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Bryn Oh: New terms of service aka kiss me you giant bomb

Bryn Oh: New terms of service aka kiss me you giant bomb | A Virtual Worlds Miscellany | Scoop.it

The only other thing I can think of is if they were planning on closing down second life and selling it.  I imagine, theoretically, they could sell it for more if they owned the entire thing from code to content. A new owner would have the freedom to make drastic changes if they had to, but perhaps without that new TOS they could be wary of being handcuffed. 

Asil's insight:

Here's a sad breadcrumb: "...it seems Madpea might leave as a result of these new terms."

 

Maybe if enough quality creators leave, the Lab will re-think this new ToS. 

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Alexina's curator insight, September 29, 2013 12:00 PM

Have you been following discussions on the recent Second Life TOS changes? Friends and I moved over to the InWorldz grid ages ago when we discovered affordable virtual land ($75 / month and curently no setup fee), a lot of prims for creating (35,000 to 45,000 per region instead of 15,000), many wonderful and generous InWorldz residents. Since the TOS changes, artists and other creators are moving over to InWorldz.

 

There are many grids based on OpenSim software available. Maria Korolov of Hypergrid Business http://www.hypergridbusiness.com/ keeps an updated list of non-SL grids and is a good resource for finding out more about the various grids. Of those listed on  http://www.hypergridbusiness.com/opensim-hosting-providers/ my favorite is InWorldz. I am looking at Kitely for a side adventure.

Asil's comment, September 29, 2013 1:28 PM
@ Alexina. I've tested most of the OpenSim worlds (including inWorldZ and Kitely). And I've played around with Sim-on-a-Stick tech. But SecondLife is still the 800lb gorilla; it has the user base and it has years of inventory and builds in it. To recreate the two SIMs I have in SL would probably take me about 1,000 hours and I just don't have the time. At some point, it might be worth the effort, but for now, SL is still the v-world that fits my projects best.
A Virtual Worlds Miscellany
A collection on virtual worlds, with emphasis on Second Life and the Open Simulator Worlds. Also, roleplay.
Curated by Asil
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Sluething in Second Life | Forcing Change

Sluething in Second Life | Forcing Change | A Virtual Worlds Miscellany | Scoop.it
During the last few years I've had people ask about Second Life, the 3-D virtual world you can access through your computer. Now, last May I wrote a piece about this unusual environment titled "Sitting Around in Second Life," ...
Asil's insight:

Nice introduction to what SecondLife is and how to use it, include video embeds.

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This augmented-reality kids' toy will make you feel so old

This augmented-reality kids' toy will make you feel so old | A Virtual Worlds Miscellany | Scoop.it
"Children want to discover interactive worlds in the same way as they learn about physical world.
Asil's insight:

Interesting idea ... not sure I'm a fan of the end of the video clip where the food becomes the backdrop for toy. 

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Deanya Lattimore Schempp's curator insight, April 13, 9:06 AM

Use printable objects in your real environment that the application picks up on to allow a virtual car to travel it.  Awesome idea combining simple camera technologies and object recognition software to create a really immersive idea.

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Brief Thoughts on Ebbe’s Keynote at VWBPE 2014 in Second Life

Brief Thoughts on Ebbe’s Keynote at VWBPE 2014 in Second Life | A Virtual Worlds Miscellany | Scoop.it
It was good to hear Ebbe Altberg, Linden Lab’s new CEO, speak at the Virtual Worlds Best Practices in Education 2014 Conference in Second Life today.
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LL Terms of Service: Ebbe – “we’re working on it…”

LL Terms of Service: Ebbe – “we’re working on it…” | A Virtual Worlds Miscellany | Scoop.it
On Friday April 11th, Ebbe Altberg, Linden Lab’s CEO addressed a pack amphitheatre at the 2014 Virtual Worlds Best Practice in Education (VWBPE) conference in Second Life.
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▶ Philip Rosedale Phil is God Talking at VWBPE - YouTube

Live capture at VWBPE http://maps.secondlife.com/secondlife/VWBPE%20South%201/50/181/22 http://virtualoutworlding.blogspot.com/2014/04/2014-help-promo-vwbpe-...

Via Mondivirtuali
Asil's insight:

The audio is pretty bad on this one, lots of static (maybe his body-mic was hitting cloth of something).  But what I find the most annoying is how bad the synch on his avatar is to the speech; as a machinimatographer, I so wish that was better.

 

He talks mostly about the challenge of scaling virtual environments to serve more users simultaneously.  

