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A Virtual Worlds Miscellany
A collection on virtual worlds, with emphasis on Second Life and the Open Simulator Worlds. Also, roleplay.
Curated by Asil
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Ebbe Altberg - a short profile

Ebbe Altberg - a short profile | A Virtual Worlds Miscellany | Scoop.it

So Ebbe Altberg is the new CEO at Linden Lab, and will formally take up his new position on Monday February 10th. But who is Ebbe Altberg?

You can read his official LL biography here, and I’m using that as a leaping-off point for a slightly deeper look at his career.

Asil's insight:

Inara Pey does her usually through job in this blog post on the next CEO of Linden Labs. 

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Second Life Documentary Machinima - On the Grid

Second Life is often regarded by non-users as little more than a 3D platform for cyber sex. In this episode of SubPixel we wanted to see how much more there ...
Asil's insight:

Good overview of the Second Life platform user experience.  Here's the YouTube link: https://www.youtube.com/watch?v=wPu4SVDfw6g

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Second Life Founder Pursues Second Chance

Second Life Founder Pursues Second Chance | A Virtual Worlds Miscellany | Scoop.it
An off-the-shelf webcam captures the user's facial expressions and copies them to the avatar's own face, reproducing movements of the eyes, eyebrows, and mouth. For movement, point where you want to go. Or you can point at what you want to look at inside the virtual world.Second Life Founder Pursues Second Chance
InformationWeek
Second Life founder Philip Rosedale says he knows why the virtual world failed to achieve mainstream acceptance. He's got a plan to do it again, and do it right this time.

Via David W. Deeds, Chantal Harvey
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David W. Deeds's curator insight, February 4, 2014 7:52 AM

VWers, you've gotta read this! 

CherryNetwork's curator insight, February 4, 2014 9:12 AM

Indeed a "must-read" article.

Chantal Harvey's curator insight, February 6, 2014 2:15 PM

An off-the-shelf webcam captures the user's facial expressions and copies them to the avatar's own face, reproducing movements of the eyes, eyebrows, and mouth. For movement, point where you want to go. Or you can point at what you want to look at inside the virtual world.

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PREVIEW for WE LOVE RP! - Coming February 4th!

PREVIEW for WE LOVE RP! - Coming February 4th! | A Virtual Worlds Miscellany | Scoop.it

so here are the first items (that I so far received, this isn’t even 1/3 I think) for the upcoming round of WE LOVE RP! I am happy to announce that we have more than 50 designers (a lot of new ones, too!) and a NEW LOCATION!

Asil's insight:

This is such a fun idea.  They bring together great role-play fashion and accessories in an OOC space.  Definitely worth a visit if you roleplay in SecondLife.

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Virtual Worlds as Venues for Public Archaeology

Virtual Worlds as Venues for Public Archaeology | A Virtual Worlds Miscellany | Scoop.it
The Past by Beverly Chiarulli Since 2007, I have been interested in using virtual reality to recreate archaeological experiences. That year, Scott Moore, of the Indiana University of Pennsylvania (...

Via Dulcie Mills
Asil's insight:

This is nice.

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Three in ten: a look back over Rod Humble's tenure at LL

Three in ten: a look back over Rod Humble's tenure at LL | A Virtual Worlds Miscellany | Scoop.it
It's been a great 3 years! All my thanks to my colleagues at Linden Lab and our wonderful customers I wish you the very best for the future and continued success! I am starting-up a company to make...
Asil's insight:

Inara Pey opines on the exit of another Second Life CEO.  

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SL profile feed snapshot upload is fixed | Daniel Voyager's Blog

SL profile feed snapshot upload is fixed | Daniel Voyager's Blog | A Virtual Worlds Miscellany | Scoop.it
On 21st January 2014 during a recent Simulator User Group hour there was good news from Simon Linden saying that "the profile feed snapshot upload is finally fixed" after weeks of not working correctly.

