3D Game Engine Technologies
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Casual Effects: Z-Prepass Considered Irrelevant

Casual Effects: Z-Prepass Considered Irrelevant | 3D Game Engine Technologies | Scoop.it
@Andrei__Radu it also sounds like triple speed on NVIDIA GPUs - http://t.co/26ZZnkBP7E

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Venceslas BIRI's curator insight, November 10, 2013 11:51 AM

Interresting insight about z-prepass (with a particular graphic engine G3D) and the usefullness of it. See also comments which are interesting.

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SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice - Self Shadow

SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice - Self Shadow | 3D Game Engine Technologies | Scoop.it
SIGGRAPH 2013 Course: Physically Based Shading in Theory and Practice Course Description Physically based shading is increasingly important in both … (The Physically Based Shading course is back at #SIGGRAPH (Thursday 25th):

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Venceslas BIRI's curator insight, July 24, 2013 9:08 AM

We need the support slide now ...

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Carmack, Sweeney and Andersson Unplugged

Carmack, Sweeney and Andersson Unplugged | 3D Game Engine Technologies | Scoop.it
The big three rendering architects effectively did an AMA at the G-Sync launch. Here's the transcript.

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