Adaptive Cities
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Adaptive Cities
Urban commons, DIY cities, tactical urbanism, adaptive reuse, temporary interventions, bottom-up cities. By @manufernandez and part of @humanscalecity
Curated by Manu Fernandez
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Rescooped by Manu Fernandez from The urban.NET!

Urban Characters: Exploring the places and objects that make each city unique | #urbanism

Urban Characters: Exploring the places and objects that make each city unique | #urbanism | Adaptive Cities |
A salute to those special places—some humble, some utterly utilitarian—that give a city its unique personality and collective soul.


The six places and objects shown at the link are urban amenities of a particular kind, but really they’re much more than that. These are the distinct features in the landscape that give a city its unique character. Every city has them. They can be supremely useful (the parkettes in Toronto, Pike Place Market in Seattle, Washington, D.C.’s fabulous subway stations) or gloriously idiosyncratic (the hidden staircases in Los Angeles, Pittsburgh’s charming Inclines, the incongruous gas lamps of sunny San Diego).

All of them, however, play a beloved civic role that transcends their mere function, lending a kind of quiet poetry to daily life, grace notes to the grind. Six writers and designers, one from each city, reflect on these special characters in the urban landscape...

Via Lauren Moss, ParadigmGallery, luiy
ParadigmGallery's curator insight, September 26, 2013 2:54 PM

This thought from the article sums it up for me...."believe that we can be great and that change is possible and that we can achieve it."

Rescooped by Manu Fernandez from #smartcities!

Cities in the Digital Age

Cities in the Digital Age | Adaptive Cities |

Interaction designers can shape “smart” urban environments...

For many people, the draw of cities is their pulse and flow, the veer and crush of humans, our shared machines, the vertical, the symmetrical, the seemingly impossible.

We connect, go forward, are thrust. We revel in the contrasts of urban materials—steel, stone, leaf, blade, glass, branch, Plexiglas, vinyl, flesh. The sheer matrix of it, the complexity of relationships and their potential outcomes, is almost a will unto itself, compelling us to be shaped, inviting us to form and move with it.

This type of interconnected environment has evolved into an interface to computation that is nowhere near as conversational as it might be, as philosopher-scientist Paul Dourish has noted. I’d argue that this makes interaction design evermore crucial in the world, as we work to support people and the technologies upon which they’ve come to rely within the built environment...

Via Lauren Moss, paradoxcity
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