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Training teachers through innovative methodologies based in serious games

Training teachers through innovative methodologies based in serious games | 3DVirtual Environments | Scoop.it

When using the SimAULA platform, the teacher in training controls an avatar that interacts with student avatars (controlled automatically by SimAULA) in a virtual classroom, where lessons are taught and a series of situations liable to arise in a face-to-face environment are played out. By way of a specific example, the first version of SimAULA features a simulated biology class in which the teacher avatar has to help student avatars fulfil various learning goals.


Via Nik Peachey
Edith Paillat's insight:

Thanks Nik for sharing this :) Is it web-based and open to countries other than Europe?

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Karen Johnson's curator insight, January 21, 2013 4:12 AM

In the future this could be be very useful for disciplines other than teaching.  I wonder if it will be flexible enough to replace some aspects of what we currently do in virtual worlds.

ElizabethHS's curator insight, January 25, 2013 10:32 AM

This re-Scoop from Nick Peachey. Looks like an interesting simulation/game.

marenas's curator insight, March 18, 2013 7:30 AM

SIMAULA, Formación de profesores a través de metodología basada en juegos

3DVirtual Environments
3D MUVes for language learning, exciting opportunities for immersive interaction and cultural encounters
Curated by Edith Paillat
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Rescooped by Edith Paillat from Emerging Learning Technologies
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The 10 Most Popular Teacher Tools Being Used This Year - Edudemic

The 10 Most Popular Teacher Tools Being Used This Year - Edudemic | 3DVirtual Environments | Scoop.it
What are some of the most popular teacher tools being used this year? You may not know them all ... but hopefully you recognize at least some of them!

Via Steve Yuen
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John Purificati's comment, September 1, 2013 8:42 AM
Take a look
Edith Paillat's curator insight, September 2, 2013 2:29 AM

Tools are coming and going so often, it is always good to spend some time to check the new tools out there...

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Educators build historic recreations in OpenSim – Hypergrid Business

Educators build historic recreations in OpenSim – Hypergrid Business | 3DVirtual Environments | Scoop.it
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New World Notes: The Future of OpenSim: Conversion to Unity for Mobile Use

New World Notes: The Future of OpenSim: Conversion to Unity for Mobile Use | 3DVirtual Environments | Scoop.it
This is a photo of the future of OpenSim, because it depicts an OpenSim experience running in mobile. This is possible because the OpenSim space was converted via COLLADA to Unity, a graphics platform that's optimized to run in smartphones...
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2013 February « Virtual Environments: Is one life enough?

1 post published by iclaudiai during February 2013
Edith Paillat's insight:

This blog is part of the award winning elective module ‘Virtual Environments: Is one life enough?’ offered by Dublin Institute of Technology (DIT) since 2009.

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New skills using social media and “Is One Life Enough”? | Virtual ...

New skills using social media and “Is One Life Enough”? | Virtual ... | 3DVirtual Environments | Scoop.it
Virtual Online Language Learning stays in touch with the latest improvements of the use of social media and has sent Mike Meltzer to school to bring back new skills. Mike will attend the online module from Dublin Institute of ...
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Top Ten MMORPG Games - Top Ten List

Top Ten MMORPG Games - Top Ten List | 3DVirtual Environments | Scoop.it
The top ten massive multiplayer online role-playing games to date.
Edith Paillat's insight:

Say good-bye to your real-time palpable life if you venture in one or more of these MMORPGs - it can be fun though but don't forget to breathe:)

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Rescooped by Edith Paillat from Learning Technology News
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Training teachers through innovative methodologies based in serious games

Training teachers through innovative methodologies based in serious games | 3DVirtual Environments | Scoop.it

When using the SimAULA platform, the teacher in training controls an avatar that interacts with student avatars (controlled automatically by SimAULA) in a virtual classroom, where lessons are taught and a series of situations liable to arise in a face-to-face environment are played out. By way of a specific example, the first version of SimAULA features a simulated biology class in which the teacher avatar has to help student avatars fulfil various learning goals.


Via Nik Peachey
Edith Paillat's insight:

Thanks Nik for sharing this :) Is it web-based and open to countries other than Europe?

more...
Karen Johnson's curator insight, January 21, 2013 4:12 AM

In the future this could be be very useful for disciplines other than teaching.  I wonder if it will be flexible enough to replace some aspects of what we currently do in virtual worlds.

ElizabethHS's curator insight, January 25, 2013 10:32 AM

This re-Scoop from Nick Peachey. Looks like an interesting simulation/game.

marenas's curator insight, March 18, 2013 7:30 AM

SIMAULA, Formación de profesores a través de metodología basada en juegos

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Adult education: Overview of using Second Life for medical education - by Dr Pandula Siribaddana - Helium

Adult education: Overview of using Second Life for medical education - by Dr Pandula Siribaddana - Helium | 3DVirtual Environments | Scoop.it
In recent times, there has bee a growing interest as to what alternative strategies can be adapted to give the most immersive experience for..., Dr Pandula Siribaddana (NW Alert -Adult education: Overview of using Second Life for medical education...
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What teachers really think about game based learning

What teachers really think about game based learning | 3DVirtual Environments | Scoop.it
WeAreTeachers released the results of a survey of 309 K–12 classroom teachers about their views on game based learning.

