If you're looking to add some fresh content to your Twitter stream that's relevant to academic librarianship (with a helping of other curious articles), we've compiled a list of some of our favorite tweeting academic librarians that you should...
“ An essential part of online research is the ability to critically evaluate information. This includes the ability to read and evaluate its level of accuracy, reliability and bias. When we recently as”
Via Elizabeth E Charles, Anita Vance, Elizabeth Hutchinson
I'm always interested in the present and future of libraries. There's a steady stream of reports from various organizations that are broadly relevant to the (mostly academic) library biz but they can be tough to keep track of.
Statement arguing that because the scope and character of library resources should be taken into account in such important academic decisions as curricular planning and faculty appointments, librarians should have a voice in the development of the...
PowerPoint file and workshop handout from presentation made by Andrew Walsh on this topic in Oct. 2013. The handout, particularly, contains numerous valuable links and resources regarding the most current developments in this field. Very useful
From the session abstract:
"Games are ideally suited to the development of skills, often requiring players to problem- solve, plan, and critically consider strategies to win the game. These are core information literacy skills underlining their suitability for use in the development of information literacy skills we try to help our library users develop. Game based learning can be used in several aspects of information literacy instruction. These include introducing elements of play to encourage reflection on students’ learning; using digital and tabletop games to teach information literacy topics within more traditional information literacy instruction (such as the game SEEK!); and more in depth digital games that students interact with outside library teaching sessions.
"This session will cover some key ideas of game based learning and gamification and describe how these ideas may be used in information literacy instruction. It will include a range of examples, including those the presenter has implemented. These include an online library gamification project, Lemontree (http://library.hud.ac.uk/lemontree); and a range of non-digital information literacy games including SEEK!, a card game for improving search skills (http://eprints.hud.ac.uk/15377/). It will draw on experiences from workshops the presenter has facilitated, where librarians design and prototype their own information literacy games.
"The session attendees will learn how they may use games in information literacy instruction in their own institution and how they can create games either by themselves or in partnership with others."
Library Science 101: INFOGRAPHIC mediabistro.com library The University of Southern California's library science program created an infographic called, “Library Science 101,” which explores the role of the librarian in the United States.
“ Lecture given at the iSchool on 13th March as part of the academic libraries module. Focusing on information literacy, digital literacy, ANCIL, e-learning an...”
Via Elizabeth E Charles, Elizabeth Hutchinson
From the cutting edge Law Library at the University of Zurich to the Trinity College Library in Dublin, we take a glimpse into the world of university library design and the many different forms that they can take (Five of the most striking university...
Universities house an enormous amount of information and their libraries are often the center of it all. You don't have to be affiliated with any university to take advantage of some of what they h...
"From digital archives, to religious studies, to national libraries, these university libraries from around the world have plenty of information for you. There are many resources for designers as well. Although this is mainly a blog that caters to designers and artists I have decided to include many other libraries for all to enjoy.
In summer 2013, I explored how UK libraries are organizing and presenting their services and expertise to support e-research. My sample was the 24 members of the Russell Group of leading research universities.(4) The ...
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