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"A free site that enables you to create your own quizzes based on video clips from popular sharing sites like YouTube or BlipTV."
A library of revised lessons for common Anthologies (6th-10th grades), each carefully aligned to the CCSS. Each new lesson includes quality text-dependent questions, improved tasks, and a focus on academic vocabulary.
Common Core Close Reading Sample Lessons These exemplars contain full materials for two to five lessons each, including: Readings with teacher and student instructionsText dependent questionsStudent discussion activitiesVocabulary and syntax tasks for challenging words and phrasesWriting-based formative assesments Fiction and nonfiction lessons, searchable by grade levels.
We feature a growing collection of quality materials for teachers and parents – accessible 24 hours a day, seven days a week, worldwide! All of the materials we sell are digital goods: electronic versions of workbooks, teaching guides, lesson plans, etc. from the top publishers in the education business. We also offer a growing selection of downloadable software from a variety of suppliers, including Ultralingua.
"Helping students learn how to learn: That's what most educators strive for, and that's the goal of inquiry learning. That skill transfers to other academic subject areas and even to the workplace."
Guest Post by Jonathan Olsen and Sarah Gross, teachers at High Technology High School in Lincroft, New Jersey Women and girls are historically underrepresented in STEM (science, technology, engineering, ...
Thought leaders in education, including Geoffrey Canada, Bill Gates, and Sir Ken Robinson, deliver the first-ever TED Talks on television.
As well as a wealth of facts and statistics about the standards, you'll also be able to find aligned curricula and lesson plans, the latest news on the Common Core and relevant videos and links. In addition, you can access expert advice and opinions in our Common Core Forum, where you can ask or answer questions on the standards.
Gamification of Education is exactly what it sounds like; taking these games elements, from incentives, immediate feedback, rewards, and more to classroom instruction. It requires looking at the full package of instruction and ...
Via jonathan jarc
Resources for analysis of all types of primary sources, including photographs, political cartoons, etc
Via Mary Clark
Playful word associations. Visually captivating. Connect words visually. Learn synonyms and other connections. Visuwords produces an interactive node graph network.
More than 1600 federal teaching and learning resources organized by subject: art, history, language arts, math, science, and others -- from FREE, the website that makes federal teaching and learning resources easy to find.
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Free, research-based K-6 reading comprehension lesson plans and non-fiction reading passages & question sets. Common Core aligned, teacher & principal endorsed.
A library of 300+ revised lessons for common Basal reading series (3rd-5th grades), each carefully aligned to the CCSS. Each new lesson includes quality text-dependent questions, improved tasks, and a focus on academic vocabulary.
GeoGuessr is a geography game which takes you on a journey around the world and challenges your ability to recognize your surroundings.
"At the end of the day, teaching is about learning, and learning is about understanding. And as technology evolves to empower more diverse and flexible assessments forms, constantly improving our sense of what understanding looks like–during mobile learning, during project-based learning, and in a flipped classroom–can not only improve learning outcomes, but just might be the secret to providing personalized learning for every learner. We have gathered five alternatives to his legendary, world-beating taxonomy, from the TeachThought Simple Taxonomy, to work from Marzano to Fink, to the crew at Understanding by Design."
Via Susan Bainbridge
Insight from Diana Laufenberg into how she guided students to find their own learning paths at school. Be Flexible; Foster Inquiry;Design Architecture for Participation; Teach Kids, Not Subjects; Provide Experiential Learning; Embrace Failure; Don't Be Boring; Foster Joy.
"...A special, active-learning opportunity for students, staff, and faculty. Our game is loosely based on the Humans vs Zombies games played on campuses across the country...We have changed the rules a little bit and tried to give it a technological and academic twist. The goal of the game is to model a virus outbreak across our campus where “infected” players report their infection on the game website. At the same time, we will be releasing clues to an antidote that will cure the disease. We will use the game’s website to track how the disease and the antidote spread. Faculty members in sociology, microbiology, literature, and mathematics have already expressed an interest in developing assignments around this game."
CCSS aligned assessment and instruction requires texts be of quality—that is, worth reading and re-reading, and capable of supporting rigorous questions grounded in evidence from the text. Inherent in the standards is the need to engage students in texts of appropriate complexity for their grade level and to direct student attention to the complexity of the texts. This document serves to guide educators in how to select texts that can support CCSS-aligned instruction and assessment as well as some resources to find these texts.
Will the new state standards push more districts to start using open educational resources?
Via Mary Clark
This Concept Map, created with IHMC CmapTools, has information related to: Learning Theory, zone of proximal development The area of capabilities that learners can exhibit with support from a teacher., Montessori constructivism, Lave & Wenger...
Via Beth Dichter, Tracy Shaw, Della Parker
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