3D animation transmedia
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The Do's and Dont's of Content Marketing - Infographic

The Do's and Dont's of Content Marketing - Infographic | 3D animation transmedia | Scoop.it
The Do's and Dont's of Content Marketing for a successful Content Marketing Strategy are outlined in the content Marketing Infographic
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miracletrain 夢想驛站's curator insight, August 29, 2013 10:29 AM

#SEO##DigitalContentStrategy#

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Transform, Transcend, Transmedia: The Changing Face of Design | Dotted Line | Blog of Art Center College of Design

Transform, Transcend, Transmedia: The Changing Face of Design | Dotted Line | Blog of Art Center College of Design | 3D animation transmedia | Scoop.it
Transmedia is an experimental curriculum that razes traditional barriers separating designer, artist and curator.

Via Simon Staffans
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Simon Staffans's curator insight, July 30, 2013 8:20 AM

From the world of graphic design, an argument that transmedia helps with "separating designer, artist and curator".

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Can Web Series Creators Turn Their Work Into a Career?

Can Web Series Creators Turn Their Work Into a Career? | 3D animation transmedia | Scoop.it

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The Digital Rocking Chair's curator insight, July 30, 2013 6:52 AM

Aymar Jean Christian:  "The bright young talents working in the indie-friendly format have been largely ignored by Netflix, Amazon, Hulu and the other big networks in their original programming strategies. Undeterred, indie TV creators, armed with critical cachet and devoted fans, are taking on bigger projects"...

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35 Insanely Realistic 3D Renderings

35 Insanely Realistic 3D Renderings | 3D animation transmedia | Scoop.it
Ever look at a photo and wonder if it's real or fake? Well, prepare to have your mind blown. Here are 35 of the most realistic 3D renderings you'll ever see.

Via Henrik Safegaard - Cloneartist
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Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 11:33 AM

The works of art above aren't actual photos, even though we'd really like them to be. They were created by talented 3D artists who blew our minds with spectacular graphics skills.

The artists create portraits so spot-on that they're hard to distinguish from real photographs. Instead of capturing cityscapes and landscapes by scouring the outdoors with digital cameras, they generated the same images using 3D software. 

Click to watch them all -

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Transmedia – When and Why?

Transmedia – When and Why? | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
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Alexis Niki's curator insight, July 24, 2013 8:32 AM

Favorite insight from author Simon Staffans: "There’s no contest here, at least not for me. Story is everything when it comes to transmedia. Is it a compelling and immersive story that has the weight and the bones to stretch to different platforms? Does it have a story world already in place, or is it easily conceivable how such a world could be designed and developed? Are the protagonists and antagonists (and side characters) suitable for a deeper mythology? Is it possible to sense the existence of a narrative superstructure somewhere along the road? If a project’s Story supports transmedia, you’re halfway there. If it doesn’t, don’t bother."

Marco Bertolini's curator insight, July 24, 2013 9:28 AM

Même si le concept de tranmédia est loin d'être neuf, son utilisation ne va pas de soi.  Quand et pourquoi l'utiliser ?  Quelques réflexions d'un spécialiste.

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Social Currency: Social Media Stats And Facts - Infographic

Social Currency: Social Media Stats And Facts - Infographic | 3D animation transmedia | Scoop.it
The use of social media platforms is growing at an exponential rate. To be exact, within the past 7 seven years the use of social media has grown 365 percent. Everyday millions and millions of peop...

Via The Fish Firm
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Beach Buzz Media's curator insight, July 16, 2013 1:02 PM

Customers are your currency!

imaginetsa's comment, July 20, 2013 3:37 AM
I would agree - one cannot measure client value.
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The Pixar Perspective on Voice Acting

The Pixar Perspective on Voice Acting | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 23, 2013 3:56 AM

Josh Spiegel:  "In essence, the value of a voice performance in an animated film is directly connected to how much that film’s creators require you to recognize its source" ....

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Simon Pont - Ball & Flint (2013) - Storytelling in a digital world.

Storytelling in a digital world... expressed in 90 seconds... through the metaphor of a 'Ball & Flint'. A thin slice from between the pages of... 'Digital St...


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The Pixar Theory Timeline

The Pixar Theory Timeline | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
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The Digital Rocking Chair's curator insight, July 19, 2013 1:21 AM

Jon Negroni:  "Literally thousands of you have requested a visual timeline for The Pixar Theory, so I put this together for you in an attempt to better organize my insane, hyperactive mind. "

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Todo sobre la curación de contenidos #infografia #infographic #marketing

Todo sobre la curación de contenidos #infografia #infographic #marketing | 3D animation transmedia | Scoop.it

Hola: Una infografía con todo sobre la curación de contenidos. Vía ready4Social Un saludo Curación de contenidos Infografía realizada por Ready4Social.


