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Why Teachers Should Play Minecraft In Class : HOW students INTERACT in the virtual world as a proxy for real-life social interactions.

Why Teachers Should Play Minecraft  In Class : HOW students INTERACT in the virtual world as a proxy for real-life social interactions. | actions de concertation citoyenne | Scoop.it

Levin insisted that MinecraftEDU wants to avoid telling teachers that this is the way to teach. And this sentiment was echoed by game designer Katie Salen, executive director of the Institute of Play who’s also involved in the design of game-based schools, Quest to Learn, in New York and Chicago. At the Games for Change Festival, she noted:


“What’s interesting about Minecraft is that it’s been taken up by teachers in all subject areas and used in radically different ways” from math and science to cyberbullying. “There’s a quality of Minecraft [in that] because it’s so simple in some ways...that teachers could immediately project into that space a sense of what they could do with it, rather than ‘this game comes to me wholly packaged in terms of what it wants to do for me and what it is going to do for our kids.’”


Levin noted, however, that the popularity of the game among students at home sometimes poses a new challenge to teachers. “When I started three years ago,  I did it in a very controlled way because not many kids had known about it,” he said. “Now, kids come in with preconceived notion about how [Minecraft] should be played. They demand mods and abilities.”


His top advice for new Minecraft teachers: “Don’t just start playing.” Levin engages his students in a discussion about the context and goal before each Minecraft session. He’s found that MinecraftEDU sessions are most productive--and fun--when “teachers to talk to the kids about the meaning, purpose, rules, and how the world for the given project should operate.”


In many ways, Levin sees how students interact in the virtual world as a proxy for real-life social interactions. “The class needs to define the community. This may be contrary to kids’ instincts as gamers, which is very individualistic.”


Via Dr. Susan Bainbridge
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7 Things Dungeons & Dragons Taught Me ABOUT Storytelling

7 Things Dungeons & Dragons Taught Me ABOUT Storytelling | actions de concertation citoyenne | Scoop.it

Via The Digital Rocking Chair
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Hans Heesterbeek's curator insight, August 17, 2013 2:48 AM

At first I thought, again some-one with some home made rules of storytelling. But it seized me. Great simple thoughts about storytelling, we all already know but braught in great way and compared it with a game he like to play. Be the way he writes great. A few quotes: 

"Stories can become a way of learning how to face situations we can't control, grapple with loss, and become resilient.

One of the most important jobs of a storyteller is to prevent their audience from getting bored.

Practice will improve anything

Failure is a part of ths process "

 

Enjoy this article

Henrik Safegaard - Cloneartist's curator insight, August 17, 2013 5:32 AM

Maybe this is a bit nerdy for many readers, but give it a chance. 

 

There have been disqusions about kids and people who spend times as Gamers and if it would harm them or if it was good for anything at all.

 

Well folkes, here is a great example of how gaming can be an asset for communication and storytelling.

 

"Once upon a time (in high school), a classmate bashed on what was then my preferred hobby: Dungeons and Dragons. His main argument was that, while not harmful, playing D&D was ultimately a waste of time. He challenged me to tell him how I benefited in any practical way, and the best response I could make was that enjoyment was an end of its own.

Well, it's a belated addendum, but I want to expand on that now. My years of experience as a Dungeon Master have taught me many valuable lessons, and many of those lessons are specifically applicable to my writing. Here are the seven most significant storytelling lessons I learned from playing Dungeons and Dragons."

click to read the full story.