3D Virtual Worlds: Educational Technology
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Using 3D virtual worlds (OpenSimulator, Second Life) to teach design, programming and other subjects.
Curated by David W. Deeds
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Amazon.com: Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) (9780470438343): Clark Aldrich: Books

Amazon.com: Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) (9780470438343): Clark Aldrich: Books | 3D Virtual Worlds: Educational Technology | Scoop.it
Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Jossey-Bass Guides to Online Teaching and Learning) [Clark Aldrich] on Amazon.com. *FREE* super saver shipping on qualifying offers.
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eBay CEO Sees PayPal in China, Virtual Worlds and in Outer Space

eBay CEO Sees PayPal in China, Virtual Worlds and in Outer Space | 3D Virtual Worlds: Educational Technology | Scoop.it
eBay CEO John Donahoe is comfortable taking PayPal everyplace no matter how inaccessible it may seem, whether it's China, the virtual world, or even outer space.
David W. Deeds's insight:

A domestic license for PayPal in China would be big. 

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How Binge TV Viewing Can Improve your Bottom Line - Innovation Excellence (blog)

How Binge TV Viewing Can Improve your Bottom Line - Innovation Excellence (blog) | 3D Virtual Worlds: Educational Technology | Scoop.it
How Binge TV Viewing Can Improve your Bottom Line Innovation Excellence (blog) You can't watch the Iron Man movies—with their 3D interactive prototyping, mechanical design and futuristic robotics—and not wonder where these technologies will pop up...
David W. Deeds's insight:

I knew binge TV viewing was a good thing! ;)

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Advent of Google means we must rethink our approach to education - The Guardian

Advent of Google means we must rethink our approach to education - The Guardian | 3D Virtual Worlds: Educational Technology | Scoop.it
The Guardian
Advent of Google means we must rethink our approach to education
The Guardian
Sugata Mitra is professor of educational technology at Newcastle University, and the winner of the $1m TED Prize 2013.
David W. Deeds's insight:

Sums up the situation very nicely. ;)

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3D Realms sues Gearbox over unpaid Duke Nukem royalties, Gearbox responds - Joystiq

3D Realms sues Gearbox over unpaid Duke Nukem royalties, Gearbox responds - Joystiq | 3D Virtual Worlds: Educational Technology | Scoop.it
Shacknews 3D Realms sues Gearbox over unpaid Duke Nukem royalties, Gearbox responds Joystiq Gearbox took over and resumed development of Duke Nukem Forever in 2009, eventually completing the project that 3D Realms had spent nearly 15 years...
David W. Deeds's insight:

Dear Gearbox: Bring back cheat codes! ;)

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Game-Based Learning Is Probably Worth Looking Into

Game-Based Learning Is Probably Worth Looking Into | 3D Virtual Worlds: Educational Technology | Scoop.it
Game-Based Learning is probably worth looking into for your 21st century classroom.
David W. Deeds's comment, June 14, 4:56 PM
Talk about an understatement! ;)
Ivon Prefontaine's curator insight, June 14, 8:50 PM

It is another tool in the toolbox, but it is not the only one.

Gord Holden's comment, June 14, 9:45 PM
Indeed. Funny, just got around to trying out Dragonbox earlier today. It was interesting how I was relearning concepts within 30 minutes that I didn't study until grade 11.
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5 Ways Virtual Worlds Can Help Therapy - Hypergrid Business

5 Ways Virtual Worlds Can Help Therapy - Hypergrid Business | 3D Virtual Worlds: Educational Technology | Scoop.it
5 Ways Virtual Worlds Can Help Therapy
Hypergrid Business
Patients are confronted by their fears in a safe, virtual environment, and allowed to explore them at their own pace.
David W. Deeds's insight:

Another must read! 

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Is Virtual Reality Gaming Destined For A Comeback? - NPR

Is Virtual Reality Gaming Destined For A Comeback? - NPR | 3D Virtual Worlds: Educational Technology | Scoop.it
NPR
Is Virtual Reality Gaming Destined For A Comeback?
NPR
With headphones on, I was effectively sealed off from the real world. Looking down, I could see "my" virtual body. The urge to raise my hands was irresistible, but the hands didn't move.
David W. Deeds's insight:

This reminds me. Gotta order my Rift. ;)

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A beginner's guide to WoW's crafting professions - Joystiq

A beginner's guide to WoW's crafting professions - Joystiq | 3D Virtual Worlds: Educational Technology | Scoop.it
A beginner's guide to WoW's crafting professions
Joystiq
We've talked about WoW's gathering professions, but now that you know gathering, it's time to talk about what to do with the materials you've gathered: craft.
David W. Deeds's insight:

Wish I'd read this before I got started with professions.

