When Markus Persson began to code Minecraft one weekend in 2009, he imagined a game without levels, story or points set in a vast, free virtual world, the future of which would be at the behest of its users.
February 19, 2015, 4:00 p.m. PT This webinar is part of the February 2015 ISTE Professional Learning Series. With more education-friendly virtual environments such as Kitely, Minecraft, and OpenSim now available, educators have looked again at virtual environment potential. But is it too late? Scott Merrick and Andrew Wheelock will review what was done and what is still out there as virtual worlds seek a place in the educational sun.
David W. Deeds's insight:
Mark your calendars for this! Scott Merrick and Andrew Wheelock!
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