During the last few years I've had people ask about Second Life, the 3-D virtual world you can access through your computer. Now, last May I wrote a piece about this unusual environment titled "Sitting Around in Second Life," ...
Nice introduction to what SecondLife is and how to use it, include video embeds.
Make sure you visit the dieselpunk - inspired Seraph City which is reportedly set to close in two weeks. This destination is inspired by the Art Deco - themed American downtown of the 1920 - 1940 period. Seraph city reminds me specifically of Manhattan, with the el (elevated) trains running down Second and Third Avenues (since torn down) spewing smoke and ashes on the sidewalks below, the Zeppelin perched on top of a skyscraper (the Empire State Building still has its Zeppelin spire intact), and the art deco touches and influences everywhere. Highly recommended for a visit.
It can be taken as read that I have been and continue to be quite the outspoken and borderline cynical mind in the group of cheerleaders for Second Life. It's no secret that I think the past CEOs have been colossal screw-ups even from the moment they stepped foot into Linden Lab (excellent executives but horrible for the exotic case of Linden Lab). After all, I knew the entire playbook for Linden Lab the moment Rodvik took the CEO position, and I ended up being correct (despite people thinking I was being mean).
Will Burns opines on the new Second Life CEO and their first meeting regarding the platform.
Playing a manipulative character is kind of a minefield because you wind up falling into one of two traps. The first possibility is that you wind up not being very good at it because you aren't very manipulative. This isn't a mark against you, as none of the hallmarks of manipulation is thought of as a positive trait, but it does make your portrayal somewhat suspect.
Eliot Lefebvre has another great post about how to RP a manipulative character. [The more I read Eliot's tracks, the more I want to RP with him!]
Here's my fav quote:
"You aren't manipulating John; you're manipulating John's character. And you're not even doing that. Your character is manipulating John's character. [Good OOC communication] slides in like a security blanket, giving the sense to John that he's still in control, that the manipulation is essentially so much window-dressing."
Have you heard of interactive fiction? Years ago it started with those old Choose-Your-Own-Adventure novels where the authors had written multiple endings and paths to get through the story depending on which choice the reader made at the end of...
Readers can come visit, wander through our worlds, and get a story along with the adventure. You can visit Tina Glasneck’s suspense tale Letter to Charlie that takes you through Greyville Writer’s Colony, drop by Shara Lanel’s Good Karma Tarot shop, or trip across worlds (grids) to Nara Malone’s Blue Harbor.
Filed under: Opinion, Roleplaying, Storyboard, Miscellaneous There are certain bits of roleplaying that I like to think of as mechanical. They're there, they're necessary, but they're not terribly interesting.
No, this isn't limited to trigger subjects. The obvious example is when two characters are obviously about to share some time between the sheets. It's possible -- likely, even -- that the two players don't have any chemistry and aren't interested in necessarily roleplaying that out. Yes, you agree that they did something, but you don't want to go into detail. So you fade to black and pick up at a later point, agreeing on what happened without going into any (ahem) blow-by-blow recounting.
An off-the-shelf webcam captures the user's facial expressions and copies them to the avatar's own face, reproducing movements of the eyes, eyebrows, and mouth. For movement, point where you want to go. Or you can point at what you want to look at inside the virtual world.Second Life Founder Pursues Second Chance InformationWeek Second Life founder Philip Rosedale says he knows why the virtual world failed to achieve mainstream acceptance. He's got a plan to do it again, and do it right this time.
so here are the first items (that I so far received, this isn’t even 1/3 I think) for the upcoming round of WE LOVE RP! I am happy to announce that we have more than 50 designers (a lot of new ones, too!) and a NEW LOCATION!
This is such a fun idea. They bring together great role-play fashion and accessories in an OOC space. Definitely worth a visit if you roleplay in SecondLife.
On 21st January 2014 during a recent Simulator User Group hour there was good news from Simon Linden saying that "the profile feed snapshot upload is finally fixed" after weeks of not working correctly.
Second Life has 10 embassies from real countries (Maldives, Sweden, Serbia, Estonia, Colombia, Macedonia, the Philippines, Albania, Malta, and Djibouti), compared to just seven in the real world in Pyongyang, North Korea (Germany, Sweden, U.K., Poland, Czech Republic, Romania and Bulgaria).
English is the most popular language in Second Life. From 2006 to 2011, Second Life saw a 4,000 percent increased in users. During that time, real-world Internet growth doubled.
For one thing, there are few places where we are not forced to be ourselves — the anonymity we arrive to in virtual worlds is empowering.
