3D Virtual Worlds...
Follow
Find
41.0K views | +0 today
Scooped by David W. Deeds
onto 3D Virtual Worlds: Educational Technology
Scoop.it!

Educational Technology and Mobile Learning: The Modern Taxonomy Wheel

Educational Technology and Mobile Learning: The Modern Taxonomy Wheel | 3D Virtual Worlds: Educational Technology | Scoop.it
"Educational Technology and Mobile Learning: The Modern Taxonomy Wheel" good read http://t.co/WUC6Hbce9d
David W. Deeds's insight:

Now this is worth printing! ;)

more...
Melita Ryland's curator insight, April 24, 2013 10:09 PM

This model is based around the blooms taxonomy of higher order thinking. In the centre it has the traditional headings of blooms, the next circle has action verbs, then activities to accompany each level of thinking.

The new addition is the outer circle; in this layer the addition of various ipad apps are included. There are a selection of ipadd apps availble to each level of thinking in various topics/ area of study.

Bringing the old method of leanring the the 21st centurary!

Ray O'Connor's curator insight, April 26, 2013 5:09 AM

Really helpful simple diagram

Dawn Adams Miller's curator insight, April 29, 2013 4:36 PM

Besides the awesome shape and pretty colors this is an amazing compedium of ed tech tools and taxonomy.  This one is going on the wall for sure!  Enjoy!

3D Virtual Worlds: Educational Technology
Covering the use of 3D virtual worlds in education but also lots of other geeky-cool school stuff, 3D or not.
Curated by David W. Deeds
Your new post is loading...
Scooped by David W. Deeds
Scoop.it!

Google Founders Talk About Ending the 40-Hour Work Week

Google Founders Talk About Ending the 40-Hour Work Week | 3D Virtual Worlds: Educational Technology | Scoop.it
It's not often that Google's two founders do a joint interview, so when they do it's worth paying attention.
David W. Deeds's insight:

Love this idea! 

more...
Gord Holden's curator insight, July 8, 12:43 PM

Yes, mine went from 40 to 60 thanks to technology. Ha.

Scooped by David W. Deeds
Scoop.it!

Teachers Surveyed on Using Games in the Classroom

Teachers Surveyed on Using Games in the Classroom | 3D Virtual Worlds: Educational Technology | Scoop.it
a new survey from the Games and Learning Publishing Council highlights that the use of games in the classroom.
David W. Deeds's insight:

Check this out! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Teachers Take Game-Based Learning to the Next Level

Teachers Take Game-Based Learning to the Next Level | 3D Virtual Worlds: Educational Technology | Scoop.it
A lesson using "Minecraft" can touch on history, engineering and ancient architecture.
David W. Deeds's insight:

Oh, YEAH! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Can the Maker Movement Infiltrate Mainstream Classrooms?

Can the Maker Movement Infiltrate Mainstream Classrooms? | 3D Virtual Worlds: Educational Technology | Scoop.it
Maker Faire has catalyzed a global interest in tinkering to understand. Is it only a matter of time before this approach to learning makes it into mainstream classrooms?
David W. Deeds's insight:

Let´s hope so! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Learning-Disabled Siblings Graduate Thanks To Online Classes

Learning-Disabled Siblings Graduate Thanks To Online Classes | 3D Virtual Worlds: Educational Technology | Scoop.it
Learning-Disabled Siblings Graduate Thanks To Online Classes
KERA News
Allen heads up Virtual Training research at the UT-Dallas Center for Brain Health.
David W. Deeds's insight:

Now here´s some good news! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Warship of the Future Glimpsed Via Virtual Reality

Warship of the Future Glimpsed Via Virtual Reality | 3D Virtual Worlds: Educational Technology | Scoop.it
At USC, Warship of the Future Glimpsed Via Virtual Reality Voice of America Bolas and his team visited different types of ships to learn about real world problems and how virtual reality and 3-D models can help — from ship design to more...
David W. Deeds's insight:

Check this out! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

3D Printing Shines As A Learning Tool

3D Printing Shines As A Learning Tool | 3D Virtual Worlds: Educational Technology | Scoop.it
3DPrint.com Stimulating Minds: 3D Printing Shines As A Learning Tool 3DPrint.com Taking the idea a stage further, the researchers provided access to an open-source 3D printer and design platform, allowing students to collaboratively design and...
David W. Deeds's insight:

Interesting stuff. 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Google's 3D Headset: Cardboard

Google's 3D Headset: Cardboard | 3D Virtual Worlds: Educational Technology | Scoop.it
I was blown away when I recently strapped on the Oculus Rift headset and experienced the potential of virtual reality (VR). Facebook saw that potential and spent roughly $2 billion on the company earlier this year. At last week’s Google I/O, the company introduced its answer to Oculus Rift and may have largely undermined Facebook’s […]
David W. Deeds's insight:

Gotta get my hands on one of these. 

more...
No comment yet.
Rescooped by David W. Deeds from Public Relations & Social Media Insight
Scoop.it!

How Much Data Is Generated On Twitter, Etc., Every Minute?

