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Learning in Play!

Learning in Play! | 3D Virtual Worlds: Educational Technology | Scoop.it
Free Technology for Teachers: FunBrain - Dozens of Educational Games for K-8 (Free Technology for Teachers: FunBrain - Dozens of Educational Games for K-8 http://t.co/mm9rB1rlML)...
David W. Deeds's insight:

I wanna play Grammar Gorillas! ;)

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3D Virtual Worlds: Educational Technology
Covering the use of 3D virtual worlds in education but also lots of other geeky-cool school stuff, 3D or not.
Curated by David W. Deeds
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3D Printers Cheaper, Getting More Use in Schools, Libraries

3D Printers Cheaper, Getting More Use in Schools, Libraries | 3D Virtual Worlds: Educational Technology | Scoop.it
As 3D printing technology becomes cheaper and software improves, kids are beginning to design and print 3D items in the classroom.

Via EDTC@UTB, Mark E. Deschaine Ph.D.
David W. Deeds's insight:

Getting ours next month!!

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The Immersive Worlds Handbook PDF

Download: http://bit.do/Vgjq Description Scott Lukas, famed industry expert on designing themed spaces, brings you a book that focuses on the imaginative world of themed, immersive and consumer...

Via Deborah Banker
David W. Deeds's insight:

Check this out! Thanks to Deborah Banker.

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Why tablets are failing miserably in higher education

Why tablets are failing miserably in higher education | 3D Virtual Worlds: Educational Technology | Scoop.it
While Apple and Google are fighting a FUD war for the hearts and minds of K-12 campuses, there's one area of education that neither has been able to penetrate with success: higher ed. Specifically, I'm referring to the conglomerate of colleges and universities across the US (and likely abroad).
David W. Deeds's insight:

Not gonna say "I told you so." ;)

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ASG: Full STEAM Ahead!

ASG: Full STEAM Ahead! | 3D Virtual Worlds: Educational Technology | Scoop.it
ASG: Full STEAM Ahead!
David W. Deeds's insight:

Woo hoo! New Scoop.it page has already attained GOLD BADGE status! 

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David W. Deeds's curator insight, December 7, 9:31 AM

Woo hoo! This page has already attained GOLD BADGE status! 

Rescooped by David W. Deeds from Gamification & Learning
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Can Learning Really Be Fun and Games?

Can Learning Really Be Fun and Games? | 3D Virtual Worlds: Educational Technology | Scoop.it
For those wondering what a game-based classroom looks like in a traditional school, take a peek into Ananth Pai's third-grade class in Parkview/Center Point

Via VERONICA LESTER, Dr. Melissa A. Bordogna
David W. Deeds's insight:

Yes! Thanks to Melissa Borgodna.

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The 4 Stages Of Edtech Disruption

The 4 Stages Of Edtech Disruption | 3D Virtual Worlds: Educational Technology | Scoop.it
What are the stages of technology in learning, and how can these stages be used as a framework for improving learning?

Via Elizabeth E Charles
David W. Deeds's insight:

Thanks to Elizabeth Charles.

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Eli K's curator insight, December 15, 2:21 PM

Really awesome framework for the role of technology in learning 

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Injecting Social Learning into e-Learning Modules

Injecting Social Learning into e-Learning Modules | 3D Virtual Worlds: Educational Technology | Scoop.it
Boost your e-Learning module with a combination of either social learning and/or a learning management system. Read to see how these can be easily implemented.
David W. Deeds's insight:

Good stuff! 

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Training in Business's curator insight, December 5, 10:46 AM

Injecting Social Learning into e-Learning Modules 

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Google to revamp its products with 12-and-younger focus

Google to revamp its products with 12-and-younger focus | 3D Virtual Worlds: Educational Technology | Scoop.it
Google will begin rolling out under-13 versions of its suite of products - such as search and YouTube - beginning early next year

Via Carlos Pinheiro
David W. Deeds's insight:

Check this out! 

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Carlos Pinheiro's curator insight, December 5, 4:57 AM

A Google anunciou que vai criar versões específicas dos seus produtos - dos motores de busca ao YouTube - para os adaptar às crianças a partir dos 12 anos. 

