On Saturday, Dec.1, 2012, the board of trustees of the American Psychiatric Association voted in Washington, D.C., that the term “dyslexia” will be eliminated (Dyslexia is out of DSM-5: Psychiatrists voted Saturday, Dec.)...
Knowledge is the biggest value humans have and still we let our educational system go down the drain. A lot of talk, no change! We need to understand that change is needed to improve education. The solution lies beyond the knowledge of teachers.
Kelly McClymer's insight:
This would work well for kids with reading difficulties, because it would address the lack of skill growth by deliberately doing what is needed for each individual to learn to read. Right now, so many kids with dyslexia (smart kids!) spend the first few years in school memorizing words instead of learning to decode text. This catched up to them beginning in third grade, when texts become more complex and necessary. They struggle to do what worked earlier (memorize words), and start to feel really stupid.
Over the course of her teaching career, Samantha Webster noticed one tendency about kids. They love video games. So on the basis of this she’s decided to gamify her classroom by making it into a real-life video game called SuperFunner.
Con-nect is a simple and addictive puzzle game based on Arukone. The difference is that Con-nect is three-dimensional! 3D is not only more fun, but it also helps you to develop good spatial and visual perception.