How Much Data Is Generated On Twitter, Etc., Every Minute? | 3D Virtual Worlds: Educational Technology | Scoop.it

Here’s the thing: the internet never sleeps.

 

Which means data never sleeps, and the internet sure likes to use up a lot of it. How much? In any given minute, 277,000 tweets are published on Twitter, 216,000 photos are sent to Instagram and 8,333 videos are shared on Vine.

 

And we’re just getting started. Over that same 60 second period, 347,222 photos are sent on WhatsApp, 416,667 swipes are made on Tinder and 3,472 images are pinned on Pinterest.

 

And if you think that’s impressive, Google receives 4 millions search queries, Facebook users share 2.46 million pieces of content and 204 million email messages are sent each and every minute of the day.

 

This visual from DOMO looks at how much data is generated every minute across the net....


Via Jeff Domansky
David W. Deeds's insight:

Thanks to Jeff Domansky.

more...
Moons Lucien's curator insight, July 4, 3:18 AM

Imagine the impact  on your business!! connecting your #print production to one of these web platforms? Millions of #prints :-))

to connect the value for the consumer to your #print #Rebootmoments workshop has develop 4 tools very easy to implement with your innovation marketing team,  that helps connecting these web technology with print. The June workshop in Stuttgard  Germany the  6 #printing companies  participating did exactly that: Innovate their business model with a #gamification solution and a #clickpaper

BI Media Specialists's curator insight, July 4, 9:01 AM

Wow! This is mind boggling. 

Victor Juarez's curator insight, July 7, 6:47 PM

¿Quién dice que las RRSS no tienen alcance?

Scooped by David W. Deeds
Scoop.it!

Second Life's second act will be a social network for virtual reality

Second Life's second act will be a social network for virtual reality | 3D Virtual Worlds: Educational Technology | Scoop.it
CNBC.com Second Life's second act will be a social network for virtual reality Engadget Eight years ago, I was slouching through my college's required mass-media course and silently groaning while my professor excitedly mapped out the promises of...
David W. Deeds's insight:

SL´s in the news a lot! 

more...
No comment yet.
Rescooped by David W. Deeds from Surfing the Broadband Bit Stream
Scoop.it!

Why Google Cardboard is actually a huge boost for virtual reality

Why Google Cardboard is actually a huge boost for virtual reality | 3D Virtual Worlds: Educational Technology | Scoop.it

At this point, attendees of Google I/O eagerly anticipate the big “Oprah moment” at the end of each keynote address in which some digital goodies are revealed as giveaways for everyone in attendance. But the biggest “what the?” moment of the Google I/O 2014 keynote was the reveal of Cardboard, a virtual reality headset that is actually made of cardboard, as one of those gifts.

 

Yet Cardboard is no joke. It’s actually a full-fledged virtual reality delivery system based around an Android smartphone that just happens to be recyclable.

 

It has lenses similar to any of the other phone-based headsets on the market and even has a button in the form of a magnet on its side. At an I/O talk Thursday, Cardboard creator David Coz said Google chose to work with cardboard because it’s dead simple. The headset can be assembled in 30 seconds and modified with paper and scissors. It’s just a simple way to get the hardware component out to as many people as possible for $2 or less a unit.

 

Durability isn’t as important because Cardboard is not meant for everyone (though it is already usable enough for anyone that wants to give it a try). It’s for developers, who are going to help Google build its actual consumer virtual reality headset.

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
David W. Deeds's insight:

Of course, I want one! ;)

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Google Glass News: You Could Find Them at Work or Museums

Latin Post
Google Glass News: You Could Find Them at Work or Museums
Latin Post
Though they continue to initiate debates over privacy, the Google Glass could also become a useful tool in other environments outside personal use.
David W. Deeds's insight:

Charging my GG for the GTA right now. ;)

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Just how real can virtual reality get?

Just how real can virtual reality get? | 3D Virtual Worlds: Educational Technology | Scoop.it
SFGate
Just how real can virtual reality get?
David W. Deeds's insight:

VR´s in the news more and more.

more...
Henrik Safegaard - Cloneartist's curator insight, June 23, 1:49 AM

In reality, the virtual reality of today is like television in 1938 - still rough and experimental, with prototypes in the hands of a relative few.

Click to read more.

Scooped by David W. Deeds
Scoop.it!

Putting the World In Their Hands: Augmented Reality in the Classroom

Putting the World In Their Hands: Augmented Reality in the Classroom | 3D Virtual Worlds: Educational Technology | Scoop.it
These days, students can walk into a classroom and use their tablet or smartphone as the AR device to trigger to original content made on movie-making software and posted to YouTube, leading to an immediate and immersive learning experience.
David W. Deeds's insight:

Thanks to David Leonowens. 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Gamification vs Games-Based Learning: What’s the Difference?