Rescooped by David W. Deeds from 21st Century Technology Integration
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6 Apps That Target Higher-Order Thinking Skills

6 Apps That Target Higher-Order Thinking Skills | 3D Virtual Worlds: Educational Technology | Scoop.it

"A higher-order thinker is a critical thinker. What are the attributes of a critical thinker? In The Miniature Guide to Critical Thinking Concepts and Tools, Richard Paul and Linda Elder describe a well-cultivated critical thinker as someone who:


raises vital questions and problems, formulating them clearly and precisely;gathers and assesses relevant information, using abstract ideas to interpret it effectively; comes to well-reasoned conclusions and solutions, testing them against relevant criteria and standards;thinks open-mindedly within alternative systems of thought, recognizing and assessing their assumptions, implications and practical consequences as need be; andcommunicates effectively with others in figuring out solutions to complex problems."


Via Dennis T OConnor, Dorian Love, starden, John Evans, Jamie Forshey
David W. Deeds's insight:

Thanks again to Jamie Forshey.

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MONICA LOPEZ SIEBEN's curator insight, December 8, 4:31 AM

Muy interesante cómo clasifica las Apps (gratuitas, por cierto) en los niveles más altos de la taxonomía de Bloom y cómo el uso de esas Apps permite que aprendizaje de la competencia del pensamiento crítico. Muy bueno!

Maggie McGuirk Veres's curator insight, December 8, 10:55 AM

Kathy Schrock rocks.

Jimun Gimm's curator insight, December 16, 8:56 AM

당신의 통찰력을 추가 ...

Rescooped by David W. Deeds from Effective Technology Integration into Education
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The First Cellphone Went on Sale 30 Years Ago for $4,000

The First Cellphone Went on Sale 30 Years Ago for $4,000 | 3D Virtual Worlds: Educational Technology | Scoop.it
Somewhere in either Chicago, Baltimore or Washington, someone plunked down $3,995 to buy the first handheld cellphone on March 13, 1984.

Via Catherine Kargas, Mark E. Deschaine Ph.D.
David W. Deeds's insight:

Too young to remember these things. ;)

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Catherine Kargas's curator insight, March 16, 11:03 PM

30 years ago, most of us didn't have a cellphone. It was bulky & expensive. Technology has evolved to the point where today's cellphones are minicomputers & many of us can't leave home without one. The best smart phone today is only a fraction of the price of the original ones. Now think 20 years into the future and consider how technology will have changed your life.

Rescooped by David W. Deeds from Leadership, Innovation, and Creativity
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Do we let "school" get in the way of learning?

Do we let "school" get in the way of learning? | 3D Virtual Worlds: Educational Technology | Scoop.it
I had some great conversations today in Queensland, Australia about some of the ways we need to change our mindsets about teaching and learning.  A big one that I kept reiterating was how we hold o...

Via Adrian Bertolini, Teenage Sons, Lon Woodbury, Suvi Salo, Ivon Prefontaine
David W. Deeds's insight:

Yes, "we" do. ;)

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Adrian Bertolini's comment, August 18, 8:51 PM
Just had a conversation about grades with a secondary college yesterday. When the students become more focused on that then learning then we know we have erected a barrier!
Ivon Prefontaine's curator insight, December 2, 7:35 PM

This is directed at principals which is all well and fine, but should we not let teaching be included in this conversation. However, many principals, School managers, fled the classroom, did not want to be there in the first place, and spent little time teaching so what should that tell us. We are led down the path that Habermas described and deform the life world and life work of teachers. Everything can be planned.

 

@ivon_ehd1

Dennis Swender's curator insight, December 3, 12:15 PM

A principal for whom to need to work

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How to use Google tools in Project-Based Learning

How to use Google tools in Project-Based Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
When you think about some of the key features of Project-Based Learning (PBL), what do you think of? PBL should be student-driven, with a real-world connection. It should be core to learning, include structured collaboration, and have a multifaceted assessment. Giving students a real problem to solve, getting them engaged in their work, having them work with […]
David W. Deeds's insight:

Good stuff! 

