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Enabling the CCSS version of exemplary adolescent literacy.
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Rescooped by Lynnette Van Dyke from Technology Advances!

Transmedia Story Stream: Don't just read a book--play it!

Transmedia Story Stream: Don't just read a book--play it! | AdLit |

Via The Digital Rocking Chair, Lynnette Van Dyke
Henrik Safegaard - Cloneartist's curator insight, January 19, 2014 11:55 AM

Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds. Instead of downloading a static, dead ePub, readers can log onto story worlds that are alive with fans and friendship and earn rewards while reading. Don’t just read a book – play it!

Click to read more.

Debbie Elicksen 's curator insight, January 24, 2014 11:06 PM

Dare to be different.

Brad Tollefson's curator insight, February 10, 2014 9:42 PM

In beta and coming soon...

Rescooped by Lynnette Van Dyke from Writing, Research, Applied Thinking and Applied Theory: Solutions with Interesting Implications, Problem Solving, Teaching and Research driven solutions!

The Gamification of Reading | ALSC Blog

The Gamification of Reading | ALSC Blog | AdLit |

Via Stacey Edmonds, Be Learning, Sharrock
Stacey Edmonds's curator insight, June 10, 2013 11:47 PM

We can be so creative and insprational now in how we provide learning to our children.  My son experiences the joys of Transmedia Storytelling when interacting with Ninjago, whether it be the cartoon, the games or his own world of Ninjago Lego.

It is hard as a parent to navigate between the whole 'Play Screen Time' v's 'Learning Screen Time' guidelines...especially when my son is also reading and writing words well above his offical 'grade' at school as he wants to create his own world in MineCraft, which means he needs to follow instructions and name his creations.

Actually, the insights in this article also takes me back to my early 20's when I was working with young men with learning difficulties and through the provision of computers they were motivated to read and write so they could search the 'world wide web' (what they were searching for was another matter!).

As Jennifer asks, If an app/game can inspire a child to read and become a lifelong reader, shouldn't we find ways to embrace the technology rather than condemn it?

See what you think!

Helen Teague's curator insight, October 19, 2013 8:44 PM

Transmedia Storytelling

BookChook's curator insight, October 20, 2013 6:57 PM

Interesting article with thought-provoking comments. I believe we need to be open to all sorts of media and opportunities with our kids, to help them find the reading that works for them.