Via Dulcie Mills
Asil's insight:

This is great news.  I'd stopped using it because of the high failure rate. 

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The Drax Files Radio Hour: Osprey remembered and the future of VR

The Drax Files Radio Hour: Osprey remembered and the future of VR | A Virtual Worlds Miscellany | Scoop.it

The second broadcast from the attic studios of The Drax Files Radio hour kicks-off with an introduction by Strawberry Singh, before launching into a wide-ranging segment which covers news from SL and beyond, further feedback on the inaugural broadcast, including more on the Oculus Rift, some discussion on SL’s status as a niche product and the more, and a tribute to Osprey Therian..

Asil's insight:

Here's the direct link to the show page: http://draxfiles.com/2014/01/17/show-2-the-legacy-of-osprey-therian/

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How to Spot a Narcissist Online

How to Spot a Narcissist Online | A Virtual Worlds Miscellany | Scoop.it
Studies have shown narcissists post more self-promoting content on social media, but it's not always so easy to tell if someone's doing it for the attention.
Asil's insight:

Though social media is an obvious and much-discussed bastion of narcissism, online role-playing games, the most famous being World of Warcraft, have been shown to hold some attraction as well. A study of 1,471 Korean online gamers showed narcissists to be more likely to be addicted to the games than non-narcissists.

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TOS Action Steps – Second Life

TOS Action Steps – Second Life | A Virtual Worlds Miscellany | Scoop.it
Many of us are unhappy with the change in Linden Lab’s® Terms of Service (TOS) for Second Life™ and other Linden services. For those that want to know what steps they can take, join the United Content Creators of SL’s (UCCSL) in world group.
Asil's insight:

The Lab may be working on revising the wording of the TOS as they said… or not. In an age where business and political strategy seems to have little regard for ethics, it is hard to know. Sending them a continuing stream of complaints about the TOS and backing it up with observable action is about the only lever we have.

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Study shows intense gaming can cause changes in real-life perception

Study shows intense gaming can cause changes in real-life perception | A Virtual Worlds Miscellany | Scoop.it
Filed under: Culture, MMO Industry, News Items, Virtual Worlds, MMOFPS, MMORTS, Miscellaneous, MOBA, MMORPG A new study published in the International Journal of Human-Computer Interaction has linked changes in visual perception and...
Asil's insight:

Examples offered in the study, which was done by gathering 656 posts from 54 different forums, include a subject seeing the Mass Effect dialogue wheel in his or her mind during conversations and another mistaking in-flight airplanes for Modern Warfare 2 UAVs. Mentioned as a basis for the study are the visual "waviness" some gamers experience after long sessions with Guitar Hero, the "Tetris effect" that involves seeing how real-life items could stack after playing the famous puzzler, and "Minecraft sickness" in which gamers see square-shaped themes in everyday objects.

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Ole Etzel reveals the secrets of Machinima

Ole Etzel reveals the secrets of Machinima | A Virtual Worlds Miscellany | Scoop.it
Have you ever wondered how to make machinima? (Yes!). Have you ever given it a go and been less that satisfied? (Yes!). Not even sure what this "machinima" thing is? Ole Etzel - aka Mr. Bones will ...
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Virtual Geographic is a Lovely Guide for SL Explorers

Virtual Geographic is a Lovely Guide for SL Explorers | A Virtual Worlds Miscellany | Scoop.it
Virtual Geographic, as the blog name suggests, is like National Geographic, but for virtual locations in Second Life. With beautiful images, fun descriptions, and teleport links by Amy Beebe, the only thing I wish Virtual Geographic had more of is...
Asil's insight:

Some really nice shots in her blog, here's the direct link: http://virtualgeographic.wordpress.com/

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Insights into 2013 production and destruction - EVE Community

Insights into 2013 production and destruction - EVE Community | A Virtual Worlds Miscellany | Scoop.it
Eve Online is the world's largest MMO RPG universe rich in adventure, as player corporations compete in a massively multiplayer online space game.
Asil's insight:

According to CCP, EVE Online is a constant feedback loop of production and destruction, each feeding off of each other in enormous amounts. The studio posted a colorful infograph that shows how much of each side was done in the game last year and under what level of system security.

