Did you ever experience trouble navigating on a site because it's not optimized for the device you are using? I did, and I think it's the most important part of responsive design - to make sure that all components of navigation are suitable for mobile use. Content management and web site architecture make the information useful, logic and easy to find. But without a great navigation the user will never leave the first page anyway.
This is an awesome article that made me reflect over how many disciplines that actually wants the same things, they just wrap it up in different packages. Is lean startup UX for entrepreneurs, same shit different name? Probably not, but it's an interesting reading about how important communication is to realize great design.
Beyond Wireframing: The Real-Life UX Design Process | Smashing UX Design uxdesign.smashingmagazine.com There's a lot of talk about wireframing, but what does our work look like beyond wireframing? Was I the only ...
There are so many definitions and interpretations of UX out there. I read whatever I find to extend my own view of the dicipline. However, I think that the common denominator is that UX is the user's complete feeling of interacting with and perceiving the elements of a solution. This is the result of our content, information architecture, interaction, graphics, intuition, brand identity, context of use and possibly others. I see UX design as the attempt to set the stage for genuine experiences that evokes desired emotions, all the way from basic needs to sophisticated identities.
Tools and more tools - I know it sounds exhausting. But I think it's worth the effort to make an expedition in the jungle of design softwares. In the early stage of the process it's essential to be time effective and deliver a rapid development of prototypes for testing and evaluation. Save the detailed effort until the solution is narrowed down to a defined concept and functional structure. In order to be efficient, take a look at these tools.
If you watched "Madagascar 2" you already know what this article is about. The broken telephone game is realized by a line of people whispering something in one direction to its neighbour. The message is often modified when it reaches the end of the line, just like the commands a link of monkeys is trying to deliver from Alex to the penguins in the cartoon I mentioned. To clarify the parallel to UX the point is that requirements way too often travels like a message in the broken telephone game, from users to business analysts to designers to developers etc. /Hans
Most people are showered by impressions and information after just a few minutes of browsing the Web. I believe that it's more important than ever to consider content management in order to decrease the users' stress. The majority of our page views are very short and we use only a few minutes of our attention to figure out if the content is valuable or not. Find out what the users want, organize it in such a way that they can find it and present it in the most satisfying manner. /Hans
Usability testing is essential in order to evaluate ideas, concepts and design suggestions. UX is not a profession for artists, since there is no room for personal expressions - the purpose is to make sure the solutions origin from the users' needs. Ignoring this phase would be more than arrogant. Lets validate! /Hans
Oh no, more responsive design. Can't help it, but it's so useful and significant to master it in the current multi screen time age. In order to complicate it even more, UXmag wants us to combine it with AWD (Adaptive Web Design). AWD, in contrast to RWD (Responsive Web Design), is not a multi platform approach. Instead it's fully efficient on the target device, like a mobile application, with optimized content and interaction, for a small-size touch screen. The essential lesson I absorbed is to learn when and how to use the different strategies. /Hans
RWD (Responsive Web Design) have been on every digital designer's lips since the mobile revolution. When the concept was introduced the challenge was to break each website apart and reassemble the pieces and style elements to fit different viewports. Nowdays I think we have the advantage to involve RWD from the beginning of our projects through the whole design process, just like any other requirement - cost effective, user driven and seamless. Here are some simple aspects to remember. /Hans
Reflective processing isn’t new to most UX practitioners. Many in the disciplines have more or less identified the phenomenon using various descriptions to essentially say the same thing. Style captures attention.
Johnny Depp is actually one of my favorite actors, he is original, dynamic, present and has the ability to make even the most odd characters appear trustworthy. But I had no idea that he had a metaphorical role in UX. Maybe acting is more related to UX than it seems at first glance.
Working with UX or user centred web design requires a balance between creativity and usability. In your head maybe the ideas are emerging like colorful fireworks on the sky, with innovative interfaces and dazzling graphics. It hurts to kill a darling - but in the profession I think web designers are like entertainers adapting to the audience, in contrast to artists who are expressing themselves.
Taking a cup of coffee with a friend, asking someone for a date or buying a pair of sneaker is all about communication - you need to conduct a dialog. In web design this is where you might transform your visitors into customers by optimizing the information exchange. Register for a betting account, adding a dress to the shopping basket or subscribing to a network provider requires a common language and good tone - just like in real life.
User experience, aka UX, is something that no one can ignore in today's world. User experience can be defined as the way in which a user feels about using a website, an app, or any other product or service.
I believe it's essential for a designer to engage in the communication with users and make an effort to understand what impact different decision might have. Do you think you know how the consumers will process and interpret your messages on the Web? Read this article and thing twice. /Hans
Find out how the use of mental models can help with design direction and strategy by taking into account what previous experiences and expectations users carry in their backpacks. Personally, I believe that behavioral science is a key factor to successful UX along with computing science and design. /Hans
An idea is acting isolated in the mind of the beholder, until you find a way to communicate it. In the early stages of the design process it's important to spread and visualize thoughts and concepts in order to receive input and modify them. Rapid and precise wireframes are useful for every designer. Become inspired by this article. /Hans
Case studies are marketing components used to analyze and communicate how you perform a certain work. It should describe the process and methodology used to solve a specific challenge, resulting in a set of benefits. A great case study really helps potential customers to understand what they can expect - and sometimes act as awesome inspiration and education for others. Here are a few impressive examples. /Hans
No one knows what the future holds - but I don't think these web design trends are aiming totally out of target, since we already can experience them today. One can argue, is it really predictions or is it rather measurements of a current state? I wish the crystal ball could enlighten me with something bold and innovative. /Hans
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