Virtual worlds level the playing field for anyone who might experience prejudice based on looks, weight, disability, class or race. Suddenly, someone who’s had negative social experiences for their entire life can start anew, without judgment, and be judged solely on their actions and words.
So i listened to Ebbe’s Interview on the drax files radio hour as well as reading bits from various Blogs and i can’t help but find It a bit infuriating. ... I still STILL believe that Groups in Second life could have a bigger role to play in improving User Retention. The biggest SL communities all have external websites because Second Life Group tools are a billion years old and SUCK."
Good article from one of Second Life's premiere builder/scripters regarding the new Second Life CEO's interview with some SL bloggers. The post has links to other articles he's written about how the SL experience could be improved.
On Tuesday February 18, Linden Lab's new CEO Ebbe Altberg, also known inworld as Ebbe Linden, met inworld with several Second Life bloggers. Pete Linden was also at the meeting. The bloggers were from left to right Saffia Widdershins.
The SL Newser does its usual through job of reporting on the new Second Life CEO. Visit the article for the overview and a nice collection of links to SL bloggers covering the story.
Ryan Hornbeck, a cognitive anthropologist, specializes in examining why games are sometimes more fun than everyday life. He wrote his massive dissertation on moral cognition and spiritual experiences in Chinese WoW—and the results sound a lot like my Sunday morning congregation, minus the boring sermon.
One player said:
In the end, the most important thing I want to say is what we are playing is not merely a game... In this world we find a feeling of existence we cannot find in the real world. This does not mean we are escaping, nor that we can only play games. People who say this are not real players... Do not think playing games is a waste of time, because the game made up for something we lost.
Study: pretending to be Voldemort could increase your villainous behaviour Wired.co.uk "Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish...
Eve Online is the world's largest MMO RPG universe rich in adventure, as player corporations compete in a massively multiplayer online space game.
According to CCP, EVE Online is a constant feedback loop of production and destruction, each feeding off of each other in enormous amounts. The studio posted a colorful infograph that shows how much of each side was done in the game last year and under what level of system security.
The devs explain the key difference between the two sides: "Most wars take place in the outermost regions of space (red on the scale), far beyond the safety of the high security regions of the Empires (light blue on the scale). The most favorable conditions for production are a mix of close proximity to major market hubs and the safety provided by the high security regions surrounding them. This visualization tells this story, showing the total produced- and destroyed-value of end products (ships and modules), where production mainly takes place in higher-security space (yellow to blue) and the majority of destruction takes place in low- or null-security space (orange to red)."
One of the things I have on my website is a list of 3D Virtual Worlds that I try to maintain. Although I don’t play them much anymore, I have a few reliable sources I go to keep me up to date.
Why the decline? Two reasons: 1. Almost all 3D Virtual Worlds are designed for keyboard and mouse play on PCs. With the rise of tablets and phone computing, interest in Virtual Worlds is declining, as these worlds are not designed for those devices. 3D Virtual World Apps do exist, but they are not doing enough business to stop the decline.
2. The rise of Free MMORPGs, which I have talked about before. MMORPGs have basically adopted every aspect of 3D Virtual World play except user created content. Maybe that is why Second Life, There, IMVU, Nuvera, and Twinity are the survivors — they are the ones with user created content. If that is not important to you, if all you want to do is meet and play and chat with other people online, the MMORPG’s now cater to those interests.
n March, there will be a "grid-wide corporate logo hunt." I had a chat with someone who explained that the purpose of this hunt was to expose copyrights being violated. With Linden Lab claiming the ability to use any content uploaded for whatever purpose they wish, an argument could easily be made this is also an acceptance of responsibility for any material copyrighted in real life uploaded by others without permission.
Acquisition of the company and its staff helps to improve Yahoo's own engineering prowess. (Yahoo buys virtual worlds gaming company Cloud Party.
Given what Yahoo did (or didn't) do with some of their other acquisitions ...I still haven't forgiven them for destroying the del.icio.us experience (http://en.wikipedia.org/wiki/Delicious_%28website%29) ...I'm doubtful that anything more will be done with Cloud Party. I hope the Cloud Party talent got big pay checks and will enjoy their time working on new projects for Yahoo.
Sundance docs look at Internet addiction Salt Lake Tribune Both demonstrate a growing culture in Asia in which this divide between the virtual and real worlds is causing young people to seek escape at the cost of loved ones.
"This story for me kind of illustrated the collapse of ‘digital dualism,’ this idea of the virtual world and real world as distinctive, different spaces," said filmmaker Valerie Veatch, who directed "Love Child."