Catching Up Business:  STEAM Blends Science & the Arts in Public Education | Agile Learning | Scoop.it

STEAM Blends Science and the Arts including the 2013 example from the Wall Street Journal today of eighth-grade students in Brooklyn are learning to build cameras and getting practice composing images as part of a new class that combines technology and the arts.

     

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"the innovative practices of art and design play an essential role in improving STEM education and advancing STEM research."

    

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The original news is 2011:

...Federal agencies, including the U.S. Department of Education and the National Science Foundation, are helping to fuel work in [STEAM.]

    

The NSF has provided research grants and underwritten a number of conferences and workshops around the nation this year, including a forum hosted by the prestigious Rhode Island School of Design, titled "Bridging STEM to STEAM: Developing New Frameworks for Art-Science-Design Pedagogy."

    

Picking up on the Rhode Island institution's push for STEAM, in late September, a lawmaker from that state, U.S. Rep. James Langevin, a Democrat, introduced a House resolution to highlight how "the innovative practices of art and design play an essential role in improving STEM education and advancing STEM research."

    

Source:      Building STEAM: Blending the Arts With STEM Subjects: Goals are creativity and engagement Robelen, Erik W. Education Week  31.13 (Dec 7, 2011): 8.