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3D Virtual Worlds: Educational Technology
Covering the use of 3D virtual worlds in education but also lots of other geeky-cool school stuff, 3D or not.
Curated by David W. Deeds
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Rescooped by David W. Deeds from Information and digital literacy in education via the digital path
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The 4 Stages Of Edtech Disruption

The 4 Stages Of Edtech Disruption | 3D Virtual Worlds: Educational Technology | Scoop.it
What are the stages of technology in learning, and how can these stages be used as a framework for improving learning?

Via Elizabeth E Charles
David W. Deeds's insight:

Thanks to Elizabeth Charles.

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Eli K's curator insight, December 15, 2014 2:21 PM

Really awesome framework for the role of technology in learning 

Rescooped by David W. Deeds from Web 2.0 Tools in the EFL Classroom
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7 Habits Of Highly-Effective Teachers Who Effectively Use Technology

7 Habits Of Highly-Effective Teachers Who Effectively Use Technology | 3D Virtual Worlds: Educational Technology | Scoop.it
7 Habits Of Highly-Effective Teachers Who Effectively Use Technology

Via Dr. Susan Bainbridge, Josep M. Espasa, Susan
David W. Deeds's insight:

Got this via Catherine Newton. Gonna print this out for the office! ;)

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Deanya Lattimore Schempp's curator insight, May 14, 2013 7:44 AM

I think if departments reviewed their faculty, it would become clear to them which teachers should *not* be forced into using technology in the classroom.  Questionably, if those teachers cannot teach the assigned material any longer, they may be driven to learn it in order to keep their jobs, but honestly, if teachers don't possess these traits in today's world, the only thing they should probably be driven to is a different job....

Manuela Bazen's curator insight, May 15, 2013 2:42 AM

Prachtige infographic!

Dr. Doris Molero's curator insight, May 15, 2013 8:52 AM

Got this from David W.

Rescooped by David W. Deeds from The 21st Century
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7 Ways to Evaluate Educational Games

7 Ways to Evaluate Educational Games | 3D Virtual Worlds: Educational Technology | Scoop.it
As educational games become more mainstream, here are 7 considerations that will help you choose the right game for your classroom.

Via Dr. Susan Bainbridge
David W. Deeds's insight:

Thanks to Susan Bainbridge again.

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Gayasoft.ch's curator insight, April 3, 2014 5:20 PM

interactive experience and games are a growing aspect in education, but often they fail to achieve their goals and offer enjoyable forms of education.

These 7 ways might be able to help you out in this situation