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3D Virtual-Real Worlds: Ed Tech
Covering the use of 3D design, printing and virtual worlds in education, but also lots of other geeky-cool school stuff, 3D or not.
Curated by David W. Deeds
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Essentials of Quest Based Learning

Essentials of Quest Based Learning | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Engage! - Hosted by Shivtr (Essentials of Quest Based Learning | Games Based Learning MOOC #gbl #qbl | @scoopit http://t.co/JQi4S0HXk0)
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Gord Holden's curator insight, June 30, 2014 11:45 AM

Questing. It's firmly imbedded in out literature, history, entertainment, and personal lives. The blatant exception is education. The consequences of this are clearly evident, the response is not. My students thrive on Quest-based curriculum. Little curiosity from those stuck in the 20th century though. Sad. The students are their already in their recreational world, waiting for their teachers to catch up.

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Educational technology is making achievement gaps bigger between rich and poor

Educational technology is making achievement gaps bigger between rich and poor | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Poor kids don't receive as much guidance in a library as affluent kids do.
David W. Deeds's insight:

Interesting stuff.

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Sharon Bakar's curator insight, June 30, 2014 12:13 PM

You would think that equal access to IT would even the playing field for disadvantaged kids.  Sadly it seems that this is not the case.

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Second Life looks to virtual reality

Second Life looks to virtual reality | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
CNBC.com
Second Life looks to virtual reality
CNBC.com
"We don't call it a game," says Linden Lab CEO Ebbe Altberg, almost before our interview has begun. He's talking about Linden's most famous product, Second Life, now 11 years old.
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Lab: “We're not giving up on Second Life”

The next generation virtual world will go far beyond what is possible with Second Life, and we don't want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the ...
David W. Deeds's insight:

Neither are we! ;)

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About dschool - Africa Digital Learning Academy

About dschool - Africa Digital Learning Academy | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Africa Digital Learning Academy - dSchool has secured exclusive rights in Africa from leading American educational software company to customize market and distribute in Africa their premium quality educational software content. Our school age programmes are designed in the spirit of "Learning through play" and "Learning through doing" with the fundamental philosophy that learning is fun and the best games are those one whereLearn more »
David W. Deeds's insight:

Check out dschool! 

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Teachers encourage use of games as a teaching tool

Teachers encourage use of games as a teaching tool | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Teachers encourage use of games as a teaching tool Pittsburgh Post-Gazette As part of a five-day professional development workshop called TeacherQuest Pittsburgh, 18 teachers from Allegheny County learned game design skills, exploring the...
David W. Deeds's insight:

Here we go! ;)

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3D Printed Tactile Books For Blind Children

3D Printed Tactile Books For Blind Children | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
3DPrint.com
3D Printed Tactile Books For Blind Children, Created By University of Colorado ...
3DPrint.com
A University of Colorado assistant professor, Tom Yeh and his team are trying to change this with the help of 3D printing.
David W. Deeds's insight:

Now this is geeky-cool stuff! 

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Opensimulator Community Conference 2014 | News

Opensimulator Community Conference 2014 | News | 3D Virtual-Real Worlds: Ed Tech | Scoop.it

AvaCon and the Overte Foundation are pleased to announce the second annual OpenSimulator Community Conference 2014, to take place virtually on the OpenSimulator Conference Center grid on November 8-9, 2014. The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software. Organized as a joint production by AvaCon and the Overte Foundation, the virtual conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base.

David W. Deeds's insight:

Be a crowdfunder supporter! I´m an OpenSimulator Evangelist! ;)

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Playing video games won't turn your kids into zombies

Playing video games won't turn your kids into zombies | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
The best gaming experiences stimulate the mind and encourage creative thinking, argues Ian Livingstone.
David W. Deeds's insight:

TESTIFY! ;)

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A Step-by-Step Guide to the Best Projects

A Step-by-Step Guide to the Best Projects | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Discover a project-based learning model that motivates students to pursue knowledge and drives academic achievement. (Read all about it!
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Good stuff! 