The devs explain the key difference between the two sides: "Most wars take place in the outermost regions of space (red on the scale), far beyond the safety of the high security regions of the Empires (light blue on the scale). The most favorable conditions for production are a mix of close proximity to major market hubs and the safety provided by the high security regions surrounding them. This visualization tells this story, showing the total produced- and destroyed-value of end products (ships and modules), where production mainly takes place in higher-security space (yellow to blue) and the majority of destruction takes place in low- or null-security space (orange to red)."

 

Source: http://massively.joystiq.com/2014/02/06/eve-online-graph-shows-connection-between-production-and-destruc/

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"Map of the Internet"

"Map of the Internet" | A Virtual Worlds Miscellany | Scoop.it
Ever try to imagine the Internet as a physical land?
Asil's insight:
This is so cool ... virtual worlds (including Second Life) have their own location up at the top of the map.
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Is the Virtual World Dream Dying?

Is the Virtual World Dream Dying? | A Virtual Worlds Miscellany | Scoop.it
One of the things I have on my website is a list of 3D Virtual Worlds that I try to maintain.  Although I don’t play them much anymore, I have a few reliable sources I go to keep me up to date.
Asil's insight:

Why the decline?  Two reasons: 1.  Almost all 3D Virtual Worlds are designed for keyboard and mouse play on PCs. With the rise of tablets and phone computing, interest in Virtual Worlds is declining, as these worlds are not designed for those devices.  3D Virtual World Apps do exist, but they are not doing enough business to stop the decline.

2. The rise of Free MMORPGs, which I have talked about before.  MMORPGs have basically adopted every aspect of 3D Virtual World play except user created content.  Maybe that is why Second Life, There, IMVU, Nuvera, and Twinity are the survivors — they are the ones with user created content.  If that is not important to you,  if all you want to do is meet and play and chat with other people online, the MMORPG’s now cater to those interests.

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Second Life Newser: UCCSL Leader Kylie Sabra: "Linden Lab Has No Intention of Making Any Change to the Terms of Services"

Second Life Newser: UCCSL Leader Kylie Sabra: "Linden Lab Has No Intention of Making Any Change to the Terms of Services" | A Virtual Worlds Miscellany | Scoop.it
SL Newser :: UCCSL Leader Kylie Sabra: "Linden Lab Has No Intention of Making Any Change to the Terms of Services" http://t.co/Ydr6yxGzjq

Via Dulcie Mills
Asil's insight:

n March, there will be a "grid-wide corporate logo hunt." I had a chat with someone who explained that the purpose of this hunt was to expose copyrights being violated. With Linden Lab claiming the ability to use any content uploaded for whatever purpose they wish, an argument could easily be made this is also an acceptance of responsibility for any material copyrighted in real life uploaded by others without permission.

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Deanya Lattimore Schempp's curator insight, February 5, 2014 10:40 AM

Another great way to shoot yourselves in the foot, Linden Lab.  Prosecute the people who keep your product alive: that will teach them.  Bone-headed stupid nonsense.  I can't wait until a viable alternative to SL exists.

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Yahoo buys virtual worlds gaming company Cloud Party | PCWorld

Yahoo buys virtual worlds gaming company Cloud Party | PCWorld | A Virtual Worlds Miscellany | Scoop.it
Acquisition of the company and its staff helps to improve Yahoo's own engineering prowess. (Yahoo buys virtual worlds gaming company Cloud Party.
Asil's insight:

Given what Yahoo did (or didn't) do with some of their other acquisitions ...I still haven't forgiven them for destroying the del.icio.us experience (http://en.wikipedia.org/wiki/Delicious_%28website%29) ...I'm doubtful that anything more will be done with Cloud Party.  I hope the Cloud Party talent got big pay checks and will enjoy their time working on new projects for Yahoo. 