Gamification vs Games-Based Learning: What’s the Difference? | 3D Virtual Worlds: Educational Technology | Scoop.it
Differences between gamification vs games-based learning (GBL) in the eLearning space. Capterra helps people find and compare software for their business. (RT @CapterraLMS: Gamification vs Games-Based Learning: What’s the Difference?
David W. Deeds's insight:

This question gets a lot of discussion. 

more...
seilts's curator insight, July 3, 1:18 PM

There are significant differences. 

Scooped by David W. Deeds
Scoop.it!

After iPad Debacle, Los Angeles Looking to Purchase Student Laptops

After iPad Debacle, Los Angeles Looking to Purchase Student Laptops | 3D Virtual Worlds: Educational Technology | Scoop.it
Six new forms of laptop computers will be introduced into Los Angeles schools in the 2014-2015 school year, replacing iPads that generated many complaints. (Not surprising when you buy tech w/o an instructional plan.
David W. Deeds's insight:

Don´t shoot the messenger. ;)

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Does Android Wear make Google Glass obsolete?

Does Android Wear make Google Glass obsolete? | 3D Virtual Worlds: Educational Technology | Scoop.it
Google handed out a few thousand Android Wear devices at Google I/O last week, and the public release of Wear is just days away. With all this new focus on smartwatches, what’s to become of everyone’s favorite face computer, Google Glass? Google’s first foray into wearables has had more than its share of tribulations, but…
David W. Deeds's insight:

NO! And BTW, I want an Android Wear!! ;)

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Google's new Smarty Pins map-based game

Google's new Smarty Pins map-based game | 3D Virtual Worlds: Educational Technology | Scoop.it
Google's new Smarty Pins map-based game reminds me I know nothing about ...
The Next Web
Google unleashed a new map-based game called Smarty Pins (get it, Smarty Pins, oh Google).
David W. Deeds's insight:

Gotta play Smarty Pins! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

5 reasons people don't buy from your website

5 reasons people don't buy from your website | 3D Virtual Worlds: Educational Technology | Scoop.it
Hypergrid Business
5 reasons people don't buy from your website
Hypergrid Business
I'm a big believer in OpenSim. One reason is that I get to hear about large projects and deployments that use OpenSim that I'm not allowed to talk about.
David W. Deeds's insight:

Check this out! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

The missing manual: Google Hangouts

The missing manual: Google Hangouts | 3D Virtual Worlds: Educational Technology | Scoop.it
The missing manual for connecting and collaborating on video Google Hangouts The Next Web To use Google Hangouts, you'll first need to have a Gmail, Google Apps for Business or Google Apps for Education account and activate that account'sGoogle+...
David W. Deeds's insight:

This will come in handy.

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Essentials of Quest Based Learning

Essentials of Quest Based Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
Engage! - Hosted by Shivtr (Essentials of Quest Based Learning | Games Based Learning MOOC #gbl #qbl | @scoopit http://t.co/JQi4S0HXk0)
David W. Deeds's insight:

Check this out! 

more...
Gord Holden's curator insight, June 30, 11:45 AM

Questing. It's firmly imbedded in out literature, history, entertainment, and personal lives. The blatant exception is education. The consequences of this are clearly evident, the response is not. My students thrive on Quest-based curriculum. Little curiosity from those stuck in the 20th century though. Sad. The students are their already in their recreational world, waiting for their teachers to catch up.

Scooped by David W. Deeds
Scoop.it!

Educational technology is making achievement gaps bigger between rich and poor

Educational technology is making achievement gaps bigger between rich and poor | 3D Virtual Worlds: Educational Technology | Scoop.it
Poor kids don't receive as much guidance in a library as affluent kids do.
David W. Deeds's insight:

Interesting stuff.

more...
Sharon Bakar's curator insight, June 30, 12:13 PM

You would think that equal access to IT would even the playing field for disadvantaged kids.  Sadly it seems that this is not the case.

Scooped by David W. Deeds
Scoop.it!

Second Life looks to virtual reality

Second Life looks to virtual reality | 3D Virtual Worlds: Educational Technology | Scoop.it
CNBC.com
Second Life looks to virtual reality
CNBC.com
"We don't call it a game," says Linden Lab CEO Ebbe Altberg, almost before our interview has begun. He's talking about Linden's most famous product, Second Life, now 11 years old.
David W. Deeds's insight:

Check this out! 

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

Lab: “We're not giving up on Second Life”

The next generation virtual world will go far beyond what is possible with Second Life, and we don't want to constrain our development by setting backward compatibility with Second Life as an absolute requirement from the ...
David W. Deeds's insight:

Neither are we! ;)

more...
No comment yet.
Scooped by David W. Deeds
Scoop.it!

About dschool - Africa Digital Learning Academy

About dschool - Africa Digital Learning Academy | 3D Virtual Worlds: Educational Technology | Scoop.it
Africa Digital Learning Academy - dSchool has secured exclusive rights in Africa from leading American educational software company to customize market and distribute in Africa their premium quality educational software content. Our school age programmes are designed in the spirit of "Learning through play" and "Learning through doing" with the fundamental philosophy that learning is fun and the best games are those one whereLearn more »
David W. Deeds's insight:

Check out dschool! 

more...
No comment yet.