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À l'école au 21e siècle
Réflexions sur les changements en éducation et les TIC
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Ed Tech Coaching: Ed Tech Frameworks: Why I Don't Use TPACK or SAMR with my Teachers

Ed Tech Coaching: Ed Tech Frameworks: Why I Don't Use TPACK or SAMR with my Teachers | À l'école au 21e siècle | Scoop.it

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Entièrement vrai! Tout est dans la nuance!

 

 
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Essais de modélisation de la notion de PLE (Personal Learning Environment) ou EAP | Blog de M@rcel

Essais de modélisation de la notion de PLE (Personal Learning Environment) ou EAP | Blog de M@rcel | À l'école au 21e siècle | Scoop.it

Deux essais de modélisation de la notion de PLE (Personal Learning Environment) ou EAP : Sous une forme cyclique (Blogueur, Réseauteur, Curateur ...) et sur la base de mon modèle d'apprentissage (IMAIP)...

 

 
Via vgpascal
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vgpascal's curator insight, November 3, 2013 5:01 PM
Dans le cadre du MooC eLearn2, Marcel Lebrun diffuse un billet de son blog pour proposer une série d'illustrations d'un EAP (espace d'apprentissage personnel). L'illustration ci-contre propose un rapprochement de l'instrumentation Web 2.0 appliquée à son modèle pragmatique d'apprentissage.
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Avoiding Information Overload: Remembering Course Goals

Avoiding Information Overload: Remembering Course Goals | À l'école au 21e siècle | Scoop.it
In more than 20 years of teaching, I have learned that too much information frustrates rather than inspires students. Today, however, with a few clicks of the computer mouse, any teacher can retrieve an overabundance of information.

 

 
Via EDTC@UTB
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Les fondements de la littératie numérique | HabiloMédias

Les fondements de la littératie numérique | HabiloMédias | À l'école au 21e siècle | Scoop.it
Ce segment examine les différents éléments et principes de la littératie numérique de même que les habiletés et compétences qui s’y rattachent.
 
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Un livre blanc sur la conception d'un MOOC !

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Via Marcel Lebrun, vgpascal
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FORCO UPPA's comment, July 5, 2013 11:52 AM
Bon document de synthèse et bonne boîte à outils sur la conception d'un MOOC
Francois Schnell's curator insight, July 13, 2013 3:48 AM

PDF agréable à lire et qui semble synthétique et clair. """Ce livre blanc propose aux concepteurs de MOOC un cadre 

de réflexion et une palette d’outils leur permettant de mieux
appréhender ce nouveau format pédagogique.
[...]
Ce livre blanc a été réalisé par Unow"""

Samuëlle Dilé's curator insight, August 20, 2013 11:08 PM

Document intéressant, clair et conçis. Un bon cadre pour élaborer le design d'un dispositif de MOOC.

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A Chromebook 101 for Teachers - Grant Wood AEA at ITEC 2013

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Ouverture d'une formation en ligne gratuite à Open-Sankoré - Educavox

Ouverture d'une formation en ligne gratuite à Open-Sankoré - Educavox | À l'école au 21e siècle | Scoop.it
Lundi 16 septembre, c'est l'ouverture officielle du module "enseignant débutant" de la formation ouverte en ligne à Open-Sankoré proposée (...)

 

 
Via Hajer Esseghir
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Intéressant comme formule de formation!

 

 
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7 Apps for Teaching Children Coding Skills

7 Apps for Teaching Children Coding Skills | À l'école au 21e siècle | Scoop.it
  via Edutopia Editor’s Note: Helen Mowers, co-creator of the Tech Chicks podcast, contributed to this post. It's hard to imagine a single career that doesn't have a need for someone who can c...
 
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Do Your Students Know How To Search? - Edudemic

Do Your Students Know How To Search? - Edudemic | À l'école au 21e siècle | Scoop.it
There is a new digital divide on the horizon. It is not based around who has devices and who does not, but instead the new digital divide will be based around students who know how to effectively find and curate information and those who do not.