 

NOTE: Virtual Worlds Best Practices in Education (VWBPE ) is a global grass-roots community event which focuses on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. More information is available on the website: http://www.vwbpe.org

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Botgirl's Digital Playground: Why The Imminent New Age of Immersive VR is Utter Bullshit

Botgirl's Digital Playground: Why The Imminent New Age of Immersive VR is Utter Bullshit | A Virtual Worlds Miscellany | Scoop.it

+Botgirl Questi says, "I’m skeptical about the brave new 3D web that’s supposed to be launched by Facebook’s $2 Billion acquisition of Oculus. We’re not willing to pay attention to anything for more than five minutes without checking Twitter or Facebook, sending a text or taking a Selfie. When faced with technology options we choose the one that requires the least commitment to undivided attention, the fastest startup time and the lowest learning curve. That’s not VR. Not today. And not for the foreseeable future..."


Via Talla Adam
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Conference Overview

Conference Overview | A Virtual Worlds Miscellany | Scoop.it

Via Alexina
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Alexina's curator insight, March 10, 8:36 AM

Overview of VWBPE 2014 is online. This is four days of keynotes, panels and lectures on Virtual Worlds Best Practices in Education opening on April 9, 2014. Keynote speaker on April 9 is Philip Rosedale, former founder of Linden Lab and creator of Second Life and currently founder/CEO of High Fidelity currently in alpha http://highfidelity.io/ . VWBPE 2014 will be held in both Second Life and OSgrid. You need an account on both grids to attend sessions in each. Between the two grids there are over 70 peer-reviewed presentations.

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Comparing the virtual worlds of Warcraft, Second Life, and Eve Online to our own yields some surprising stats

Comparing the virtual worlds of Warcraft, Second Life, and Eve Online to our own yields some surprising stats | A Virtual Worlds Miscellany | Scoop.it

Online virtual worlds have become huge, but you can actually get a much better idea of how vast they are by comparing them to the real world.


Via Dulcie Mills
Asil's insight:

Second Life has 10 embassies from real countries (Maldives, Sweden, Serbia, Estonia, Colombia, Macedonia, the Philippines, Albania, Malta, and Djibouti), compared to just seven in the real world in Pyongyang, North Korea (Germany, Sweden, U.K., Poland, Czech Republic, Romania and Bulgaria).

 

English is the most popular language in Second Life. From 2006 to 2011, Second Life saw a 4,000 percent increased in users. During that time, real-world Internet growth doubled.

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Virtual Worlds Are Not Just Time-Wasters - TheWrap

Virtual Worlds Are Not Just Time-Wasters - TheWrap | A Virtual Worlds Miscellany | Scoop.it

For one thing, there are few places where we are not forced to be ourselves — the anonymity we arrive to in virtual worlds is empowering.

Asil's insight:

Virtual worlds level the playing field for anyone who might experience prejudice based on looks, weight, disability, class or race. Suddenly, someone who’s had negative social experiences for their entire life can start anew, without judgment, and be judged solely on their actions and words.

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The Interview with Ebbe Altberg infuriates me

The Interview with Ebbe Altberg infuriates me | A Virtual Worlds Miscellany | Scoop.it

So i listened to Ebbe’s Interview on the drax files radio hour as well as reading bits from various Blogs and i can’t help but find It a bit infuriating. ... I still STILL believe that Groups in Second life could have a bigger role to play in improving User Retention. The biggest SL communities all have external websites because Second Life Group tools are a billion years old and SUCK."

Asil's insight:

Good article from one of Second Life's premiere builder/scripters regarding the new Second Life CEO's interview with some SL bloggers.  The post has links to other articles he's written about how the SL experience could be improved.

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Ebbe Linden (Ebbe Altberg) Sits Down With Second Life Bloggers

Ebbe Linden (Ebbe Altberg) Sits Down With Second Life Bloggers | A Virtual Worlds Miscellany | Scoop.it
On Tuesday February 18, Linden Lab's new CEO Ebbe Altberg, also known inworld as Ebbe Linden, met inworld with several Second Life bloggers. Pete Linden was also at the meeting. The bloggers were from left to right Saffia Widdershins.
Asil's insight:

The SL Newser does its usual through job of reporting on the new Second Life CEO.  Visit the article for the overview and a nice collection of links to SL bloggers covering the story.

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Is World of Warcraft a religion? One anthropologist thinks so

Is World of Warcraft a religion? One anthropologist thinks so | A Virtual Worlds Miscellany | Scoop.it

Ryan Hornbeck, a cognitive anthropologist, specializes in examining why games are sometimes more fun than everyday life. He wrote his massive dissertation on moral cognition and spiritual experiences in Chinese WoW—and the results sound a lot like my Sunday morning congregation, minus the boring sermon.

