Esperant.O is a beta software plug-in developed by Brandon Kruysman that bridges the gap between industrial robotics and designers. Esperant.O uses Maya’s embedded features regarding kinematics and skeletons, and uses this as a technique to redefine how designers control the motion of industrial robot arms. Esperant.O extends Maya beyond a modeling and animation tool set in the computer, to a platform for Robotic simulation and real-time operation. This approach allows all the animation tools in Maya to be used in new ways as they can begin to merge, separate, and overlay virtual and physical robots and spaces. To negotiate virtual and physical worlds is the key problem and opportunity of our generation of designers.
This project subsists on the translational discrepancies that arise during interplay between an excessively controlled but exceedingly irresolute digital environment and its materialization into the reality of physical space.