This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds ...
David W. Deeds's insight:
Great book! Just submitted a review of it. Get your copy today!
SIMVALLEY is started in late 2009, aiming to a virtual environment from Nederland to offer for all Dutch speaking people. The founders of SV have ever experience in Second Live. They found this beautiful environment with many opportunities and wanted to do something similar but only for Dutch speaking people. Since the start a team of people has developed many different type of Islands in SIMVALLEY. All based on different themes. The most of our visitors liked our setup and some of them stayed and others went because they like to play in an international environment. This and the changes that are going on in virtual worlds today leaded to the decision of the owners to go international on 1 January 2013.
Whether you’re an IT administrator at a school with connectivity issues, or a teacher helping your school get online for the first time, you know that activating technology involves careful planning and decision making. What tools do your students and teachers need the most? How do you get the Internet access you need to support your academic programs when your school isn’t already connected and online? How will you train everyone to make the most of this new technology?
We’ve learned from schools who’ve gone through the process and compiled a guide to bringing learning online based on their ideas. Their experiences can help your school decide how technology will bring resources from all over the web – and around the globe – into your classrooms. You’ll see a framework for: Defining your goals Investing in Internet access Building your team Offering web tools Managing the change
The human ingenuity within any organisation are it's greatest competitive advantage. Yet according to the latest statistics, over half of todays workers are disengaged . When leaders are committed and actively working to engage, inspire and embolden – they unleash untapped potential and raise the bar not just on productivity, but on the value their organization contributes to all stakeholders.
The traits users choose to create avatar characters in online worlds, such as Second Life and World of Warcraft, give powerful clues about personality. Gaming experiences also can affect the way people behave in real life.
David W. Deeds's insight:
I'm a STUD in both Real and Second Life. WoW too. ;)
Gartner, Inc. today highlighted the top 10 technology trends that will be strategic for most organizations in 2015. Analysts presented their findings during the sold out Gartner Symposium/ITxpo, which is taking place here through Thursday.