3D Virtual-Real Worlds: Ed Tech
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3D Virtual-Real Worlds: Ed Tech
Covering the use of 3D design, printing and virtual worlds in education, but also lots of other geeky-cool school stuff, 3D or not.
Curated by David W. Deeds
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Support the NMC Horizon Report!

Support the NMC Horizon Report! | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
In 2014, we provided 5M educators free, unbiased info on technology — in 2015, we want to reach 10M! | Crowdfunding is a democratic way to support the fundraising needs of your community. Make a contribution today!
David W. Deeds's insight:

Now this is a worthy cause! Give today! 

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5 Reasons To Be Optimistic About The Future in 2015

5 Reasons To Be Optimistic About The Future in 2015 | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
While the problems we face have never been greater, our capacity to meet challenges is outpacing them.
David W. Deeds's insight:

#6: Me! Sorry, couldn't resist that. ;)

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How to become a Meta-Star in 2015 in 10 Easy Steps

How to become a Meta-Star in 2015 in 10 Easy Steps | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Hypergrid Business
How to become a meta-star in 2015 in ten easy steps
Hypergrid Business
Hopefully, you'll have a list of things you like to do, so that you can experiment.
David W. Deeds's insight:

You mean I'm not one already?? ;)

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3D Printers Cheaper, Getting More Use in Schools, Libraries

3D Printers Cheaper, Getting More Use in Schools, Libraries | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
As 3D printing technology becomes cheaper and software improves, kids are beginning to design and print 3D items in the classroom.

Via EDTECH@UTRGV, Mark E. Deschaine, PhD
David W. Deeds's insight:

Getting ours next month!!

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Steve Sweigart, Ed. D.'s curator insight, December 30, 2014 4:42 PM

I have had 3d printers in my classrooms for the last 11 years. They are a great teaching tool for eningeering classrooms. 

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The Immersive Worlds Handbook PDF

Download: http://bit.do/Vgjq Description Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer...

Via Deborah Banker
David W. Deeds's insight:

Check this out! Thanks to Deborah Banker.

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Why tablets are failing miserably in higher education

Why tablets are failing miserably in higher education | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
While Apple and Google are fighting a FUD war for the hearts and minds of K-12 campuses, there's one area of education that neither has been able to penetrate with success: higher ed. Specifically, I'm referring to the conglomerate of colleges and universities across the US (and likely abroad).
David W. Deeds's insight:

Not gonna say "I told you so." ;)

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ASG: Full STEAM Ahead!

ASG: Full STEAM Ahead! | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
ASG: Full STEAM Ahead!
David W. Deeds's insight:

Woo hoo! New Scoop.it page has already attained GOLD BADGE status! 

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Can Learning Really Be Fun and Games?

Can Learning Really Be Fun and Games? | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
For those wondering what a game-based classroom looks like in a traditional school, take a peek into Ananth Pai's third-grade class in Parkview/Center Point

Via VERONICA LESTER, Dr. Melissa A. Bordogna
David W. Deeds's insight:

Yes! Thanks to Melissa Borgodna.

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The 4 Stages Of Edtech Disruption

The 4 Stages Of Edtech Disruption | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
What are the stages of technology in learning, and how can these stages be used as a framework for improving learning?

Via Elizabeth E Charles
David W. Deeds's insight:

Thanks to Elizabeth Charles.

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Eli K's curator insight, December 15, 2014 2:21 PM

Really awesome framework for the role of technology in learning 

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Injecting Social Learning into e-Learning Modules

Injecting Social Learning into e-Learning Modules | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Boost your e-Learning module with a combination of either social learning and/or a learning management system. Read to see how these can be easily implemented.
David W. Deeds's insight:

Good stuff! 

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Training in Business's curator insight, December 5, 2014 10:46 AM

Injecting Social Learning into e-Learning Modules 

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Google to revamp its products with 12-and-younger focus

Google to revamp its products with 12-and-younger focus | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Google will begin rolling out under-13 versions of its suite of products - such as search and YouTube - beginning early next year

Via Carlos Pinheiro
David W. Deeds's insight:

Check this out! 

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Carlos Pinheiro's curator insight, December 5, 2014 4:57 AM

A Google anunciou que vai criar versões específicas dos seus produtos - dos motores de busca ao YouTube - para os adaptar às crianças a partir dos 12 anos. 

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6 Apps That Target Higher-Order Thinking Skills

6 Apps That Target Higher-Order Thinking Skills | 3D Virtual-Real Worlds: Ed Tech | Scoop.it

"A higher-order thinker is a critical thinker. What are the attributes of a critical thinker? In The Miniature Guide to Critical Thinking Concepts and Tools, Richard Paul and Linda Elder describe a well-cultivated critical thinker as someone who:


raises vital questions and problems, formulating them clearly and precisely;gathers and assesses relevant information, using abstract ideas to interpret it effectively; comes to well-reasoned conclusions and solutions, testing them against relevant criteria and standards;thinks open-mindedly within alternative systems of thought, recognizing and assessing their assumptions, implications and practical consequences as need be; andcommunicates effectively with others in figuring out solutions to complex problems."


Via Dennis T OConnor, Dorian Love, starden, John Evans, Jamie Forshey
David W. Deeds's insight:

Thanks again to Jamie Forshey.

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Lauren Nazzaro's curator insight, May 29, 2015 9:15 AM

Great, specific, assessment driven examples.

cherimacleod's curator insight, May 31, 2015 1:05 AM

Kathy Schrock knows thinking and technology ....right on, as always!

Ness Crouch's curator insight, March 13, 3:08 AM

Kathy Schrock has been looking ahead with technology and a librarian's instinct for organization for years. She's still hitting it out of the park. 