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LEGO Fusion Allows Virtual World Building With Actual LEGOs

LEGO Fusion Allows Virtual World Building With Actual LEGOs | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Load The Game LEGO Fusion Allows Virtual World Building With Actual LEGOs Load The Game A senior design manager behind the project, Ditte Bruun Pederson, noted that while researching a new project to pursue, the LEGO team discovered that children...
David W. Deeds's insight:

I´ve gotta check this out! 

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Henrik Safegaard - Cloneartist's curator insight, June 21, 2014 2:57 AM

Seems interesting :-)

Michèle Drechsler's curator insight, July 20, 2014 10:12 AM

add your insight...

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A Handy Google Image Tip for Teachers and Students

A Handy Google Image Tip for Teachers and Students | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
David W. Deeds's insight:

Didn´t know about this...definitely a handy tip. 

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Going to school meant going online K-12 for this virtual graduate

Going to school meant going online K-12 for this virtual graduate | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Going to school meant going online K-12 for this virtual graduate OCRegister Students opt out of traditional school for a variety of reasons, perhaps to play and train for competitive sports or because of a learning disability or because the...
David W. Deeds's insight:

Geeky-cool stuff! 

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Ivon Prefontaine's curator insight, June 19, 2014 11:31 AM

Homeschooling provided this for many families and students prior to digital technologies and virtual schooling. Digital technologies have extended the scope of homeschooling in new ways to accommodate students and families.

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How Much Data Is Generated On Twitter, Etc., Every Minute?

How Much Data Is Generated On Twitter, Etc., Every Minute? | 3D Virtual-Real Worlds: Ed Tech | Scoop.it

Here’s the thing: the internet never sleeps.

 

Which means data never sleeps, and the internet sure likes to use up a lot of it. How much? In any given minute, 277,000 tweets are published on Twitter, 216,000 photos are sent to Instagram and 8,333 videos are shared on Vine.

 

And we’re just getting started. Over that same 60 second period, 347,222 photos are sent on WhatsApp, 416,667 swipes are made on Tinder and 3,472 images are pinned on Pinterest.

 

And if you think that’s impressive, Google receives 4 millions search queries, Facebook users share 2.46 million pieces of content and 204 million email messages are sent each and every minute of the day.

 

This visual from DOMO looks at how much data is generated every minute across the net....


Via Jeff Domansky
David W. Deeds's insight:

Thanks to Jeff Domansky.

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Moons Lucien's curator insight, July 4, 2014 3:18 AM

Imagine the impact  on your business!! connecting your #print production to one of these web platforms? Millions of #prints :-))

to connect the value for the consumer to your #print #Rebootmoments workshop has develop 4 tools very easy to implement with your innovation marketing team,  that helps connecting these web technology with print. The June workshop in Stuttgard  Germany the  6 #printing companies  participating did exactly that: Innovate their business model with a #gamification solution and a #clickpaper

BI Media Specialists's curator insight, July 4, 2014 9:01 AM

Wow! This is mind boggling. 

Victor Juarez's curator insight, July 7, 2014 6:47 PM

¿Quién dice que las RRSS no tienen alcance?

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Second Life's second act will be a social network for virtual reality

Second Life's second act will be a social network for virtual reality | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
CNBC.com Second Life's second act will be a social network for virtual reality Engadget Eight years ago, I was slouching through my college's required mass-media course and silently groaning while my professor excitedly mapped out the promises of...
David W. Deeds's insight:

SL´s in the news a lot! 

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Why Google Cardboard is actually a huge boost for virtual reality

Why Google Cardboard is actually a huge boost for virtual reality | 3D Virtual-Real Worlds: Ed Tech | Scoop.it

At this point, attendees of Google I/O eagerly anticipate the big “Oprah moment” at the end of each keynote address in which some digital goodies are revealed as giveaways for everyone in attendance. But the biggest “what the?” moment of the Google I/O 2014 keynote was the reveal of Cardboard, a virtual reality headset that is actually made of cardboard, as one of those gifts.

