Social Gaming - Gamification
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Bunchball Sees Huge Growth in Gamification and Doubles Customer Base in a Year

Bunchball Sees Huge Growth in Gamification and Doubles Customer Base in a Year | Social Gaming - Gamification | Scoop.it
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How social media turned life into a game – Simply Zesty - Simply Zesty

How social media turned life into a game – Simply Zesty - Simply Zesty | Social Gaming - Gamification | Scoop.it
Social media - or most specifically Facebook - has lead to an increase in gamification, to the extent that it has made life into a game.
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Location-Based Gaming for Fun — And Profit | Street Fight

Location-Based Gaming for Fun — And Profit | Street Fight | Social Gaming - Gamification | Scoop.it
With the rise of mobile, place-based games are being created to encourage people to engage in real world interaction — bringing real opportunity for local businesses and, more specifically, marketing.
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Who Are The Social Gamers? -

Who Are The Social Gamers? - | Social Gaming - Gamification | Scoop.it
Social gaming is expanding since 2010 and there is no sign that this trend is going to decrease in 2012. It's exactly the opposite. So who are these people?
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Bunchball Sees Huge Growth in Gamification and Doubles Customer Base in a Year

Bunchball Sees Huge Growth in Gamification and Doubles Customer Base in a Year | Social Gaming - Gamification | Scoop.it
Marketwire: Breaking news, press releases, social media news releases, business news...
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Empire Avenue – Die Social Media Börse | Webmaster Blog

Empire Avenue – Die Social Media Börse | Webmaster Blog | Social Gaming - Gamification | Scoop.it
Das Börsenspiel Empire Avenue gibt es nun schon eine ganze Weile.
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Social Games and Gamification: What’s the Difference? - SocialTimes.com

Social Games and Gamification: What’s the Difference? - SocialTimes.com | Social Gaming - Gamification | Scoop.it
Social Games and Gamification: What’s the Difference?
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TrendONE: GameON White Paper

Der Alltag wird zum Spiel: "Ob Karten-, Würfel- oder Brettspiele - seit Jahrhunderten fasziniert und unterhält das Spielen die Menschen. Als im Jahr
1977 das erste kommerzielle Computerspiel das Licht der Welt erblickte, begann eine neue Zeitrechnung. Kinder fingen an, sich die Finger am PC oder an den Konsolen wund zu daddeln. Heute ist diese Generation größer geworden, aber spielen tut
sie immer noch – dauernd und überall."

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4 Misconceptions About Marketing in Social Games

4 Misconceptions About Marketing in Social Games | Social Gaming - Gamification | Scoop.it
A look at why social gaming isn't just a fad, for middle-aged moms, always about capitalism and limited to marketers known as "fun brands."...
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Gamification and Its Discontents | Third Wave GmbH

The most hyped term at SXSW this year was without a doubt ‘gamification’. And not only at Austin, we hear it everywhere. Points and badges seem to be the solution of the moment to get even the most boring web service going.
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Gamification: Hype or Game-Changer?

Gamification: Hype or Game-Changer? | Social Gaming - Gamification | Scoop.it
Gamification is one of the buzz-words of the day, but a conference today on the subject couldn't even agree what it meant.
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