In Second Life we see groups and videos for machinima and people who create videos in SL. While looking at what’s new in Machinima, I came across a video which was not only creative but had something about it that kept me watching till the end.
UWA Second Life founder, Jay Jay Jegathesan is also a PhD student, completing a part time PhD on the topic of community and collaboration through virtual worlds.
From the nice people who sponsor the biggest machinima-making contest in SecondLife ... real live PhD students discuss their areas of expertise. If you're interesting in virtual worls, give Jay's a listen.
Some time in 2010, the "web" profiles were introduced and the official viewer was more or less connected to something that tries to look like a social network. This something is what we know as the...
In SecondLife, I love the ability to take in-world snap-shots and post them to my avatar's feed. And, I really like being able to send private messages (they aren't lost or capped, like in-world communication can be). But the 'new' SL web profiles aren't perfect and the author gives a thoughtful review on where the faults lie and how they could be improved.
Virtual Worlds Best Practices in Education 2013 From July 24th to July 27th, 2013 - the education community of Second Life, OpenSim, and other virtual worlds will be hosting a 4 day conference on best practices in education.
Many people still think of video games as the province of children, precisely because, at the moment of their mass-market origins in the 1970s, they were genuinely kids’ stuff.
That distinction has eroded as video game screens have extended themselves into our living rooms. We don’t have Star Trek holodecks in our basements (yet), but the line between the virtual and the corporeal is becoming fuzzier.
Fandom is a powerful force. These old subcultures still have devoted, creative community members and hold popular conventions.
Second Life is a 3D virtual world created by Linden Lab in 2003. A 2008 MTV True Life episode explored the way players create new identities and spend enormous amounts of time in the game world. Today, Second Life is still populated by thousands of players and some even more dedicated trolls.
Asil Note: I think its pretty funny the author thinks bronies are over. But the SL troll link actually made me laugh out loud.
Medgadget.com Surgical Residents Put Skills to the Test in Second Life Virtual World Medgadget.com 2nd life Surgical Residents Put Skills to the Test in Second Life Virtual World Online virtual worlds are usually stereotyped as a way for nerds to...
Interesting the idea of using SecondLife as a place to give tests for RL skills.
"One of the main outcomes of this research is the evidence to suggest that the brain constructs an internal body map of a person's physical form and another map of the external environment. This is the way evolution has shaped the working of the brain to allow humans to survive in a hostile and competitive world. ... It is this phenomenon that allows participants in Second Life to identify in a realistic way with their avatars. The brain, somehow, is able to transfer the body mapping of "self" to an avatar in an artificial world. Also, the same phenomenon allows the brain to map the environment of the virtual world as if it were a real environment that their "real self" was inhabiting. "
Asil Note: This was published in 2007, but is still an interesting read.
Having gathered all my resources, done one last watch of the surrounding environment and stroked my cat 23 times, I am ready to tell you about No Return. There's (One guy is making a huge open world wilderness survival sim.
Winifred Lender: How to Find Balance Between the Real and Virtual Worlds Noozhawk The digital highway is full of avenues for socializing, can expose us to endless learning opportunities and can help us find answers to the most obscure questions.