games | Scoop.it
Well, that was an interesting E3 this year. For my part, I ran around the show floor and made executive decisions on which games are currently "bringing it" in terms of animation and character art. That's always been my favourite part of the spectacle, showing where the bar is set for the coming year to…
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Game Studies - Bishōjo Games: ‘Techno-Intimacy’ and the Virtually Human in Japan

Game Studies - Bishōjo Games: ‘Techno-Intimacy’ and the Virtually Human in Japan | All things video games | Scoop.it
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Les jeux vidéo sont des villes comme les autres

Les jeux vidéo sont des villes comme les autres | All things video games | Scoop.it
On ne vous présente plus la tendresse que l'on éprouve à l'égard des jeux vidéo comme révélateurs de tout un tas de signaux plus ou m
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'We kill people based on metadata,' and other ways Watch Dogs explores modern war

'We kill people based on metadata,' and other ways Watch Dogs explores modern war | All things video games | Scoop.it
I’m watching a woman who is about to be attacked by someone from her past. She has no idea she’s in danger, not yet. The man shows up, and my data shows he's about to do ... something. I emerge from...
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Gamasutra: Rizky Winanda's Blog - A Better Narrative using OCC Emotional Model

Gamasutra: Rizky Winanda's Blog - A Better Narrative using OCC Emotional Model | All things video games | Scoop.it
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