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The First Cellphone Went on Sale 30 Years Ago for $4,000

The First Cellphone Went on Sale 30 Years Ago for $4,000 | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Somewhere in either Chicago, Baltimore or Washington, someone plunked down $3,995 to buy the first handheld cellphone on March 13, 1984.

Via Catherine Kargas, Mark E. Deschaine, PhD
David W. Deeds's insight:

Too young to remember these things. ;)

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Catherine Kargas's curator insight, March 16, 2014 11:03 PM

30 years ago, most of us didn't have a cellphone. It was bulky & expensive. Technology has evolved to the point where today's cellphones are minicomputers & many of us can't leave home without one. The best smart phone today is only a fraction of the price of the original ones. Now think 20 years into the future and consider how technology will have changed your life.

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Impact of Game-Based Learning on Students

Impact of Game-Based Learning on Students | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
EdTech Insight: Effective Game Based Learning, Impact of Game Based Learning on Students, and Designing Game Environments
David W. Deeds's insight:

It's fantastic, of course! ;)

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Teachers Will Embrace Students' Smartphone Addiction In 2015

Teachers Will Embrace Students' Smartphone Addiction In 2015 | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
These are heady days for education technology. In fact, with big investments in outfits like Everspring and Udemy, I’d say 2014 was the biggest year yet in..
David W. Deeds's insight:

And it's about time! 

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ISTE 2015: Two Presentations!

ISTE 2015: Two Presentations! | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
International Society for Technology in Education 2015 Conference and Expo
David W. Deeds's insight:

I'll have TWO presentations at ISTE 2015, including a poster session on using virtual worlds in education! 

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Samsung's Gear VR is the first virtual reality headset you might actually want to buy

Samsung's Gear VR is out today, putting virtual reality on the mass market in a way we haven't seen since the Virtual Boy — although hopefully, this time, with more staying power. The Gear VR fits...
David W. Deeds's insight:

Here we go! 

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It's Time to Create Digital Portfolios

It's Time to Create Digital Portfolios | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Digital Student Portfolios are becoming more important now than ever! Students are creating and remixing information like never before – and where is all that amazing work going? At my old school it was wiped off the devices at the end of the year – a heart-wrenching idea that I was personally against. This is why we need to publish student work in one place and let it serve as a home of student reflection, and a become a destination to unleash student pride and curiosity.

There are many reasons to begin the journey to digital portfolios – here are just a few.

Via John Evans, Julio Hinojo Lopez, juandoming
David W. Deeds's insight:

Good stuff! 

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Carlos Rodrigues Cadre's curator insight, December 5, 2014 7:30 AM

adicionar a sua visão ...

DiAnne Galm's curator insight, December 8, 2014 1:22 PM

interesting

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Second Digital Divide: Disparity in Online Skills Leaving Many Students Behind

Second Digital Divide: Disparity in Online Skills Leaving Many Students Behind | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
By Edward Graham While digital learning can infuse an exciting variety of technological resources into the classroom, many students lack the basic (The second digital divide: disparity in online skills leaving many students behind

Via Julie Tardy, Mark E. Deschaine, PhD
David W. Deeds's insight:

Gotta do something about this! 

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Great Teacher-tested Games to Engage Your Students

Great Teacher-tested Games to Engage Your Students | 3D Virtual-Real Worlds: Ed Tech | Scoop.it

Via Educatorstechnology, Kent Wallén
David W. Deeds's insight:

Here we go! Thanks again to Kent Wallen.

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Coding for Kindergarteners

Coding for Kindergarteners | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew.

Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Our school is mid-pivot in technology -- we're in our second year of a middle school 1:2 iPad program, our first year of having a cart of iPads available for elementary, and our last year of two PC labs for the students to use (next year we'll have only one lab). Knowing this, I wanted to design a program that mostly used tablet-based tools.

Via John Evans
David W. Deeds's insight:

Check this out! Thanks to John Evans.

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William Griffin's curator insight, December 7, 2014 9:04 PM

The idea of teaching children how to code is a great one.  Technology has rapidly changed the world and all of it stems from coding.  Just like most skills, the sooner its learned, the more time it can be mastered, and ultimately effectiveness is maximized.  

AnnC's curator insight, December 8, 2014 6:31 PM

Starting early - preparing for the future?

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13 higher ed tech tools and approaches to watch in 2015

13 higher ed tech tools and approaches to watch in 2015 | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Recent awards and listings have raised the profile of a wide range of higher ed technology companies and institutional ed tech efforts.
David W. Deeds's insight:

Thanks to Kent Wallen.

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How to create a micro-course

How to create a micro-course | 3D Virtual-Real Worlds: Ed Tech | Scoop.it

Quick video guide how to create a micro-course with Coursmos mobile app.


Via Julia Eremina, Mark E. Deschaine, PhD
David W. Deeds's insight:

Thanks to Mark Deschaine.

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The Science And The Benefits of Gamification In eLearning

The Science And The Benefits of Gamification In eLearning | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Gamification In eLearning: How Science Supports Gamification In eLearning and What are The Top 5 Benefits of Gamification In eLearning?

Via Elizabeth E Charles
David W. Deeds's insight:

My pick for Infographic of the Week. ;)

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What will blow our minds in the *next* 30 years?

What will blow our minds in the *next* 30 years? | 3D Virtual-Real Worlds: Ed Tech | Scoop.it
Making predictions is a mug's game, but we asked TED speakers and attendees to take the plunge and tell us what they think might be ahead (The latest from TED - what will blow our minds in the *next* 30 years?

Via Catherine Kargas, Mark E. Deschaine, PhD
David W. Deeds's insight:

Thanks to Mark Deschaine.

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Catherine Kargas's curator insight, April 4, 2014 11:02 AM

Robots & technology in our lives moving forward - predictions