Learning to create, manage and promote a professional learning network (PLN) will soon become, if it’s not already, one of the most necessary and sought after skills for a global citizen, and as such, must become a prominent feature of any school curriculum.
El uso del juego en el aula es algo común y que se lleva poniendo en la práctica desde hace mucho tiempo pero...¿basta con hacer juegos en el aula para ludificar una clase? ¿Sabemos aplicar la ludificación al aula? ¿Lo que estoy haciendo es ludificar o Aprendizaje basado en Juegos (ABJ)? Los límites entre ambos son difusos y su merecida fama y expansión no esta ayudando a clarificar los conceptos. En este artículo analizaremos algunas diferencias.
"Blended learning can create new career opportunities and improve conditions for teachers. As student roles evolve within a more personalized, tech-rich learning environment, teacher roles should evolve accordingly."
It is a myth that we operate under a set of oppressive bureaucratic constraints. In reality, teachers have a great deal of autonomy in the work they chose to do in their classrooms. In most cases it is our culture that provides the constraints. For individual teachers, trying out new practices and pedagogy is risky business and both our culture, and our reliance on hierarchy, provide the ideal barriers for change not to occur.
En los procesos educativos de enseñanza-aprendizaje el diseño de material didáctico bien planificado constituye una acción nuclear para todos los educadores; sin embargo, en un entorno relacionado con el aprendizaje del diseño, esta labor es más importante ya que, en primero, los alumnos requieren que la información sea clara pues son los responsables de su propio aprendizaje cuando lo llevan a la práctica, y segundo, porque los aspectos de comunicación basados en aspectos gráficos le dan otra dimensión a la enseñanza y forman parte de su motivación.
El presente listado es provisional. Será progresivamente revisado y ampliado. No obstante, creo que es interesante ofrecerlo de cara al posible aprovechamiento durante este curso lectivo.Una muy interesante recopilación de herramientas con usos educativos.
Students shouldn’t only be listeners. They should also interact with learning content. Quiz is one of the possible interactions that gives great results for long-term knowledge. There are four basic types of questions: multiple choice, single choice, true/false and fill in the blanks. As I’ll explain, these types serve slightly different purposes, but the main purpose of all quizzes is assessment. You can and should mix it up with different types of questions – as it engages the students mind in multiple ways. There are however some basic principles to follow.
"In this book, I suggest that to understand cities we must view them not simply as places in space but as systems of networks and flows. To understand space, we must understand flows, and to understand flows, we must understand networks—the relations between objects that comprise the system of the city. Drawing on the complexity sciences, social physics, urban economics, transportation theory, regional science, and urban geography, , I introduce theories and methods that reveal the deep structure of how cities function. (...)" Michael Batty
It’s all about engagement. I’ve heard things like a child’s attention span, in minutes, is equal to their age in years. That’s so not true. If children are engaged in something, they’ll spend hours on it. We have a 6-year-old grandchild who will spend hours working on Legos or Tinkertoys because she’s got something in her mind that she wants to build, and she’ll do it. If children aren’t paying attention, it’s not because of a decreased attention span—it’s because they aren’t given tasks that honor their dominant ways of learning.
For many teachers, online games are the scourge of the classroom – a drain on students’ attention, time and potential. Any educator who has ever tried to teach a lesson using online resources or taken a class in the computer lab has probably experienced the frustration of finding a student on a gaming site instead of sticking to the intended lesson plan. But online games don’t always have to be a distraction
Classrooms should be spaces that students don’t want to leave. Some communities are still hesitant about these futuristic looking learning spaces and have resorted to older, traditional physical spaces. Hopefully, they will begin to embrace changes to better prepare students and move them in the 21st century global economy.