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Teacher Deanna Jump makes one million dollars selling school lesson plans

Teacher Deanna Jump makes one million dollars selling school lesson plans | aect | Scoop.it
If you want to get rich, let's just say teaching is not the career. Make that wasn't the career. Deanna Jump is turning such thinking upside-down. She's a millionaire, and teaching got her there.
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MI-AECT: Educational technology and social learning with new media
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How to Record your Desktop Screen with YouTube

How to Record your Desktop Screen with YouTube | aect | Scoop.it
This step-by-step guide explains how you can record a screencast video of your desktop screen with the help of YouTube. No need to install any software.
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Simple, effective, efficient, and engaging.

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Three Reasons Students Should Own Your Classroom’s Twitter and Instagram Accounts (EdSurge News)

Three Reasons Students Should Own Your Classroom’s Twitter and Instagram Accounts (EdSurge News) | aect | Scoop.it
It is quickly becoming a non-negotiable for all classrooms to leverage social media in order to communicate with families and other classrooms—thus engaging others in the daily lives of students. While simply posting “fun” photos is a start, this novelty wears off quickly, and as a result, we must t
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A thoughtful approach for modeling digital literacy skills in primary education.

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What Does ‘Open’ Really Mean? (EdSurge News)

What Does ‘Open’ Really Mean? (EdSurge News) | aect | Scoop.it

Yesterday EdSurge published an opinion piece by Stephen Laster, the Chief Digital Officer at McGraw-Hill Education, titled  "The Future of Education Isn’t Free. It’s Open. The article makes a strong argument for the importance of interoperability among learning platforms, tools and content. But...

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042: Digital Citizenship in a World that Doesn’t Forget John Linney

042: Digital Citizenship in a World that Doesn’t Forget John Linney | aect | Scoop.it
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We all create digital artifacts for others to discover but do students have a right to have their digital childhood forgotten? Students and adults are learning to navigate this new “nearly now society.” Digital citizenship requires a balanced mindset between electronic and face-to-face interactions. Alec Couros gives guidance and tips for connecting and creating an online identity and developing digital citizenship.

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10 Recommendations for Improving Group Work

Maryellen Weimer, PhD gives 10 strategies for improving group work between students, in this article featured on Faculty Focus.
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Your Passport to 2016 Edtech Conferences (EdSurge News)

Your Passport to 2016 Edtech Conferences (EdSurge News) | aect | Scoop.it

The endless deluge of nouvelle vague communication apps make sharing, caring and making new friends easier than before. Tools like Twitter and Voxer, Pinterest and Periscope offer more combinations and possibilities than a Rubik’s Cube. But nothing can quite mimic the dynamics of face-to-face interaction.

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30 Academic Resources on Learning - InformED

30 Academic Resources on Learning - InformED | aect | Scoop.it
Many of us read blogs about learning and discuss the learning process with our colleagues, but few of us actually bother keeping up with the latest scien
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The goal in this article is to provide approachable scientific materials you can actually read and use.

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What Do Modern Learners Actually Want From Your eLearning Courses?

What Do Modern Learners Actually Want From Your eLearning Courses? | aect | Scoop.it
So, as you're probably wondering from the title, what do 2016's learners want? Well, we're glad you asked...
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Why It’s Critical for the Next Gen to Be Tech Creators Not Consumers

Why It’s Critical for the Next Gen to Be Tech Creators Not Consumers | aect | Scoop.it
According to Ayah Bdeir, technology is the language of our time. The 33-year-old founder and CEO of littleBits likes to compare the engineers of today to the clergy of the Middle Ages, who controlled access to knowledge and power via their monopoly over the use and understanding of the written word. Today’s engineers have a…
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Top 10 Free Project Management Online Platforms For eLearning Professionals - eLearning Industry

Top 10 Free Project Management Online Platforms For eLearning Professionals - eLearning Industry | aect | Scoop.it
Wondering about the Top 10 Free Project Management Online Platforms For eLearning? Check this article to discover Top 10 Free PM Online Platforms.
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A Guide for Making Any Question an Essential Question

Use this simple guide to help you turn any basic non-essential question into an essential question for developing critical thinking skills.
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A "Zombie" Reform: Outcome Based Education (OBE) in Medical Education and K-12 Schools

Outcome Based Education (OBE) rolled through U.S. public schools in the 1980s and 1990s. Yes, OBE (a.k.a "mastery learning," "competency-based education") is still around (see here). But the drum-beating policy talk and promises of turning around "failing" U.S. schools, well, those claims have evaporated for K-12 schools.  Except for university medical education. Thus, a "zombie"…
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Use mind maps to reinforce flipped learning

Use mind maps to reinforce flipped learning | aect | Scoop.it
Flipping the classroom promotes independent learning, personalizes instruction and encourages collaboration. But in order for it to work, students need to actually learn the material at home. Mind maps are one way to help them learn and retain information.
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The best job in the world

The best job in the world | aect | Scoop.it
It is critical for those who believe in the value and importance of design to find ways to attract an exponentially larger and broader pool of students to the field.
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Changing the world by creating a culture of design. Great presentation by Bob Baxley.

