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26 Great Time Management Tips for Teachers ~ Ed...

26 Great Time Management Tips for Teachers ~ Ed... | 3D Virtual Worlds: Educational Technology | Scoop.it
26 Great Time Management Tips for Teachers ~ Educational Technology and Mobile Learning on Business and Economics: E-Learning and Blended Learning curated by Jenny Pesina (26 Great Time Management Tips for Teachers ~ Educational Technology and Mobile...
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We could all use these at this time of year, huh? ;)

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3D Virtual Worlds: Educational Technology
Covering the use of 3D virtual worlds in education but also lots of other geeky-cool school stuff, 3D or not.
Curated by David W. Deeds
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6 Basic Benefits Of Game-Based Learning

6 Basic Benefits Of Game-Based Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
6 Basic Benefits Of Game-Based Learning
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Only 6? ;)

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Enterprise Gamification

Enterprise Gamification | 3D Virtual Worlds: Educational Technology | Scoop.it
RT @MaggieBuggie: How do you put the employee at the heart of your #digital transformation? http://t.co/PekSE3Zy7g #gamification
David W. Deeds's insight:

Good ideas for education too.

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A Look at 3D Printing’s Progress, 1996-Present

A Look at 3D Printing’s Progress, 1996-Present | 3D Virtual Worlds: Educational Technology | Scoop.it
Although there has been an incredible amount of progress made within the 3D printing space these last few years, it's often hard to remember that 3D printing ha
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Check this out! 

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Can University Professors Benefit from K-12 Progressive Teaching Tactics?

Can University Professors Benefit from K-12 Progressive Teaching Tactics? | 3D Virtual Worlds: Educational Technology | Scoop.it
Some university teaching practices are held sacred, but perhaps college professors can learn from progressive teaching tactics of K-12 classrooms.
David W. Deeds's insight:

Yes, they can. ;)

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Top 10 Social Gamification Examples and Cases that Save the World

Top 10 Social Gamification Examples and Cases that Save the World | 3D Virtual Worlds: Educational Technology | Scoop.it
The Top 10 Social Examples according to TEDx and Stanford Lecturer Yu-kai Chou
David W. Deeds's insight:

Gamification's definitely in the news.

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5 Reasons to Use Gamification in E-Learning

5 Reasons to Use Gamification in E-Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
5 Reasons to Use Gamification in E-Learning http://t.co/o8czmGgSS5 via @
David W. Deeds's insight:

Besides the fact that it's fun. ;)

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Hologram Minecraft takes over your whole living room

Hologram Minecraft takes over your whole living room | 3D Virtual Worlds: Educational Technology | Scoop.it
Dreams do come true.
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Can't get much geeky-cooler than this! Thanks to Bron Stuckey.

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Gaming in Education: #Gamification?

Gaming in Education: #Gamification? | 3D Virtual Worlds: Educational Technology | Scoop.it

Via Ana Cristina Pratas
David W. Deeds's insight:

Thanks to Ana Cristina Pratas.

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David Crookall's curator insight, January 22, 8:04 AM

add your insight...

202
Claudia Estrada's curator insight, January 22, 9:29 AM

This has become an important skill that develops other skills.  

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6 Major 3D Designers Compete at 3D Printer World Expo

6 Major 3D Designers Compete at 3D Printer World Expo | 3D Virtual Worlds: Educational Technology | Scoop.it
At the end of January, 16 leading 3D artists will demonstrate their skill in a contest at this year’s 3D Printer World Expo 2015 Burbank. The Expo, which run
David W. Deeds's insight:

Now this would be cool to attend! 

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12 Ways Teachers Can use Google Classroom

12 Ways Teachers Can use Google Classroom | 3D Virtual Worlds: Educational Technology | Scoop.it
12 Ways Teachers Can use Google Classroom ~ Educational Technology and Mobile Learning on Outils, logiciels et tutos : de la curiosité à l'indispensable curated by CECI Jean-François
David W. Deeds's insight:

CAG teachers, please read this! ;)

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Practice Personalities: What an Avatar Can Teach You

Practice Personalities: What an Avatar Can Teach You | 3D Virtual Worlds: Educational Technology | Scoop.it
The traits users choose to create avatar characters in online worlds, such as Second Life and World of Warcraft, give powerful clues about personality. Gaming experiences also can affect the way people behave in real life.
David W. Deeds's insight:

I'm a STUD in both Real and Second Life. WoW too. ;)

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Gartner Identifies the Top 10 Strategic Technology Trends for 2015

Gartner Identifies the Top 10 Strategic Technology Trends for 2015 | 3D Virtual Worlds: Educational Technology | Scoop.it
Gartner, Inc. today highlighted the top 10 technology trends that will be strategic for most organizations in 2015. Analysts presented their findings during the sold out Gartner Symposium/ITxpo, which is taking place here through Thursday.

Via Anna Hu
David W. Deeds's insight:

Thanks to Anna Hu.

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How Self-Evaluation Drives Students to Mastery Learning

How Self-Evaluation Drives Students to Mastery Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
Brilliant or Insane
How Self-evaluation Drives Students to Mastery Learning by Justin Vail All of my activities are either simple completion assignments or projects.