Via Pahola Velasco
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Renewed Investment in the “passive but pervasive” 2nd screen industry #shazam #watchwith #samsung

Renewed Investment in the “passive but pervasive” 2nd screen industry #shazam #watchwith #samsung | 3D animation transmedia | Scoop.it

Via Gary Hayes
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Gary Hayes's curator insight, July 10, 2013 2:06 PM

Quote "Engage.  While there has been much press around zeebox and Viggle having a combined 8m users, Xbox SmartGlass has quietly been downloaded 17m times.  So targeting the right demographic and leveraging the “passive but pervasive” capability of a second screen ecosystem seems to create utility and enough value to generate significant consumer activity. - In the last few weeks there has been notable activity in the 2nd Screen space.  Watchwith raised $5 million and ConnecTV raised $1.4 million.  In the Discovery space, Matcha closed its operations while Squrl and Vidora launched consumer-oriented services.  Yahoo bought Qwiki (for creating user generated 2nd Screen content) and Samsung acquired Boxee (presumably to attack the digital video end of the living room).  And then over the weekend, billionaire Carlos Slim announced he was investing $40 million into Shazam to accelerate their pivot from a music service to a second screen TV advertising service.  So while we have predicting that the space would consolidate (with some evidence that consolidation is taking place), there is enough market interest in the growth potential of the space to attract new investment and new services."

Blue Peters's curator insight, July 23, 2013 6:34 PM

When you start 'Shazaming' things to direct the drama things will really be rocking ... I cant see what this wont be already happening 

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Las 5 mejores aplicaciones de Realidad Aumentada para celulares

Las 5 mejores aplicaciones de Realidad Aumentada para celulares | 3D animation transmedia | Scoop.it

Via villaves56, Gtr99, José M García
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Será México potencia de videojuegos

Será México potencia de videojuegos | 3D animation transmedia | Scoop.it
Los gamers mexicanos son los que más invierten en videojuegos en el continente americano, por lo que esperan que en los próximos años el mercado mexic...
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Animator Island » Turbo: The Death of Animation

Animator Island » Turbo: The Death of Animation | 3D animation transmedia | Scoop.it
Is Turbo the death of animation as we know it? http://t.co/XuX6FE6FPY #animtip

Via Henrik Safegaard - Cloneartist
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Henrik Safegaard - Cloneartist's curator insight, July 30, 2013 10:17 AM

" We all have an idea for a film or story. Turbo made it to theaters, and chances are your idea and my idea have not yet. Turbo’s time for improvement has passed, but we still have much work to do. Do yourself, and our industry, a favor and get to your local theater, fork over your $6, and experience the movie someone else made in the way they intended for you to see it. If we all do this, one day when it is your movie on that silver screen, we will all as an animation community be in line to see it, win or lose."


Click to read this inspiring article

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How to design a movie poster – top ten tips to grab the eye of a sales agent, distributor or audience member

How to design a movie poster – top ten tips to grab the eye of a sales agent, distributor or audience member | 3D animation transmedia | Scoop.it
From www.ChrisJonesBlog.com Given poster pop art is all around us and everyone has access to photo / graphics software, I am often amazed how some filmmakers turn in polished films, will also deliv...

Via Henrik Safegaard - Cloneartist
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Henrik Safegaard - Cloneartist's curator insight, July 30, 2013 5:42 AM

Most people have no time to look at your poster – consider how many sales messages your brain is bombarded with in any given moment. Messaging and branding is everywhere, and it’s also usually created by experts too. And most terrifyingly, you and your film are in direct competition for that headspace.


Get some great tips here - click the headline

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The Hero's Journey


Via The Digital Rocking Chair
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Bad Spoon's curator insight, July 26, 2013 3:22 AM

Une excellente présentation animée de l'un des axes narratifs les plus efficaces du storytelling : le voyage du héros

Asil's curator insight, August 3, 2013 7:27 PM

I love the voice-overs on this one.  Charming, funny and a good teaching video.

Henrik Safegaard - Cloneartist's curator insight, August 4, 2013 7:47 AM

It's maybe not exactly the truth but close enough - and it's pretty funny :-)

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Meteor's Take on Transmedia

Meteor's Take on Transmedia | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
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Henrik Safegaard - Cloneartist's curator insight, July 26, 2013 5:23 AM

"The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production. The [a]list daily sat down with Meteor's vice president of transmedia marketing and promotions Paula Cuneo to discuss the unusual nature of Hawken's marketing efforts."

And it's a  free-to-play Game -

Justin Nalepa's curator insight, July 26, 2013 1:40 PM

As a big fan of the mech genre, I can't wait to see and play this game for myself!

Дима Аркас's curator insight, July 27, 2013 5:42 AM

Познавательный кейс...

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Las narrativas transmedia en un manifiesto y 11...

Las narrativas transmedia en un manifiesto y 11... | 3D animation transmedia | Scoop.it

Un grupo de profesionales e investigadores está difundiendo el Transmedia Manifesto, un documento que resume en 11 principios o tesis los fundamentos de las narrativas transmedia. Los transcribo a ...