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NMC and EDUCAUSE Learning Initiative Release th NMC Horizon Report > 2016 Higher Ed Edition

NMC and EDUCAUSE Learning Initiative Release th NMC Horizon Report > 2016 Higher Ed Edition | aect | Scoop.it
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Get it, read it, questions?

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A Six-Minute Lecturing Strategy to Increase Learning

A Six-Minute Lecturing Strategy to Increase Learning | aect | Scoop.it
Want to make your lectures even more effective? Dr. Christine Harrington describes a lecturing strategy that can improve student engagement and learning.
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Tips to add learning value, by combining lecture with active learning.

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Seven Characteristics of Good Learners

What are the key characteristics of good learners? That question is covered here by Maryellen Weimer, PhD in this article featured on Faculty Focus.
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Donald Clark Plan B: 10 ways online learning can make you a BETTER teacher

Donald Clark Plan B: 10 ways online learning can make you a BETTER teacher | aect | Scoop.it

Time and time again, when dealing with teachers and academics, who have been seriously involved in online learning, I have found that they gained enormously from the experience. They become better teachers.


Via Ana Cristina Pratas
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Announcing Minecraft: Education Edition

Announcing Minecraft: Education Edition | aect | Scoop.it
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Today, we’re excited to announce Microsoft is acquiring MinecraftEdu and investing in a new and expanded version of Minecraft for the classroom called Minecraft: Education Edition. This new title – available as a free trial this summer – will build on the learnings from MinecraftEdu while offering an expanded set of features. And in support of MinecraftEdu customers, they can continue to use MinecraftEdu and we will offer the first year of Minecraft: Education Edition for free.

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Call for Chapters: Intervention Strategies for Performance Improvement in Organizations

Call for Chapters: Intervention Strategies for Performance Improvement in Organizations | aect | Scoop.it
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Editors

Nancy B. Hastings, Ph.D. 
Associate Professor and Department Chair, Instructional, Workforce and Applied Technology University of West Florida
nhastings@uwf.edu  

Byron C. Havard, Ph.D. 
Associate Professor, Instructional, Workforce and Applied Technology

University of West Florida

bhavard@uwf.edu

 

Call for Chapters

Proposals Submission Deadline: January 30, 2016
Full Chapters Due: May 30, 2016
Submission Date: October 30, 2016

 

Introduction

Performance Improvement is a systemic and systematic process targeted at improving individual and organizational performance in various settings. The process includes conducting comprehensive organizational and environmental analyses to identify discrepancies between actual and desired performance. These discrepancies, referred to as “gaps”, are then analyzed to determine their impact on the organization and their root causes. Root causes are then further analyzed using various tools, including Gilbert’s Behavior Engineering Model and Binder’s Six Boxes. The output of these analysis activities provides the input for the intervention selection, design and implementation phases of the performance improvement process. Due to the wide range of possible solutions and the limited number of scholarly resources available on the subject, most performance improvement technologists are well versed in a small subset of possible solutions but lack the knowledge, skills and abilities necessary to identify and effectively implement many equally, or perhaps more, appropriate interventions. Therefore a need exists for expanded research to address this gap.

Objective

This book will provide readers with a comprehensive toolkit of interventions from which to choose. Chapters related to specific interventions will include a description of the intervention and the causes it is aligned with, design considerations and implementation strategies. Authors are encouraged to include case studies to further illustrate the application of the identified interventions. These chapters will be organized to align with Gilbert’s Behavior Engineering Model, a model frequently used to identify causes, providing a common frame of reference and quick methodology for aligning interventions with the causes they are intended to address. The final section of the book will include chapters related to the relationship between technology and intervention selection, design and implementation. Most interventions are not directly influenced by technology. Coaching is still coaching, job aids are still job aids and training is still training, whether presented with or without technology. However, it is important to note that while technology has not fundamentally changed the interventions, it does present new opportunities and challenges for those responsible for designing, developing and implementing them. This section will consist of chapters addressing the impact of technology on intervention selection, design and implementation as a whole as well as on individual interventions. The chapters in this section will be based on scholarly research and formatted in a manner similar to a comprehensive literature review.