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Metaverse Tutorials

Metaverse Tutorials | A Virtual Worlds Miscellany | Scoop.it
Second Life tutorials from around the web

Via Annie Brightstar
Asil's insight:

Some very good tutorials that are accurate for the current viewers! 

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Annie Brightstar's comment, January 26, 2014 4:33 PM
Thanks Asil for your kind comments.
Alexina's curator insight, January 27, 2014 10:27 AM

Though these are using the Second Life grid, most of these should work for InWorldz too.

Alexina's curator insight, April 6, 2014 1:15 PM

Most of these are not just for Second Life, but for all virtual world girds such as InWorldz, Kitely, OSGrid, etc.

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Sundance docs look at Internet addiction - Salt Lake Tribune

Sundance docs look at Internet addiction - Salt Lake Tribune | A Virtual Worlds Miscellany | Scoop.it
Sundance docs look at Internet addiction
Salt Lake Tribune
Both demonstrate a growing culture in Asia in which this divide between the virtual and real worlds is causing young people to seek escape at the cost of loved ones.
Asil's insight:

"This story for me kind of illustrated the collapse of ‘digital dualism,’ this idea of the virtual world and real world as distinctive, different spaces," said filmmaker Valerie Veatch, who directed "Love Child."

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Pilot for Virtuality

This pilot was aired on Fox, but was not picked picked up as a series. (Pilot for @RonDMoore's Virtuality, aired as a tv movie.
Asil's insight:

I really liked this.  Oh well ...another pilot that never made the cut. 

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Norwegian school teaches ethics with The Walking Dead

Norwegian school teaches ethics with The Walking Dead | A Virtual Worlds Miscellany | Scoop.it
Asil's insight:

I love seeing gaming models applied this way.  [The article includes an  embed of the video ...turn on subtitles if you need to, the audio is in Norwegian.]

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Assessing the Intelligence Implications of Virtual Worlds

Assessing the Intelligence Implications of Virtual Worlds | A Virtual Worlds Miscellany | Scoop.it
Digitally-based virtual worlds and online games such as Second Life and World of Warcraft represent a qualitatively new phenomenon that could have profound impacts on culture, politics and national...
Asil's insight:

The authors of the ODNI-sponsored report acknowledged that the empirical basis for their inquiry was thin.

“Much of the information in the public domain about the alleged terrorist exploitation of virtual worlds has been speculative rather than based upon substantive evidence. Although there is reliable information available concerning extremist and terrorist exploitation of the internet, for example Web 1.0, the same cannot be said of virtual world or Web 2.0.”

“As of this report, there is little evidence that militant Islamist and jihadist groups have begun extensively exploiting the opportunities presented by virtual worlds.”

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Take a virtual ride on the world's tallest water slide at Schlitterbahn in KCK - Kansas.com

Take a virtual ride on the world's tallest water slide at Schlitterbahn in KCK - Kansas.com | A Virtual Worlds Miscellany | Scoop.it
Kansas.com Take a virtual ride on the world's tallest water slide at Schlitterbahn in KCK Kansas.com The video (shown below), which boasts the ride is "taller than Niagara Falls," takes the viewer on the highs and lows of the intense ride, which...
Asil's insight:

From the "everything's up to date in Kansas City department", enjoy a virtual look at the world's tallest water-slide.  Stomach-churning fun!

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Oculus Rift, High Fidelity, and the Limits of the Imagination

Oculus Rift, High Fidelity, and the Limits of the Imagination | A Virtual Worlds Miscellany | Scoop.it
More than a few bloggers have been making much of a piece by Emma Green that appeared in The Atlantic on 27 December, 2013. The short article, “Making Virtual Reality Less Virtual” argues that both...
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