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Rescooped by Deb Nystrom, REVELN from Connected Learning
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20 Questions To Guide Inquiry-Based Learning

20 Questions To Guide Inquiry-Based Learning | Agile Learning | Scoop.it

20 Questions To Guide Inquiry-Based Learning

[Covers the] breakdown of the inquiry process for learning on 21stcenturyhsie.weebly.com (who offer the references that appear below the graphic). Most helpfully, it offers 20 questions that can guide student research at any stage, including:
 

What do I want to know about this topic?
How do I know I know it?
What kinds of resources might help?
How do I know the info is valid?
Does my research raise new questions?
And, in a nod to digital and social media, How do I use media to express my message?
 

...overlaps with ...self-directed learning...

 


Via Stephanie Sandifer
Deb Nystrom, REVELN's insight:

Always useful to find visual learning frameworks that guide inquiry, including self-directed inquiry.    These questions could also be helpful with co-learning, group and individual coaching, and appreciative inquiry. ~  D

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David Hain's curator insight, October 28, 2013 3:13 AM

Good framework for research.

Anthea Willey 's curator insight, October 28, 2013 4:07 AM

Love this simplified diagram when you need to do some indepth research this could help

Rescooped by Deb Nystrom, REVELN from Curating-Social-Learning
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Disruptive Technologies in Social Learning - 2012 | Bill Brandon, Learning Solutions

Disruptive Technologies in Social Learning -  2012 | Bill Brandon, Learning Solutions | Agile Learning | Scoop.it

“In 2012, three (3) disruptive technologies [will] play a larger and larger part in our work ...changing business models, roles and relationships in more and more organizations in 2012, not just the early adopters."

 

1. Mobile

Mobile technology is already having an effect in secondary education as well as in higher education, where tablets and mobile phones are a standard part of the delivery system on many campuses.

 

Consumers have switched their behavior to smartphones. This year for the first time, time spent in mobile device use of apps passed the time spent using mobile devices to access the Web. These behavioral changes will increasingly show up in government and enterprise learning-related activities in 2012.

 

2. Social

Social technology is having similar effects on consumer behavior, but with interesting variations. For example, television producers have figured out how to make social comments on second screens (the iPad in the lap of a viewer while she watches television) part of the show.

 

Social apps and sites are already a significant part of marketing products and ideas. Game designers increasingly add social features to their products.

Could there be effects on learning in 2012? How can we engage individual learners on multiple platforms simultaneously? How can we simultaneously engage multiple learners, including collaborative engagement across multiple platforms?



3. The Cloud

(a metaphor for the Internet, the unseen “cloud” of servers used as a utility to store information and host applications and services in real time) is another phenomenon  discussed for several years.

 

More enterprises are creating their own on-premise “clouds” as a means of gaining the advantages of cloud computing while having (at least some) control over security of their data and reliability of services. Combinations of The Cloud and on-premise clouds are also becoming more common.


Via Heiko Idensen
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