Asil's insight:

One player said:

In the end, the most important thing I want to say is what we are playing is not merely a game... In this world we find a feeling of existence we cannot find in the real world. This does not mean we are escaping, nor that we can only play games. People who say this are not real players... Do not think playing games is a waste of time, because the game made up for something we lost.

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Study: pretending to be Voldemort could increase your villainous behaviour

Study: pretending to be Voldemort could increase your villainous behaviour | A Virtual Worlds Miscellany | Scoop.it
Study: pretending to be Voldemort could increase your villainous behaviour Wired.co.uk "Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish...

Via David W. Deeds
Asil's insight:

Yoon and Vargas claim. "People are prone to be unaware of the influence of their virtual representations on their behavioural responses."

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David W. Deeds's curator insight, February 15, 5:59 AM

Or it could just increase the odds of getting your butt kicked. ;)

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Second Life TOS – Why Bergs Should Collide

Second Life TOS – Why Bergs Should Collide | A Virtual Worlds Miscellany | Scoop.it
Daniel Voyager and Inara Pey have both posted excellent coverage of Virtual Worlds Best Practice In Education (VWBPE).
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Second Life and What Fits

Second Life and What Fits | A Virtual Worlds Miscellany | Scoop.it
A couple of days ago Jeremy Linden put a new page into the Second Life™ Knowledge Base: Buying clothing that fits your avatar. The same day a post appeared in the Second Life Blog: Help Customers Buy Clothing that Fits their Avatars.
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Worlds End Virtual Landscaping & Roleplay: Demystifying Kitely - busting some common misconceptions.....

Worlds End Virtual Landscaping & Roleplay: Demystifying Kitely - busting some common misconceptions..... | A Virtual Worlds Miscellany | Scoop.it
RT @Kitely: Worlds End Virtual Landscaping & Roleplay: Demystifying Kitely - busting some common misconceptions http://t.co/EASIKCzjoq
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Sharon Burns' Virtual Worlds video tour | Saving the (virtual) world

Sharon Burns' Virtual Worlds video tour | Saving the (virtual) world | A Virtual Worlds Miscellany | Scoop.it
I just took Sharon Burns' virtual worlds tour and I recommend it, especially if you always wanted to know about the leading virtual worlds, but SL eats up all your time, and you couldn't possibly dare to enter another metaverse.
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VWBPE Virtual Worlds Tour MOOC Kick-Off

VWBPE Virtual Worlds Tour MOOC Kick-Off | A Virtual Worlds Miscellany | Scoop.it
RT @vwbpe: Continue the #VWBPE 2014 CONNECTIONS with the post-conference VW tour MOOC: 25 Apr - 06 May http://t.co/IPxTJNXC7B
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Fantasy Faire 2014 Sponsors

Fantasy Faire 2014 Sponsors | A Virtual Worlds Miscellany | Scoop.it

Our sponsors make the Faire possible, supporting the Fairelands year after year. In 2014 the sim sponsors are Cerridwen’s Cauldron, Creators of Fantasy, Dwarfins, Fallen Gods Inc., Fuubutsu-Dou, The Looking Glass, NeoVictoria, Roawenwood and Solarium. The event sponsors are Curious Kitties, Dark Goddess Designs, Epic, .Luminary., L’Uomo and Spyralle.

Asil's insight:

NeoVictoria is proud and honored to be sponsoring the Asperatus SIM.  Its builder is Beq Janus (they hail from New Babbage).  It's going to be a steampunk-inspired city in the sky.

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Facebook, Oculus, And Businesses' Thirst For Virtual Reality - Forbes

Facebook, Oculus, And Businesses' Thirst For Virtual Reality - Forbes | A Virtual Worlds Miscellany | Scoop.it
Tech Times Facebook, Oculus, And Businesses' Thirst For Virtual Reality Forbes One key factor in the technology's success could be if the ability is developed to properly “bring together the real and virtual worlds, interactively, overlaying the...

Via Dulcie Mills
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EDDI & RYCE'S SECOND LIFE: Great Second Life Destinations: Visit Dieselpunk Seraph City Before It Closes in Two Weeks

EDDI & RYCE'S SECOND LIFE: Great Second Life Destinations: Visit Dieselpunk Seraph City Before It Closes in Two Weeks | A Virtual Worlds Miscellany | Scoop.it

Make sure you visit the dieselpunk - inspired Seraph City which is reportedly set to close in two weeks. This destination is inspired by the Art Deco - themed American downtown of the 1920 - 1940 period. Seraph city reminds me specifically of Manhattan, with the el (elevated) trains running down Second and Third Avenues (since torn down) spewing smoke and ashes on the sidewalks below, the Zeppelin perched on top of a skyscraper (the Empire State Building still has its Zeppelin spire intact), and the art deco touches and influences everywhere. Highly recommended for a visit.