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Rescooped by David W. Deeds from Teaching & Learning Online
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Choosing the Best Technology

Choosing the Best Technology | 3D Virtual Worlds: Educational Technology | Scoop.it

Choosing the Best Technology | EDUcation

 


Via Gust MEES, Silvia B
David W. Deeds's insight:

The Infographic of the Week. ;)

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Sukie van Zyl's curator insight, December 5, 4:43 AM

Gebruik vir COMF 411

Carlos Rodrigues Cadre's curator insight, December 5, 7:35 AM

adicionar a sua visão ...

Roberto Ivan Ramirez's curator insight, December 8, 3:36 PM

No sólo se debe enfocar en la cantidad de herramientas tecnológicas o recursos digitales que los docentes de determinado nivel educativo puedan implementar en su práctica pedagógica, sin antes se reflexiona la manera como las tecnologías pueden ser de utilidad para generar aprendizaje de manera individual o colaborativo, todo depende del tipo de estrategia o técnica a ser empleada, si se va a centrar en resolver problemas o desarrollar proyectos. Es parte de lo que propone el modelo TPACK, integración de diversos conocimientos que atiendan de manera transversal la realidad cotidiana de los alumnos, de la sociedad y del mundo.

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Samsung's Gear VR is the first virtual reality headset you might actually want to buy

Samsung's Gear VR is out today, putting virtual reality on the mass market in a way we haven't seen since the Virtual Boy — although hopefully, this time, with more staying power. The Gear VR fits...
David W. Deeds's insight:

Here we go! 

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Rescooped by David W. Deeds from E-Learning-Inclusivo (Mashup)
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It's Time to Create Digital Portfolios

It's Time to Create Digital Portfolios | 3D Virtual Worlds: Educational Technology | Scoop.it
Digital Student Portfolios are becoming more important now than ever! Students are creating and remixing information like never before – and where is all that amazing work going? At my old school it was wiped off the devices at the end of the year – a heart-wrenching idea that I was personally against. This is why we need to publish student work in one place and let it serve as a home of student reflection, and a become a destination to unleash student pride and curiosity.

There are many reasons to begin the journey to digital portfolios – here are just a few.

Via John Evans, Julio Hinojo Lopez, juandoming
David W. Deeds's insight:

Good stuff! 

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Carlos Rodrigues Cadre's curator insight, December 5, 7:30 AM

adicionar a sua visão ...

DiAnne Galm's curator insight, December 8, 1:22 PM

interesting

Rescooped by David W. Deeds from Effective Technology Integration into Education
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Second Digital Divide: Disparity in Online Skills Leaving Many Students Behind

Second Digital Divide: Disparity in Online Skills Leaving Many Students Behind | 3D Virtual Worlds: Educational Technology | Scoop.it
By Edward Graham While digital learning can infuse an exciting variety of technological resources into the classroom, many students lack the basic (The second digital divide: disparity in online skills leaving many students behind

Via Julie Tardy, Mark E. Deschaine Ph.D.
David W. Deeds's insight:

Gotta do something about this! 

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Rescooped by David W. Deeds from Utbildning på nätet
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Great Teacher-tested Games to Engage Your Students

Great Teacher-tested Games to Engage Your Students | 3D Virtual Worlds: Educational Technology | Scoop.it

Via Educatorstechnology, Kent Wallén
David W. Deeds's insight:

Here we go! Thanks again to Kent Wallen.

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Rescooped by David W. Deeds from iPads in Education
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Coding for Kindergarteners

Coding for Kindergarteners | 3D Virtual Worlds: Educational Technology | Scoop.it
Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew.

Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Our school is mid-pivot in technology -- we're in our second year of a middle school 1:2 iPad program, our first year of having a cart of iPads available for elementary, and our last year of two PC labs for the students to use (next year we'll have only one lab). Knowing this, I wanted to design a program that mostly used tablet-based tools.

Via John Evans
David W. Deeds's insight:

Check this out! Thanks to John Evans.

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William Griffin's curator insight, December 7, 9:04 PM

The idea of teaching children how to code is a great one.  Technology has rapidly changed the world and all of it stems from coding.  Just like most skills, the sooner its learned, the more time it can be mastered, and ultimately effectiveness is maximized.  

AnnC's curator insight, December 8, 6:31 PM

Starting early - preparing for the future?