Via Yashy Tohsaku
David W. Deeds's insight:

Thanks to Yashy Tohsaku. 

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PLAY to Learn: 100 Great Sites on Gamification

PLAY to Learn: 100 Great Sites on Gamification | 3D Virtual Worlds: Educational Technology | Scoop.it
The incorporation of gamifications to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.
David W. Deeds's insight:

100 sites! Wow! 

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3D FPS Games from the 90s

Pat & Ian discuss the first generation of first person shooter PC games from the 90s like Wolfenstein 3D, Duke Nukem 3D, Doom, and Shadow Warrior. ▻More #CUPodcast: http://bit.ly/1pOBDVH...
David W. Deeds's insight:

Duke Nukem 3D will always be known as The Greatest Game Of All Time. ;)

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ASG: Full STEAM Ahead!

ASG: Full STEAM Ahead! | 3D Virtual Worlds: Educational Technology | Scoop.it

American School of Guatemala: Full STEAM Ahead! 

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Site just earned a GOLD badge! 

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Gamification in Education and Business

Gamification in Education and Business | 3D Virtual Worlds: Educational Technology | Scoop.it
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds ...
David W. Deeds's insight:

Great book! Just submitted a review of it. Get your copy today! 

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David W. Deeds's curator insight, January 24, 11:45 AM

Great book, just submitted a review for it! Get your copy today! 

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Gamification Does Not Mean Playing Games

Gamification Does Not Mean Playing Games | 3D Virtual Worlds: Educational Technology | Scoop.it
Gamification is less about games than it is about a fun-filled incentivization program. And the good news is the tools to help have been advancing quickly.
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Good stuff! 

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Windows 10 Will Be A Free Upgrade If You Have Windows 7 Or 8

Windows 10 Will Be A Free Upgrade If You Have Windows 7 Or 8 | 3D Virtual Worlds: Educational Technology | Scoop.it
That should drive adoption.
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Whoa! Thanks to Gwenette Sinclair. 

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Gamification: How to use Game Dynamics in Learning

Gamification: How to use Game Dynamics in Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
There's a family story that i once threw a Monopoly board across the room rather than accept defeat. I'm not sure i remember it quite that way, but i do know that the battered box is relegated to t...

Via Stefano Principato
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Good stuff! 

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Microsoft HoloLens: A Vision of the PC’s Future

Microsoft HoloLens: A Vision of the PC’s Future | 3D Virtual Worlds: Educational Technology | Scoop.it
The device, which looks like ski goggles, superimposes holograms on reality and could have uses in communication, design, games, science and more.
David W. Deeds's insight:

This is so cool. Thanks to Ann Cudworth.

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About SIMVALLEY

About SIMVALLEY | 3D Virtual Worlds: Educational Technology | Scoop.it

SIMVALLEY is started in late 2009, aiming to a virtual environment from Nederland to offer for all Dutch speaking people. The founders of SV have ever experience in Second Live. They found this beautiful environment with many opportunities and wanted to do something similar but only for Dutch speaking people. Since the start a team of people has developed many different type of Islands in SIMVALLEY. All based on different themes. The most of our visitors liked our setup and some of them stayed and others went because they like to play in an international environment. This and the changes that are going on in virtual worlds today leaded to the decision of the owners to go international on 1 January 2013.

David W. Deeds's insight:

Check this out, they´re international now! 

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Virtual reality: What it is, and what it could be

Virtual reality: What it is, and what it could be | 3D Virtual Worlds: Educational Technology | Scoop.it
WASHINGTON — You can get immersed in virtual reality in your living room now, but the question of whether VR will become mainstream can’t be answered yet.
David W. Deeds's insight:

You mean it's not already mainstream? ;)

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Valerie Hill's curator insight, January 21, 5:20 PM

When virtual reality is utilized for education, it will be like "entering" the book.

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Google Glass: Down but not out

Google Glass: Down but not out | 3D Virtual Worlds: Educational Technology | Scoop.it
Its future as a consumer product is uncertain, but Glass isn't going away—at least, not yet.
David W. Deeds's insight:

Amazed at how even the geeky are writing off Glass. Don't give up, Glass Explorers! 

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A guide to activating technology in schools

A guide to activating technology in schools | 3D Virtual Worlds: Educational Technology | Scoop.it
Whether you’re an IT administrator at a school with connectivity issues, or a teacher helping your school get online for the first time, you know that activating technology involves careful planning and decision making. What tools do your students and teachers need the most? How do you get the Internet access you need to support your academic programs when your school isn’t already connected and online? How will you train everyone to make the most of this new technology?

We’ve learned from schools who’ve gone through the process and compiled a guide to bringing learning online based on their ideas. Their experiences can help your school decide how technology will bring resources from all over the web – and around the globe – into your classrooms. You’ll see a framework for:
Defining your goals 
Investing in Internet access 
Building your team 
Offering web tools 
Managing the change 

Via Jim Lerman
David W. Deeds's insight:

Thanks to Jim Lerman.

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Kristie's curator insight, January 21, 9:43 PM

I don't think this just applies to schools. I work in local government we are now moving into more social media access. It is good to look at lessons learned from others in this area.