Via Ann Owiti
Asil's insight:

This is a real loss to the grid .. a beautiful simulation.  Visit before its closes!

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Ebbe and Flow

Ebbe and Flow | A Virtual Worlds Miscellany | Scoop.it

My Thoughts about @EbbeAltberg and #SecondLife
 
It can be taken as read that I have been and continue to be quite the outspoken and borderline cynical mind in the group of cheerleaders for Second Life. It's no secret that I think the past CEOs have been colossal screw-ups even from the moment they stepped foot into Linden Lab (excellent executives but horrible for the exotic case of Linden Lab). After all, I knew the entire playbook for Linden Lab the moment Rodvik took the CEO position, and I ended up being correct (despite people thinking I was being mean).

Asil's insight:

Will Burns opines on the new Second Life CEO and their first meeting regarding the platform.

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Storyboard: Manipulative tricks

Storyboard: Manipulative tricks | A Virtual Worlds Miscellany | Scoop.it

Playing a manipulative character is kind of a minefield because you wind up falling into one of two traps. The first possibility is that you wind up not being very good at it because you aren't very manipulative. This isn't a mark against you, as none of the hallmarks of manipulation is thought of as a positive trait, but it does make your portrayal somewhat suspect.

Asil's insight:

Eliot Lefebvre has another great post about how to RP a manipulative character.  [The more I read Eliot's tracks, the more I want to RP with him!] 

Here's my fav quote:

"You aren't manipulating John; you're manipulating John's character. And you're not even doing that. Your character is manipulating John's character. [Good OOC communication] slides in like a security blanket, giving the sense to John that he's still in control, that the manipulation is essentially so much window-dressing."

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Henrik Safegaard - Cloneartist's curator insight, March 2, 1:17 AM

Playing a manipulative character is kind of a minefield because you wind up falling into one of two traps. The first possibility is that you wind up not being very good at it because you aren't very manipulative. This isn't a mark against you, as none of the hallmarks of manipulation is thought of as a positive trait, but it does make your portrayal somewhat suspect.

On the other hand, maybe you're great at manipulating the people around you, which starts to blur the lines between players and characters and raises some uncomfortable questions all around. So that's not fun either.


Click to read the full article.

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Enter the Dream World of OpenSim Interactive Fiction

Enter the Dream World of OpenSim Interactive Fiction | A Virtual Worlds Miscellany | Scoop.it
Have you heard of interactive fiction? Years ago it started with those old Choose-Your-Own-Adventure novels where the authors had written multiple endings and paths to get through the story depending on which choice the reader made at the end of...

Via David W. Deeds, Kim Flintoff, Jim Lerman
Asil's insight:

Readers can come visit, wander through our worlds, and get a story along with the adventure. You can visit Tina Glasneck’s suspense tale Letter to Charlie that takes you through Greyville Writer’s Colony, drop by Shara Lanel’s Good Karma Tarot shop, or trip across worlds (grids) to Nara Malone’s Blue Harbor.

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David W. Deeds's curator insight, February 20, 4:29 AM

Check this out.

Alexina's curator insight, February 23, 10:21 AM

The owners of the Sendalonde Community Library in InWorldz would love to see something like this happen in InWorldz. also http://naranook.blogspot.com/2014/01/an-authors-guide-to-metaverse-how-to.html

Deanya Lattimore Schempp's curator insight, February 23, 8:08 PM

Not sure how this is interactive fiction rather than just places to visit, but it looks cool.  

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Storyboard: Skipping scenes

Storyboard: Skipping scenes | A Virtual Worlds Miscellany | Scoop.it
Filed under: Opinion, Roleplaying, Storyboard, Miscellaneous
There are certain bits of roleplaying that I like to think of as mechanical. They're there, they're necessary, but they're not terribly interesting.
Asil's insight:

No, this isn't limited to trigger subjects. The obvious example is when two characters are obviously about to share some time between the sheets. It's possible -- likely, even -- that the two players don't have any chemistry and aren't interested in necessarily roleplaying that out. Yes, you agree that they did something, but you don't want to go into detail. So you fade to black and pick up at a later point, agreeing on what happened without going into any (ahem) blow-by-blow recounting.

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Ebbe Altberg - a short profile

Ebbe Altberg - a short profile | A Virtual Worlds Miscellany | Scoop.it

So Ebbe Altberg is the new CEO at Linden Lab, and will formally take up his new position on Monday February 10th. But who is Ebbe Altberg?

You can read his official LL biography here, and I’m using that as a leaping-off point for a slightly deeper look at his career.

Asil's insight:

Inara Pey does her usually through job in this blog post on the next CEO of Linden Labs. 

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