Via Pahola Velasco
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Gamification is Here: Build a Winning Plan!

Presentation for LavaCon 2012 enterprise gamification,gamification,game design,marta rauch,rauch,gamification messages,gamification strategies,game changers,gam (Gamification is Here: Build a Winning Plan!

Via Martin (Marty) Smith
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¿Cómo crear un tuit perfecto? (Infografía)

¿Cómo crear un tuit perfecto? (Infografía) | 3D animation transmedia | Scoop.it
Much has been written about how to write the perfect tweet, from what link shortener to use to how many characters to leave room for retweets.
Now the folks at Neomobile have tried their hand at creating a guide to composing the perfect tweet.

Via Brian Yanish - MarketingHits.com, Lauren Moss, Noemí Benaches Bernadàs, José M García
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Pyramid Point Acct.'s curator insight, March 9, 2015 8:44 AM

how to write a best tweet....

Martin (Marty) Smith's curator insight, March 13, 2015 7:58 AM

Great Brian Yanish share (as always).

Tamasa Nelson's curator insight, March 16, 2015 10:49 PM

Info graphics are a great way to assemble and distribute information, especially data in one document. Teachers can request their students to compile data and create a visual to share quantifiable information.

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A Must See Graphic on Creative Commons for Students ~ Educational Technology and Mobile Learning

A Must See Graphic on Creative Commons for Students ~ Educational Technology and Mobile Learning | 3D animation transmedia | Scoop.it

"Creative Commons is a non-profit that helps sharing and reuse of creativity and knowledge via free legal and technological tools . These tools are not alternatives to copyright laws, rather they work alongside them.

To help you better teach your students about Creative Commons and how it works, here is a handy graphic that visually captures the main important things students need to know about Creative commons. Enjoy"


Via John Evans
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KB...Konnected's curator insight, August 2, 2013 9:16 PM

This info is also good for teachers who sell products through TpT and Teacher's Notebook.

Dawne Tortorella's curator insight, August 10, 2013 6:36 PM

Actually good for faculty too!

johanna krijnsen's curator insight, December 4, 2013 1:54 PM

graphic on creative commons

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John Lasseter On the Future Of Animation

John Lasseter (Director, Chief Creative Officer of Walt Disney Animation Studios and Pixar Animation Studios) on the future of animation at The Academy's Dev...

Via Henrik Safegaard - Cloneartist
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Henrik Safegaard - Cloneartist's curator insight, July 19, 2013 7:54 AM

John Lasseter (Director, Chief Creative Officer of Walt Disney Animation Studios and Pixar Animation Studios) on the future of animation at The Academy's Development of the Digital Animator at the Samuel Goldwyn Theater on May 21, 2012.


Great speech -

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How interactive technology is transforming storytelling

How interactive technology is transforming storytelling | 3D animation transmedia | Scoop.it

Via The Digital Rocking Chair
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Jeni Mawter's curator insight, July 16, 2013 10:44 PM

With a considerable (and thankful) push from the Gaming industry ...

Sushma Sharma's curator insight, July 17, 2013 4:39 AM

Amazing 

Ryan Burwell's curator insight, July 19, 2013 11:42 AM

Video game control, GPS tracking, and a zombie themed storyline combine to create a new way of participating in narrative.

Rescooped by Fausto Cantu from Tracking Transmedia
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Very interesting: When – and Why – Branded Videos Go Viral

Very interesting: When – and Why – Branded Videos Go Viral | 3D animation transmedia | Scoop.it

Note - read the full white paper - definitely worthwhile!

 

"Unruly has released a comprehensive white paper examining various elements of branded video sharing, including the best day for launching a campaign and the creative factors..."

 

Getting the Creative Right

Of course getting the timing right is just one part of the equation –  the creative itself needs to have certain attributes in order to elicit sharing activity, according to the researchers.

The white paper outlines a variety of psychological responses to videos (such as happiness, contempt, surprise, and anger) as well as social motivations to share (such as shared passion, reaction seeking and self-expression), indicating that in order to achieve a high share rate (ratio of shares to views), the video needs to elicit a “strong viewer response against at least one psychological trigger and multiple social motivations.” It’s important to note that the emotional response needs to be quite intense in order for the video to be successful: many of the videos analyzed tried for humor, but few managed to be seen as hilarious, sinking their chances at going viral to a greater degree...."

 


Via siobhan-o-flynn
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Nunavut Animation Lab: Lumaajuuq


Via Henrik Safegaard - Cloneartist
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Henrik Safegaard - Cloneartist's curator insight, July 10, 2013 5:47 PM

This animated short is a tragic and twisted story about the dangers of revenge. A cruel mother mistreats her son, feeding him dog meat and forcing him to sleep in the cold. A loon, who tells the boy that his mother blinded him, helps the child regain his eyesight. Then the boy seeks revenge, releasing his mother’s lifeline as she harpoons a whale and watching her drown. Based on a portion of the epic Inuit legend “The Blind Boy and the Loon.”