CNBC.com Second Life looks to virtual reality CNBC.com "We don't call it a game," says Linden Lab CEO Ebbe Altberg, almost before our interview has begun. He's talking about Linden's most famous product, Second Life, now 11 years old.
The next generation virtual world will go far beyond what is possible with Second Life, and we don't want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the ...
Africa Digital Learning Academy - dSchool has secured exclusive rights in Africa from leading American educational software company to customize market and distribute in Africa their premium quality educational software content. Our school age programmes are designed in the spirit of "Learning through play" and "Learning through doing" with the fundamental philosophy that learning is fun and the best games are those one whereLearn more »
Teachers encourage use of games as a teaching tool Pittsburgh Post-Gazette As part of a five-day professional development workshop called TeacherQuest Pittsburgh, 18 teachers from Allegheny County learned game design skills, exploring the...
3DPrint.com 3D Printed Tactile Books For Blind Children, Created By University of Colorado ... 3DPrint.com A University of Colorado assistant professor, Tom Yeh and his team are trying to change this with the help of 3D printing.
AvaCon and the Overte Foundation are pleased to announce the second annual OpenSimulator Community Conference 2014, to take place virtually on the OpenSimulator Conference Center grid on November 8-9, 2014. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.
David W. Deeds's insight:
Be a crowdfunder supporter! I´m an OpenSimulator Evangelist! ;)
Load The Game LEGO Fusion Allows Virtual World Building With Actual LEGOs Load The Game A senior design manager behind the project, Ditte Bruun Pederson, noted that while researching a new project to pursue, the LEGO team discovered that children...
Going to school meant going online K-12 for this virtual graduate OCRegister Students opt out of traditional school for a variety of reasons, perhaps to play and train for competitive sports or because of a learning disability or because the...
Which means data never sleeps, and the internet sure likes to use up a lot of it. How much? In any given minute, 277,000 tweets are published on Twitter, 216,000 photos are sent to Instagram and 8,333 videos are shared on Vine.
And we’re just getting started. Over that same 60 second period, 347,222 photos are sent on WhatsApp, 416,667 swipes are made on Tinder and 3,472 images are pinned on Pinterest.
And if you think that’s impressive, Google receives 4 millions search queries, Facebook users share 2.46 million pieces of content and 204 million email messages are sent each and every minute of the day.
This visual from DOMO looks at how much data is generated every minute across the net....
CNBC.com Second Life's second act will be a social network for virtual reality Engadget Eight years ago, I was slouching through my college's required mass-media course and silently groaning while my professor excitedly mapped out the promises of...
At this point, attendees of Google I/O eagerly anticipate the big “Oprah moment” at the end of each keynote address in which some digital goodies are revealed as giveaways for everyone in attendance. But the biggest “what the?” moment of the Google I/O 2014 keynote was the reveal of Cardboard, a virtual reality headset that is actually made of cardboard, as one of those gifts.
Yet Cardboard is no joke. It’s actually a full-fledged virtual reality delivery system based around an Android smartphone that just happens to be recyclable.
It has lenses similar to any of the other phone-based headsets on the market and even has a button in the form of a magnet on its side. At an I/O talk Thursday, Cardboard creator David Coz said Google chose to work with cardboard because it’s dead simple. The headset can be assembled in 30 seconds and modified with paper and scissors. It’s just a simple way to get the hardware component out to as many people as possible for $2 or less a unit.
Durability isn’t as important because Cardboard is not meant for everyone (though it is already usable enough for anyone that wants to give it a try). It’s for developers, who are going to help Google build its actual consumer virtual reality headset.
Latin Post Google Glass News: You Could Find Them at Work or Museums Latin Post Though they continue to initiate debates over privacy, the Google Glass could also become a useful tool in other environments outside personal use.
TechCrunch Consumer Robotics Is Finally Ready For Prime Time TechCrunch IBM's Watson platform, and Google's driverless car and string of recent acquisitions in AI/machine learning come to mind. As most breakthrough technology innovations ...
As we end another school year, Julie Blaine is thinking about how to best fuel her summer learning. Read how she looks to Google to spark ideas on developing organizational strategies that help schools and their leaders deal with change.
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