 

 
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Le modèle SAMR : une référence pour l’intégration réellement pédagogique des TIC en classe

Le modèle SAMR : une référence pour l’intégration réellement pédagogique des TIC en classe | À l'école au 21e siècle | Scoop.it
Le modèle SAMR, élaboré par Ruben Puentedura, est une référence théorique très importante pour les éducateurs qui souhaitent réfléchir à l’intégration efficace et réellement pédagogique des technologies en classe.

 

 
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Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning

Excellent Videos OnThe Use of Augmented Reality Apps by Students ~ Educational Technology and Mobile Learning | À l'école au 21e siècle | Scoop.it

"Below are some good videos I got a few days ago on examples of how some augmented reality apps are being used with kids to help them improve their learning. If the concept of augmented reality if all new to you then here is a brief definition of it: Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context."

 

 
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Rachael Jones's curator insight, October 18, 2013 1:10 AM

The Department of Citizenship & Immigration in Australia created an augmented reality app for Harmony day which was AWESOME. I'm all for this near-holographic technology in classrooms! Best thing is - it's technology that gets students out of their chairs and keeps them engaged while they walk around exploring the 360 degree augmented "reality".

NASA also made a cool Mars Rover app.

Judih Weinstein Haggai's curator insight, October 19, 2013 12:11 AM

This offers fascinating possiblities. Just need to sync the equipment and OS

montse lzluzuriaga's curator insight, January 5, 2:41 PM

ideos n ayudar a enfocar el uso de realidad aumentada en el aula.

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6 Tools for Connected Educators

6 Tools for Connected Educators | À l'école au 21e siècle | Scoop.it
Because it's hard to know where to begin to share, I decided to base my framework on the ideas of the work of Sheryl Nussbaum-Beach and Lani Ritter Hall, the authors of The Connected Educator, Learning and Leading in a Digital Age and some of the...

 

 
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20 Questions To Guide Inquiry-Based Learning

20 Questions To Guide Inquiry-Based Learning | À l'école au 21e siècle | Scoop.it
20 Questions To Guide Inquiry-Based Learning Recently we took at look at the phases of inquiry-based learning through a framework, and even apps that were conducive to inquiry-based learning on the iPad.
 
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A 6-Step Process For Adding Gamification To Your Classroom

A 6-Step Process For Adding Gamification To Your Classroom | À l'école au 21e siècle | Scoop.it

“A 6-Step Process For Adding Gamification To Your Classroom Gamification is the integration of game-like mechanics into non-game “stuff.” For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter...”

 

 
Via EDTC@UTB
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Digital Citizenship: Resource Roundup

Digital Citizenship: Resource Roundup | À l'école au 21e siècle | Scoop.it
Check out Edutopia's collection of articles, videos, and other resources on internet safety, cyberbullying, digital responsibility, and media and digital literacy. (Updated 10/2013)

 

 
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Educational Leadership:Giving Students Meaningful Work:Seven Essentials for Project-Based Learning

Educational Leadership:Giving Students Meaningful Work:Seven Essentials for Project-Based Learning | À l'école au 21e siècle | Scoop.it
Founded in 1943, ASCD (formerly the Association for Supervision and Curriculum Development) is an educational leadership organization dedicated to advancing best practices and policies for the success of each learner.

 

 
Via JackieGerstein Ed.D.
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Do you know  http://www.bie.org/ for PBL?

 

 
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How To Gamify Your Classroom - Edudemic

How To Gamify Your Classroom - Edudemic | À l'école au 21e siècle | Scoop.it
It is becoming common knowledge that games are an effective instructional tool. Still, many educators are intimidated. How does one go about incorporating a game into pedagogy? It can seem daunting.
 