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Higher Education Technology Blogs | Instruction...

Higher Education Technology Blogs | Instruction... | 3D Virtual Worlds: Educational Technology | Scoop.it
The best blogs on MOOCs, cloud computing, mobile learning, social media, digital pedagogy and more. (50 best #highered tech blogs on #MOOCs, #cloud computing, #mlearning, #web20, digital pedagogy and more.
David W. Deeds's insight:

Great blog list.

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NMC Horizon Report > 2013 K-12 Education Edition | The New Media Consortium

NMC Horizon Report > 2013 K-12 Education Edition | The New Media Consortium | 3D Virtual Worlds: Educational Technology | Scoop.it

The New Media Consortium, the Consortium for School Networking (CoSN), and the International Society for Technology in Education (ISTE), with the support of HP, produced the NMC Horizon Report > 2013 K-12 Edition.

David W. Deeds's insight:

The new K-12 Horizon Report is now available online! 

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How Game-Based And Traditional Learning Are Different | TeachThought

How Game-Based And Traditional Learning Are Different | TeachThought | 3D Virtual Worlds: Educational Technology | Scoop.it

Via OnlineUniversities.com

 

"There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it has not been for much of its existence. Game-based learning (GBL), or gamification, is one of the models that commonly gets touted as a cure-all for the problems with education because of the popularity of gaming in our society (New Media Institute). While there are problems with the gamification movement as it currently stands, the model has several areas in which it differs sufficiently from traditional education to make it an intriguing possibility. Here is a look at several of those differences."

 

 


Via Jim Lerman
David W. Deeds's insight:

Very interesting. Thanks again to Jim Lerman.

Wayne Lang's curator insight, June 10, 5:47 PM

Worth a look and consideration, particularly if you are a Scratch user.

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Your Questions About World Of Warcraft Pvp Tips

Your Questions About World Of Warcraft Pvp Tips | 3D Virtual Worlds: Educational Technology | Scoop.it
admin | World Of Warcraft Tips-General (Daniel asks…
Any Tips on Starting on World of Warcraft?
Ok, so im about to buy World of Warcraft in the next hour,...
David W. Deeds's insight:

I like this...the WowAdvisor. ;)

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Awesome Chart Featuring 4 Mindsets Towards Learning with Technology in Schools ~ Educational Technology and Mobile Learning

Awesome Chart Featuring 4 Mindsets Towards Learning with Technology in Schools ~ Educational Technology and Mobile Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
Awesome Chart Featuring 4 Mindsets Towards Learning with Technology in Schools ~ Educational... http://t.co/NS6SB1FhQA
David W. Deeds's insight:

I need more wall space for all these charts! ;)

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2013 ISTE SIGGS

2013 ISTE SIGGS | 3D Virtual Worlds: Educational Technology | Scoop.it

Schedule for the ISTE Conference Games and Simulations Special Interest Group is up! 

Rhonda Kay's curator insight, Today, 3:41 PM

wish i was there

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Sexism still an issue for gaming industry - New Zealand Herald

Sexism still an issue for gaming industry - New Zealand Herald | 3D Virtual Worlds: Educational Technology | Scoop.it
Sexism still an issue for gaming industry
New Zealand Herald
The disconnect between the gaming audience and their portrayal seemingly extended to the virtual world, too.
David W. Deeds's insight:

Interesting article.

