On August 30, authors Tom Boellstroff and Celia Pearce met to discuss their book, Ethnography & Virtual Worlds: A Handbook of Method. The transcript of their voice interview with AJ Kelton is now available
SL’s private sim demise is not all their own fault – the global economy went blah, the novelty of SL wore off (pretty much in line with the Gartner hype cycle), and OpenSim has continually improved and its community has grown (as well as there also being many flavours of OpenSim which make it almost like multiple products competing with SL)
Rod Humble, CEO of Linden Lab, makers of Second Life, have now at long last announced the new products they are making outside of our beloved virtual world. Creatorverse looks to me like a 3-D Shareable Etch-A-Sketch.
After a year of company hints, speculation, and insider info, Linden Lab has finally and officially announced two of the four new non-Second Life products the company will launch this year: Creatorverse, an iPad-based, physics-enabled creation toy,...
While checking Natales Urriah's always informative blog today, I read this post about controversies stirred by Microsoft's future plans to include Windows Store to the coming release of Windows 8 and how this will affect other companies.
The top 40 largest OpenSim grids gained a record-breaking 2,177 regions since mid-August, the single biggest monthly gain in history. The new regions pushed the grids to 23,952 total regions, also a new high.
Fitiquette is one of the first efforts to try to create shape-specific and size-specific images of how the article would look in real life. And by combining it with pieces that work for your body type, it’s also offering a recommendation engine.
Here I am on the genuinely wondrous GYPSY MOON region of a closed, commercial OpenSim grid, called InWorldz.(this isn't the big IMAB event, by the way) A week and a half after coming here for the first time, not only am I ...
This is part 3 of a series on what v-worlds are and where they are going from the team at IcaruS (they are developers of multimedia and machinima in the metaverse and virtual worlds including Second Life and OpenSim).
"Gorgeously illustrated by both imagery and personal recollections, 'I, Avatar' is a whimsical, well-informed introduction to the Virtual World experience and its broader implications by a seasoned guide with valuable secrets to impart.
Guðmundsson leads a team of eight analysts poring over reams of data to make sure everything in Eve Online is running smoothly. His job bears more than a passing resemblance to that of Ben Bernanke, who oversees the U.S. economy from the Federal Reserve.
Google has begun letting users of its online mapping service take virtual scuba dives to explore precious living reefs being surveyed by scientists. The first underwater panoramic images were added to Google Maps with the ...
The first prototype of Armadillo has been released as part of the supporting material for NuiLib. Armadillo is a Virtual World client capable of supporting immersive interaction. The current prototype features basic Kinect integration for hands free control of your avatar. By making gestures with your arm you can move around, look around and fly through any Second Life Viewer compatible Virtual World.
Radio Riel & The NeoVictoria Project present “Talk Like a Pirate!” A live radio event to celebrate International Talk Like A Pirate Day! Mr. Edward Pearse will Disc Jockey. There will be prizes for best in male and female costumes!
The Content Creators Union will support and assist creators in facilitating this process. The DMCA is a legal action that creators have as an option to protect copyrighted work. We will investigate each claim as soon as possible and ask our members when taking action against possible violators to give them the benefit of doubt.
... to see the same sort of choices that V1 had, and when that sort of choice appeared, I found I had to rely on a third-party developer, who had to repeat and test the work every time the Viewer was upgraded by Linden Labs.
The greatest impediment to creating a Metaverse isn’t the lack of technology to do so, it’ the lack of understanding and an outright willful ignorance in the population that otherwise is quite rational.
Second Life attracts in excess of 10,000 signup's a day, so I have read, but has proved incapable of keeping any more than a fraction of them. If that wasn't bad enough we are now witnessing a steady drop in regions too and that has serious financial consequences when the major part of the Lab's cash flow is from hosting. But, whatever, the Lab has a savour!
What characteristic would you consider the most important quality of a successful Steampunk sim? .... The Neo-Victoria Visitor Center, at the Machinima Sim (#45). And a special prize awaits those who make the trek to Cedar Bay ...
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