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13 higher ed tech tools and approaches to watch in 2015

13 higher ed tech tools and approaches to watch in 2015 | 3D Virtual Worlds: Educational Technology | Scoop.it
Recent awards and listings have raised the profile of a wide range of higher ed technology companies and institutional ed tech efforts.
David W. Deeds's insight:

Thanks to Kent Wallen.

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Rescooped by David W. Deeds from Effective Technology Integration into Education
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How to create a micro-course

How to create a micro-course | 3D Virtual Worlds: Educational Technology | Scoop.it

Quick video guide how to create a micro-course with Coursmos mobile app.


Via Julia Eremina, Mark E. Deschaine Ph.D.
David W. Deeds's insight:

Thanks to Mark Deschaine.

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Rescooped by David W. Deeds from Information and digital literacy in education via the digital path
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The Science And The Benefits of Gamification In eLearning

The Science And The Benefits of Gamification In eLearning | 3D Virtual Worlds: Educational Technology | Scoop.it
Gamification In eLearning: How Science Supports Gamification In eLearning and What are The Top 5 Benefits of Gamification In eLearning?

Via Elizabeth E Charles
David W. Deeds's insight:

My pick for Infographic of the Week. ;)

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Rescooped by David W. Deeds from Effective Technology Integration into Education
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What will blow our minds in the *next* 30 years?

What will blow our minds in the *next* 30 years? | 3D Virtual Worlds: Educational Technology | Scoop.it
Making predictions is a mug's game, but we asked TED speakers and attendees to take the plunge and tell us what they think might be ahead (The latest from TED - what will blow our minds in the *next* 30 years?

Via Catherine Kargas, Mark E. Deschaine Ph.D.
David W. Deeds's insight:

Thanks to Mark Deschaine.

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Catherine Kargas's curator insight, April 4, 11:02 AM

Robots & technology in our lives moving forward - predictions 

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3D printing and education: a match made in tech heaven

3D printing and education: a match made in tech heaven | 3D Virtual Worlds: Educational Technology | Scoop.it
David Deeds is a technology teacher at a High School in Guatemala and he believes in the power of 3D printing through educational initiatives.
David W. Deeds's insight:

Now this guy has the brains AND the looks! ;) Thanks to Inside3DP.

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David W. Deeds's curator insight, December 4, 8:44 AM

Now this guy has the brains AND the looks! ;) Thanks to Inside3DP.

Rescooped by David W. Deeds from Effective Technology Integration into Education
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3 Blended Learning Tools Rocking My Classroom

3 Blended Learning Tools Rocking My Classroom | 3D Virtual Worlds: Educational Technology | Scoop.it
As I take a few minutes to reflect on the tools I have been using this year, a few keep coming up as my absolute favorites. Students are asking to see the teacher dashboard, to see their …

Via Beth Dichter, Mark E. Deschaine Ph.D.
David W. Deeds's insight:

Thanks to Mark Deschaine.

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Simon Awuyo's curator insight, December 3, 3:36 AM

I recommend Blended Learning in Schools where:

the population of the class is high 1e above 80 students

the students have opportunity for teacher preference in multi stream classes.

The school has the capacity to provide i Pads for the students.

Elaine Roberts, Ph.D's curator insight, December 3, 9:52 AM

Note that she starts with students' learning targets and then considers appropriate tools. Yes!!!

Aileenexa's curator insight, December 3, 9:02 PM
fdg
Rescooped by David W. Deeds from Technology in Today's Classroom
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The 12 Digital Days of Christmas

The 12 Digital Days of Christmas | 3D Virtual Worlds: Educational Technology | Scoop.it

Ever heard that saying, “The third time is a charm”? Because if what “they say” is really true, then you’re about to experience the best 12 Digital Days of Christmas—ever!

 

Yep! Tech the halls with the 3rd annual compilation of digital treasures featuring Thinglink and a dozen brand-new fun and festive resources that are sure to spread some holiday cheer in your classroom. Starting today and continuing for the next eleven, the Geeky Girl will share one Christmas activity or game you can utilize with your students!


Via Jamie Forshey, John Purificati
David W. Deeds's insight:

Thanks to Jamie Forshey.

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