Via Steve Yuen
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Rescooped by Edith Paillat from Gamification in Education
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The Role of Video Games in the English Classroom

The Role of Video Games in the English Classroom | 3DVirtual Environments | Scoop.it
Perhaps more than anything else, the English Language Arts classroom is a place of diversity.

There is diversity of academic expectations for teachers.

Via Kevin Corbett
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Takako Kobayashi's curator insight, January 7, 2013 4:00 PM

Video games for language learning

Rescooped by Edith Paillat from Gamification in Education
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The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology

The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits | Emerging Education Technology | 3DVirtual Environments | Scoop.it
A recent research paper sheds light on several ways in which educational games can facilitate the learning experience and benefit the student.

Via Kevin Corbett
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Live Polyglot Language Learning Discussion

This discussion was broadcasted live on saturday the 15th December 2012 at 8pm GMT We discussed different approaches to learning language and how your person...
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Learning a language and translating the web: does Duolingo work?

Learning a language and translating the web: does Duolingo work? | 3DVirtual Environments | Scoop.it
Duolingo, a new free language-learning site, says it can help you learn a language for free while simultaneously using your learning exercises to translate the web.A pretty big claim, but at the heart… (Learning a language and translating the web:...
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Evaluating shared leadership in online games

Offers highlights from doctoral research into games and shared leadership with the implications for use in online education. Presented at the 2013 TCC Worldwide
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Second Life creator Linden Lab launches Versu, an AI-powered iPad take on ‘Choose Your Own Adventure’

Second Life creator Linden Lab launches Versu, an AI-powered iPad take on ‘Choose Your Own Adventure’ | 3DVirtual Environments | Scoop.it
While it's best known for once-trendy virtual world Second Life, Linden Lab has a more diverse roster than just that. Witness, for example, Versu, a new 'interactive fiction' app that ...
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SUMMIT : Immersive Education Initiative

SUMMIT : Immersive Education Initiative | 3DVirtual Environments | Scoop.it
iED Summits are official Immersive Education Initiative conferences organized specifically for educators, researchers, and administrators.
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Rescooped by Edith Paillat from Virtual Worlds Corner
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VWBPE will be happening in July 2013

VWBPE will be happening in July 2013 | 3DVirtual Environments | Scoop.it
It's been announced in the NPC meeting this week that VWBPE will be hosted this year in July 2013. This year will mark it's 6th annual conference in Second Life and it's set to be bigger than in pr...

Via Miguel Mimoso Correia
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Creations for Parkinson's, an SL Sim & Support Group for People With the Disease, Their Caregivers, and Researchers

Creations for Parkinson's, an SL Sim & Support Group for People With the Disease, Their Caregivers, and Researchers | 3DVirtual Environments | Scoop.it
Click here to directly teleport to the Creations for Parkinson's site on the Second Life sim of Solace Lake, which is the place that Barbie Alchemi created for her real life mother, Fran Seranade, who reports experiencing some physical recovery...
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Top 20 uses of Virtual Worlds in Education

Top 20 uses of Virtual Worlds in Education | 3DVirtual Environments | Scoop.it
Edith Paillat's insight:

A good list of options if you want to use Virtual environments in higher Ed and don't know where to start...

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Cloud Party Adds Flight, Removes Facebook Requirement!

Cloud Party Adds Flight, Removes Facebook Requirement! | 3DVirtual Environments | Scoop.it
Cloud Party is giving virtual world fans some really great holiday gifts this weekend -- starting today, avatars in the world backed by Second Life co-founder Cory Ondrejka and Cryptic Studios vet Bruce Rogers will be able to fly.
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The 5 Decisive Components of Outstanding Learning Games

The 5 Decisive Components of Outstanding Learning Games | 3DVirtual Environments | Scoop.it
eLearning experts believe that games and playing need to be part of a course for adults to learn effectively.

Via Steve Yuen
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International Journal of Emerging Technologies in Learning (iJET) | Journals for MPeL Master' Students |UAbERTA|

International Journal of Emerging Technologies in Learning (iJET) | Journals for MPeL Master' Students |UAbERTA| | 3DVirtual Environments | Scoop.it
International Journal of Emerging Technologies in Learning (iJET) | @scoopit http://t.co/0osdSkBF
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Rescooped by Edith Paillat from Gamification in Education
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The 50 Best Videos For Teachers Interested In Gamification

The 50 Best Videos For Teachers Interested In Gamification | 3DVirtual Environments | Scoop.it
Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education.

Via Kevin Corbett
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Rescooped by Edith Paillat from 3D Virtual Worlds: Educational Technology
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8 Research Findings Supporting the Benefits of Gamification in Education | Educational Technology News

8 Research Findings Supporting the Benefits of Gamification in Education | Educational Technology News | 3DVirtual Environments | Scoop.it
There are myriad ways in which gamification can play a positive role in the educational setting.
Via David W. Deeds
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David W. Deeds's curator insight, December 13, 2012 9:46 AM

There are myriad ways in which gamification can play a positive role in the educational setting.

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Journal of Virtual Worlds Research

Journal of Virtual Worlds Research | 3DVirtual Environments | Scoop.it
Edith Paillat's insight:

Quoting:"In this issue you will find perspectives from East Asia and Southeast Asia; the contrasts and comparisons are at once diverse and revealing - from David Herold's perspectives on games and gamers from China, to the work of Li and his team with a similar community from Singapore, encompassing several other cultures, sub-cultures and scales of resolution at points in-between."

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