Travelling Content
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Travelling Content
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How to tell whether a site is adaptive or responsive

How to tell whether a site is adaptive or responsive | Travelling Content | Scoop.it
Sometimes, it can be tricky to determine which mobile configuration a site is using. Thankfully, columnist Bryson Meunier shares several methods for discerning responsive and adaptive sites.
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Landscape of Content Variation - Story Needle

Landscape of Content Variation - Story Needle | Travelling Content | Scoop.it
To create different versions of content, publisher have three options: the template-based, compositional, and elastic approaches.
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Multi-source Publishing: the Next Evolution - Story Needle

Multi-source Publishing: the Next Evolution - Story Needle | Travelling Content | Scoop.it
Publishers need to consider, and plan for, how their content will fit in an emerging framework of integrated, multi-source publishing
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Adaptive Content: Mobile User an die Hand genommen

Adaptive Content: Mobile User an die Hand genommen | Travelling Content | Scoop.it
Wäre es nicht toll, wenn dir eine Website immer genau das gibt, was du brauchst?
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Content is king, but context is god

Content is king, but context is god | Travelling Content | Scoop.it
Gary Vaynerchuk shares three tips to ensure that the content you share with your audience has nailed the most important thing – context.
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Content, code & design: the three pillars of an effective user experience – GatherContent Blog

Content, code & design: the three pillars of an effective user experience – GatherContent Blog | Travelling Content | Scoop.it
If you—like myself and the rest of the Integrity team—have been on the front lines of digital since the web’s inception 20 years ago, then you know the demand for world-class user experiences is greater than ever. Today’s consumers are looking for more than just a stand-out logo or a catchy slogan. They’re looking for …
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New SteamVR controller prototype lets you open your hands

New SteamVR controller prototype lets you open your hands | Travelling Content | Scoop.it
Plus more virtual reality news leaking out of the Steam Dev Days conference.
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Drie jaar geleden vroegen wij studenten bij het vak Adaptive Content, na te denken over informatieoverdracht in een wereld waar schermen minder belangrijk zijn of zelfs niet meer bestaan. Dat leverde goede en mooie discussies op over wat schermen zijn, interactie tussen mens/mens, mens/machine, machine/machine. 

Vandaag lijkt dat actueler dan ooit.
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CMS-technologie: waar zit de klant op te wachten? - Emerce

CMS-technologie: waar zit de klant op te wachten? - Emerce | Travelling Content | Scoop.it
Een goed contentmanagementsysteem (CMS) knoopt de verschillende klantgerelateerde systemen van een bedrijf aan elkaar zodat personalisatie mogelijk is.
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Responsive vs Adaptive: Which Is Best to Encourage Hotel Guests to Bo…

Our data shows that mobile is currently driving 47% of all traffic. For hotels, it is vital to be easily findable and bookable on mobile. Google rewards mobil…
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Why Content and Customer Experience are Integrated

Why Content and Customer Experience are Integrated | Travelling Content | Scoop.it
Content and customer experience are integrated! Learn how to create, distribute and evolve great content that will lead to happy, profitable customers.
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Adaptive vs. Responsive Design

The differences between responsive and adaptive design approaches spotlight important options for us as web and app designers. Choosing with insight can empower you to plan and execute your designs with better aim, purpose and results.With the pervasiveness and diversity of mobile devices, as designers we need to cater to the variety of screen sizes. This is a challenge that every web and app designer currently faces. From the giant corporate monitor to the smartwatch, there are a huge numbe
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Who, When, and Why of the Content Production Process – GatherContent Blog

Who, When, and Why of the Content Production Process – GatherContent Blog | Travelling Content | Scoop.it
This post will guide you through the typical stages in the content production process, outlining each stage, contributors and what to expect.
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Travelling With The User - BWS 2017 Talk

Are your UX and IA efforts up to the current content consumption trends? Can they travel with the user wherever she goes? Are you leading or are you following?…
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Your Content Needs a Metadata Strategy - Story Needle

Your Content Needs a Metadata Strategy - Story Needle | Travelling Content | Scoop.it
Web publishers need a metadata strategy to ensure they can leverage content metadata across different IT systems effectively.
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The Future of Content is Multimodal - Story Needle

The Future of Content is Multimodal - Story Needle | Travelling Content | Scoop.it
Content ready for the future needs metadata that will allow it to be used for viewing on the screen, in conversational UIs, and by IoT connected appliances
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Adaptive vs. Responsive Design

The differences between responsive and adaptive design approaches spotlight important options for us as web and app designers. Choosing with insight can empower you to plan and execute your designs with better aim, purpose and results.With the pervasiveness and diversity of mobile devices, as designers we need to cater to the variety of screen sizes. This is a challenge that every web and app designer currently faces. From the giant corporate monitor to the smartwatch, there are a huge numbe
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Content and silos: How to break down the barriers – GatherContent Blog

Content and silos: How to break down the barriers – GatherContent Blog | Travelling Content | Scoop.it
Silo isn’t really a word we use in everyday life, in fact it is probably one of those corporate terms that people dislike using in meetings. The Oxford Dictionary defines the word silo, in relation to business as “a system, process, department, etc. that operates in isolation from others.” Many people feel that a silo …
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Holistic Adaptive Design: Factors to Consider in a Multi-Screen World | Creative Cloud blog by Adobe

Holistic Adaptive Design: Factors to Consider in a Multi-Screen World | Creative Cloud blog by Adobe | Travelling Content | Scoop.it
When designing in a multi-screen world, the three major factors to consider at minimum are: viewing distance, touch area, and touch targets and interactions.
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Powering Omni-Channel with Adaptive Content

Powering Omni-Channel with Adaptive Content | Travelling Content | Scoop.it
One of the biggest advantages that omni-channel has over multi-channel is its ability to provide an integrated experience across all touchpoints in a user journey.
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Adaptive, Responsive, Intelligent: Content hat viele Namen

Adaptive, Responsive, Intelligent: Content hat viele Namen | Travelling Content | Scoop.it
Für intelligenten, anpassungsfähigen Inhalt kennt die Branche viele Begriffe, die Idee dahinter bleibt gleich: Informationen situationsbedingt auszuwählen.
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Planning Contextual Content for Users – GatherContent Blog

Planning Contextual Content for Users – GatherContent Blog | Travelling Content | Scoop.it
One of the (many) tasks of a good content strategist during the early phases of a web development project is to understand who will be using the product, be it a website or app. You can (and should!) do that in several different ways — user stories, proxy charting, stakeholder interviews, et cetera. Sometimes, a …
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Yes! Finally an example. 
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CX Journey™: Intelligent Customer Touchpoints: What Are They and Why Do You Need Them?

CX Journey™: Intelligent Customer Touchpoints: What Are They and Why Do You Need Them? | Travelling Content | Scoop.it
In today's guest post, Stamos Kanellakis outlines the five universal attributes that constitute a better customer experience, providing details and examples for each one.
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2016 Content Strategy Fact Sheet - Content Science Review

2016 Content Strategy Fact Sheet - Content Science Review | Travelling Content | Scoop.it
Evolving from a buzzword to an essential quickly, content strategy provides a foundation for organizations to better harness content as a business asset.
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Mobile First Is NOT Mobile Only

Mobile-navigation patterns make navigation unusable on the desktop and decrease its use. Porting an unchanged UI to a different platform hurts UX.
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