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NetPublic » GLUP : outil en ligne pour créer des serious games (jeux sérieux)

NetPublic » GLUP : outil en ligne pour créer des serious games (jeux sérieux) | À l'école au 21e siècle | Scoop.it

ntéressante initiative du SCEREN-CRDP de Versailles qui met gracieusement à disposition GLUP, outil en ligne générateur ludopédagogique qui permet de créer un jeu (avec guide d’utilisation).

Concrètement, GLUP est un atelier qui permet de transformer des exercices à base de textes en mini-jeux (de type jeux sérieux, serious games) en reposant sur la dissociation du dispositif pédagogique et du mécanisme ludique (ce que l’on appelle le gameplay).

 
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What Can We Learn From the Global Effort Around Mobile Learning?

What Can We Learn From the Global Effort Around Mobile Learning? | À l'école au 21e siècle | Scoop.it

Africa is the fastest growing mobile market and the second largest after Asia. Vosloo says there are more mobile phone subscriptions than people in Africa, meaning some people have more than one. Many people in developing countries have only accessed the internet through a mobile phone and mobile connectivity far surpasses desktop connections.

 

 
Via Nik Peachey
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Pour eux c'est un outil indispensable alors que chez nous, beaucoup les trouvent encombrants ;-)

 

 
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Nik Peachey's curator insight, October 18, 2013 1:39 AM

Some interesting lessons learned.

Nirmalya Ghosh's curator insight, October 18, 2013 8:22 AM

Really some woo facts learned from this piece.

robyns tut's comment, October 24, 2013 10:35 AM
its good to know that more people in africa are gaining access to mobile phones and are able to communicate better. -shannon wilson
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How To Use Augmented Reality In Education

How To Use Augmented Reality In Education | À l'école au 21e siècle | Scoop.it
"Augmented reality is an exciting trend that brings immersive technology to a whole other level. Using technology's ability to capture and transmit vast amounts of data, some hardware, apps, and ga...
 
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Succeeding with Inquiry in Science and Math Classrooms

Succeeding with Inquiry in Science and Math Classrooms | À l'école au 21e siècle | Scoop.it

Thinking critically. Communicating effectively. Collaborating productively. Students need to develop proficiencies while mastering the practices, concepts, and ideas associated with mathematics and science. Successful students must be able to work with large data sets, design experiments, and apply what they’re learning to solve real-world problems.

 

Research shows that inquiry-based instruction boosts students’ critical thinking skills and promotes the kind of creative problem solving that turns the classroom into an energized learning environment.

 
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Rob Hatfield, M.Ed.'s curator insight, October 16, 2013 7:35 PM

I recommend reviewing and adding this book to your personal collection.

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Quand technopédagogie devient pédagogie

Quand technopédagogie devient pédagogie | À l'école au 21e siècle | Scoop.it
Le discours technopédagogique évolue. Il n’y a pas si longtemps, l’accent était surtout mis sur les outils numériques et leur potentiel pour enseigner et apprendre. Quoique généralement bien intent...
 
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À lire et à relire en effet!

 
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Une e-révolution québécoise en éducation

Une e-révolution québécoise en éducation | À l'école au 21e siècle | Scoop.it

François Guité, éducateur, enseignant et désormais en fonction au Ministère de l’Education du Québec aborde l’ampleur des changements qu’il constate au travers de ses rencontres, de ses lectures et de ses observations. Cette communication veut faire le point sur les multiples révolutions du numérique qui, par ricochet,  impactent sur l’éducation, de manière à cerner l’ampleur du changement et les enjeux à venir.

Il s’attarde en premier lieu sur la révolution physique et matérielle, celle du « génie informatique »

« En 10 ans nous sommes passés d’un ordinateur de bureau fixe...

 

 

 
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Favoriser un comportement éthique en ligne chez les jeunes

Favoriser un comportement éthique en ligne chez les jeunes | À l'école au 21e siècle | Scoop.it
En ce Mois de la sensibilisation à la cybersécurité, HabiloMédias lance son programme Sur le droit chemin : Enseigner aux enfants un comportement éthique et sécuritaire en ligne.

 

 
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