 

Target Audience

Faculty, Graduate Students in Performance Technology and Instructional Design and Technology, Experienced Performance Improvement Practitioners.

Recommended Topics

Performance Improvement Interventions Section
This section will include chapters on specific interventions, organized according to Gilbert’s Behavior Engineering Model. Each chapter should address ONE intervention and include a description of the intervention, causes it is aligned with, design considerations and implementation considerations. The inclusion of case studies is encouraged but not required. Recommended topics include those focused on single interventions that align with any of the following areas. 

Environmental Causes 

·         Data - expectations and feedback 

·         Resources - tools and resources 

·         Incentives - consequences and incentives 

 

Individual Causes

·         Knowledge - skills and knowledge 

·         Capacity - selection and assignment 

·         Motives - preferences and satisfaction 

Technology’s Impact on Intervention Selection, Design and Implementation Section
This section will consist of chapters addressing the impact of technology on intervention selection, design and implementation as a whole as well as on individual interventions. The chapters in this section will be based on scholarly research and formatted in a manner similar to a comprehensive literature review. 

·         The impact of technology on intervention selection, design and implementation 

·         Mobile technology and performance improvement interventions 

·         Social networking and performance improvement interventions 

·         The impact of technology on training-related performance improvement interventions 

·         The impact of technology on non-training performance improvement interventions 

·         The role of technology in intervention implementation

 

Submission Procedure

Researchers and practitioners are invited to submit on or before January 30, 2016, a chapter proposal of 1,000 to 2,000 words clearly explaining the mission and focus of his or her proposed chapter. Authors will be notified by February 15, 2016 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by May 30, 2016, and all interested authors must consult the guidelines for manuscript submissions at http://www.igi-global.com/publish/contributor-resources/before-you-write/ prior to submission. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project. 

Note: There are no submission or acceptance fees for manuscripts submitted to this book publication, Trust in Knowledge Management and Systems in Organizations. All manuscripts are accepted based on a double-blind peer review editorial process. 

All proposals should be submitted through the E-Editorial DiscoveryTM online submission manager.

Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), an international academic publisher of the “Information Science Reference” (formerly Idea Group Reference), “Medical Information Science Reference,” “Business Science Reference,” and “Engineering Science Reference” imprints. IGI Global specializes in publishing reference books, scholarly journals, and electronic databases featuring academic research on a variety of innovative topic areas including, but not limited to, education, social science, medicine and healthcare, business and management, information science and technology, engineering, public administration, library and information science, media and communication studies, and environmental science. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2017.

 

Important Dates

January 30, 2016: Proposal Submission Deadline 
February 15, 2016: Notification of Acceptance 
May 30, 2016: Full Chapter Submission 
July 30, 2016: Review Results Returned 
August 15, 2016: Final Acceptance Notification 
August 30, 2016: Final Chapter Submission

 

Inquiries

Nancy B. Hastings 
University of West Florida 
nhastings@uwf.edu 
850-474-3013

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10 Augmented Reality Apps For Kids

10 Augmented Reality Apps For Kids | aect | Scoop.it
These AR apps are meant to accustom kids into using and enjoying augmented reality apps so that they can easily maneuver their way through whatever technological advances wait for them 10 or 20 years in the future.
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4 Student-friendly Tools for Creating Educational Presentations ~ Educational Technology and Mobile Learning

4 Student-friendly Tools for Creating Educational Presentations ~ Educational Technology and Mobile Learning | aect | Scoop.it
Here is a collection of some very good  tools you can use in class with students to create beautiful presentations and slideshows. All of these tools are web-based and do not require any software download.
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26 Critical Thinking Tools Aligned With Bloom's Taxonomy

Check out these tools to help students foster critical thinking skills in the classroom!
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Top 10 IT Issues, 2016: Divest, Reinvest, and Differentiate

Top 10 IT Issues, 2016: Divest, Reinvest, and Differentiate | aect | Scoop.it
In 2016, higher education IT organizations are divesting themselves of technologies that can be sourced elsewhere and of practices that have become inefficient and are reinvesting to develop the necessary capabilities and resources to use information technology to achieve competitive institutional differentiation in student success, affordability, and teaching and research excellence.
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7 Tips To Create An Effective Constructive Feedback System For eLearning - eLearning Industry

7 Tips To Create An Effective Constructive Feedback System For eLearning - eLearning Industry | aect | Scoop.it
Wondering how to create an effective Constructive Feedback system? Check this article to discover 7 tips to consider.
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