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Online universities: it's time for teachers to join the revolution - The Guardian

Online universities: it's time for teachers to join the revolution - The Guardian | 3D Virtual Worlds: Educational Technology | Scoop.it
The Guardian Online universities: it's time for teachers to join the revolution The Guardian Moocs and online learning also enable instant feedback through automatically graded exercises, self-paced learning through the ability to pause or rewind...
David W. Deeds's insight:

I think teachers are finally getting the message. About time. ;)

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US schools not making the grade when it comes to education technology - GigaOM

US schools not making the grade when it comes to education technology - GigaOM | 3D Virtual Worlds: Educational Technology | Scoop.it
US schools not making the grade when it comes to education technology
GigaOM
The report comes as investments and innovation in education technology are on the rise.
David W. Deeds's insight:

*Sigh* So the weakest link is once again the meatware. ;)

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Study Gauges Value of Technology in Schools - New York Times

Study Gauges Value of Technology in Schools - New York Times | 3D Virtual Worlds: Educational Technology | Scoop.it
Study Gauges Value of Technology in Schools
New York Times
Experts who study the effectiveness of instructional technology say there is potential for some digital programs to improve teaching.
David W. Deeds's insight:

More interesting stuff.

Ivon Prefontaine's curator insight, June 14, 8:48 AM

“Schools frequently acquire digital devices without discrete learning goals and ultimately use these devices in ways that fail to adequately serve students, schools, or taxpayers,” wrote Ulrich Boser, a senior fellow at the Center for American Progress and the author of the report."

 

It is reminiscient of the Alice in Wonderland quote. Unless we have clear, mindful ideas of what we want it doesn't make any difference where we are going.

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The Secret to a Video-Game Phenomenon - MIT Technology Review

The Secret to a Video-Game Phenomenon - MIT Technology Review | 3D Virtual Worlds: Educational Technology | Scoop.it
The Secret to a Video-Game Phenomenon MIT Technology Review Among such gods, Markus Persson, the Swedish creator of Minecraft—a video game that has, in the four years since its initial release, become a 21st-century sensation, played in bedrooms...
David W. Deeds's insight:

A must read! 

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'World of Warcraft' announces 'Virtual Realms' for patch 5.4

'World of Warcraft' announces 'Virtual Realms' for patch 5.4 | 3D Virtual Worlds: Educational Technology | Scoop.it
The previously unannounced feature will fuse low population realms together.
David W. Deeds's insight:

Now this sounds geeky-cool. I just want to get to Pandaria! ;)

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Immersive 3D Launches New Interactive Learning System and Names Joseph ... - PR Web (press release)

Immersive 3D Launches New Interactive Learning System and Names Joseph ... - PR Web (press release) | 3D Virtual Worlds: Educational Technology | Scoop.it
Immersive 3D Launches New Interactive Learning System and Names Joseph ...
David W. Deeds's insight:

Now this is something I've gotta look into.

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What Teachers Need to Know about BYOD ( Bring Your Own Device ) Trend in Education ~ Educational Technology and Mobile Learning

What Teachers Need to Know about BYOD ( Bring Your Own Device ) Trend in Education ~ Educational Technology and Mobile Learning | 3D Virtual Worlds: Educational Technology | Scoop.it
What Teachers Need to Know about BYOD in Education ~ Educational Technology and Mobile Learning http://t.co/NcVjXB9mg1 via @medkh9
David W. Deeds's insight:

Lots of good information.

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10 Great Tools for Academic Research You Should Know About

10 Great Tools for Academic Research You Should Know About | 3D Virtual Worlds: Educational Technology | Scoop.it
10 Great Tools for Academic Research You Should Know about ~ Educational Technology and Mobile Learning on Learning*Education*Technology curated by Skip Zalneraitis (10 Great Tools for Academic Research You Should Know about ~ Educational Technology...
David W. Deeds's insight:

Handy list. 

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List of Serious Games Databases | Games For Change

List of Serious Games Databases | Games For Change | 3D Virtual Worlds: Educational Technology | Scoop.it
David W. Deeds's insight:

Great list! Thanks to Sitearm.

Jim Lerman's curator insight, June 16, 12:10 AM

Just like the title says, a wide-ranging collection of gaming databases.

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3 fascinating mobile games for kids

3 fascinating mobile games for kids | 3D Virtual Worlds: Educational Technology | Scoop.it
3 fascinating mobile games for kids
USA TODAY (blog)
As you navigate a series of underwater environments, each containing three fish to rescue, you learn about a reef villain trapping innocent fish in glass jars to transport them out of the ocean.
David W. Deeds's insight:

This reminds me...gotta continue researching iPad games. 

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