 

Yet Cardboard is no joke. It’s actually a full-fledged virtual reality delivery system based around an Android smartphone that just happens to be recyclable.

 

It has lenses similar to any of the other phone-based headsets on the market and even has a button in the form of a magnet on its side. At an I/O talk Thursday, Cardboard creator David Coz said Google chose to work with cardboard because it’s dead simple. The headset can be assembled in 30 seconds and modified with paper and scissors. It’s just a simple way to get the hardware component out to as many people as possible for $2 or less a unit.

 

Durability isn’t as important because Cardboard is not meant for everyone (though it is already usable enough for anyone that wants to give it a try). It’s for developers, who are going to help Google build its actual consumer virtual reality headset.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
David W. Deeds's insight:

Of course, I want one! ;)

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Google Glass News: You Could Find Them at Work or Museums

Latin Post
Google Glass News: You Could Find Them at Work or Museums
Latin Post
Though they continue to initiate debates over privacy, the Google Glass could also become a useful tool in other environments outside personal use.
David W. Deeds's insight:

Charging my GG for the GTA right now. ;)

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Just how real can virtual reality get?

Just how real can virtual reality get? | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
SFGate
Just how real can virtual reality get?
David W. Deeds's insight:

VR´s in the news more and more.

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Henrik Safegaard - Cloneartist's curator insight, June 23, 2014 1:49 AM

In reality, the virtual reality of today is like television in 1938 - still rough and experimental, with prototypes in the hands of a relative few.

Click to read more.

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Consumer Robotics Is Finally Ready For Prime Time

Consumer Robotics Is Finally Ready For Prime Time | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
TechCrunch
Consumer Robotics Is Finally Ready For Prime Time
TechCrunch
IBM's Watson platform, and Google's driverless car and string of recent acquisitions in AI/machine learning come to mind. As most breakthrough technology innovations ...
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Minecraft: 25 Insane Fan Creations You Won't Believe

Minecraft: 25 Insane Fan Creations You Won't Believe | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
WhatCulture!
Minecraft: 25 Insane Fan Creations You Won't Believe
WhatCulture!
Minecraft has been going for over half a decade now, since its alpha release in 2009.
David W. Deeds's insight:

Mind blowing! Check out the Minecraft Experience creations:  http://www.minecraftexperience.net/

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CherryNetwork's curator insight, June 21, 2014 11:08 AM

Indeed awesome!!!

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Top 10 Educational Technology Hashtags for Educators

Top 10 Educational Technology Hashtags for Educators | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
RT @LebanonBoswell: Educational Technology Hashtags http://t.co/F1S4QrjXSb @LebanonBoswell @EstherLebanon @MaplecrestLeban @KMorganMCgrade3
David W. Deeds's insight:

You can never have enough hashtags. ;)

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Gamification vs. Game based learning vs. Game design

Gamification vs. Game based learning vs. Game design | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
It is well documented how using games in a classroom context can facilitate collaborative learning, promote problem solving and stimulate an engaging learning environment. Three philosophies which...
David W. Deeds's insight:

All kinds of good games stuff today! 

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Teachers Surveyed on Using Games in Class

Teachers Surveyed on Using Games in Class | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom.
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Interesting stuff! 

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Hampshire becomes only competitive college that won't look at SAT, ACT scores

Hampshire becomes only competitive college that won't look at SAT, ACT scores | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
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Educators Can Learn a Few Things From Google

Educators Can Learn a Few Things From Google | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
As we end another school year, Julie Blaine is thinking about how to best fuel her summer learning. Read how she looks to Google to spark ideas on developing organizational strategies that help schools and their leaders deal with change.

Via Jonathan Jarc
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A FEW things?! Thanks to Jim Harmon.

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