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A Virtual Worlds Miscellany
A collection on virtual worlds, with emphasis on Second Life and the Open Simulator Worlds. Also, roleplay.
Curated by Asil
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Versu Gets A Second Life » Ciaran Laval

Versu Gets A Second Life » Ciaran Laval | A Virtual Worlds Miscellany | Scoop.it

Oh come on, someone was always going to use that headline!....


Via Talla Adam
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Talla Adam's curator insight, June 11, 8:19 PM

Personally, I'm really glad Emily Short was able to get a deal from the Lab. It makes so much sense to give Versu another chance and not just leave it on the shelf to be forgotten. So much work had already gone into the product it was a shock to everyone that enjoys text adventures and interactive fiction when the new CEO at Linden Lab decided it wasn't a "compelling new experience" as he described the other products they wanted to concentrate on when making his decision.

In one sense I have to agree with Ebbe in that there was no way to integrate Versu into Second Life which would have been a fantastic tool for adding a story telling form of AI to animated bot's but, then again, SL doesn't have the advanced NPC functions that Opensim has so I guess there was no easy way to do it. So, while I'm glad for the new Little Story People team it would have been so much better in my view had the Lab kept Versu and got to grips with developing proper NPC's and Interactive Fiction tools for the many creative talent's in Second Life to work with.

Working in Opensim with NPC's and the advanced OSSL functions we are beginning to achieve things that suit interactive fiction story telling where the NPC characters can actually engage in conversation, respond with gestures and animations, and show like and dislike for each other, and even you the player. This demonstrates just how Versu might have worked in Second Life. In my view the Lab too often misses its best opportunities to improve their virtual world product in terms of a "compelling experience" and that is another reason I, personally, don't limit myself to Second Life alone any more.

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Botgirl's Digital Playground: Why The Imminent New Age of Immersive VR is Utter Bullshit

Botgirl's Digital Playground: Why The Imminent New Age of Immersive VR is Utter Bullshit | A Virtual Worlds Miscellany | Scoop.it

+Botgirl Questi says, "I’m skeptical about the brave new 3D web that’s supposed to be launched by Facebook’s $2 Billion acquisition of Oculus. We’re not willing to pay attention to anything for more than five minutes without checking Twitter or Facebook, sending a text or taking a Selfie. When faced with technology options we choose the one that requires the least commitment to undivided attention, the fastest startup time and the lowest learning curve. That’s not VR. Not today. And not for the foreseeable future..."


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